Hi,
after looking round a few mas files it look to me like you can only have 6 different horizon/bkxx textures. At least it's the most i've seen. Those 6 maps cover around 90 degrees, so you can only have 90 degrees of accurate horizon mapping. I see they are re-distributed in order around the total 360 degrees to give some variation and the BTB/Krunch version (i don't know about others) has the option to mix it up with #5 and #6, but as i see it, one would need a total of 16 maps for a fully unique 360 degrees.
I've also read that if you muck with the gmt of the skybox/skyboxi/horizon that they wont work properly. Not sure why. My plan was to re-map the 16 individual panels of the horizon that Krunch has supplied in 3dsm. Does anyone know of any snags with this idea and is it related to the the sky icon that was visable in the teaser vid for v0.6 of BTB?
after looking round a few mas files it look to me like you can only have 6 different horizon/bkxx textures. At least it's the most i've seen. Those 6 maps cover around 90 degrees, so you can only have 90 degrees of accurate horizon mapping. I see they are re-distributed in order around the total 360 degrees to give some variation and the BTB/Krunch version (i don't know about others) has the option to mix it up with #5 and #6, but as i see it, one would need a total of 16 maps for a fully unique 360 degrees.
I've also read that if you muck with the gmt of the skybox/skyboxi/horizon that they wont work properly. Not sure why. My plan was to re-map the 16 individual panels of the horizon that Krunch has supplied in 3dsm. Does anyone know of any snags with this idea and is it related to the the sky icon that was visable in the teaser vid for v0.6 of BTB?