How do I make this with the same shader of AC?Idea: make a 360° render of the scene projected into a sphere just like the default showroom "industrial" or the beach...
I know it's not the same but for the showroom this should be enough still
Do you know can I render it in KsEditor? Setting FOV to 360 is uselessWith ksEditor ?
How do I make this with the same shader of AC?
It is for my little project, using Kunos tracks in showroomI guess you'll be doing it with a screenshot and photoshop, I don't know how to take 360 screenshots from game.
By the way, whats the point making showrooms out of Kunos tracks ? Showroom is whole different thing.
Thank you! That might help meI'm sorry, I should have write it in more detail
For this you need to have the 3D model of the scene, knowledge of 3D editing (especially rendering) and environment maps. So with the 3D model of the track you should setup a perfect scene (materials, lightning, etc.) and render this to an equirectangular environment map. This environment map can then be uv-mapped to a half sphere you can use in the showroom of AC.
Here is a vid of how to do it with Blender (just a quick search, maybe there are better tutorials):
Of course this is not the easiest way to get your desired result, especially setup the scene to match in the ingame graphics
However, you could try to use an existing showroom which uses this technique and just change the HDRI environment map it uses (e.g., here are some free ones). This may only need a little re-mapping.
And of course you could try to get a real HDRI environment map or sky from a racetrack, but to be honest I've not seen any yet. So I'm afraid I can't point you to any
Unfortunately this happensA user found a setting inside showroom_start.ini under «Documents\Assetto Corsa\cfg»
He just set randomly FAR_PLANE=600 and got this:
Maybe SPA glitches will be fixed
Nope, still unresolved to this day. Maybe it's due to kn5 tracks model loading. If it's only one Kn5 per track won't get any glitchesAny luck yet bud?