Hi Les, I'm loving your TT efforts thanks for making this... Totally looking forward to future updates.
Until then I just had to create a working AI; I've recorded a replacement fast line (via a 135mph lap in the 911 RSR), plus attempted to add road edges via the awesome 'AI Line Helper' app (which I see you posted in the thread).
I might've tamed the bots a notch too many? [some of which was via ai_hints for the entire lap] But having just tested in a different car (the yeeha 919), I have a few things to consider for any changes.
This is my first AI 'mod' (normally a C++ coder, then a sim racer). Having only watched the 'AI Line Helper' video there's plenty more I need to research before any potential update.
Hope you don't mind me sharing AI for your version here, Les? I'm not sure when my next session will be, it takes a while making 75 miles of left/right edges...and then doesn't always want to save for me. But I kinda got there in the end!
Cheers, Jez
Zip contents should be extracted/merged with '.../steamapps/common/assettocorsa/content/tracks/'
included: fast_lane.ai, _hints.ini.
(quirky l/r side .csv files are available on request)
[JH AI v0.1.0] August 5 2017
Currently unable to iron out at least 1 edge tracking mistake (bouncing close to center of road and back to side).
[note: the above glitch has been slightly improved via an ai_hint]
[note: the 'AI Line Helper' has a feature to edit parts of the side lines, but I had no luck trying so far. instead I shall create a new 37.74 mile left edge...]
[note: the bots mess up / are slow / don't know the last section so well / ... because this was like "Hammond Alpha 001"
Future plans (depending on any response) might be a 'friendlier' race/fast line, redo edges, tune the AI via the app (hardly tweaked so far)
DOWNLOAD:
https://www.dropbox.com/sh/...
EDIT: added as a resource here on Race Department
http://www.racedepartment.com/threads/tt_ai_v0-1-0_-jez_hammond-zip.139192/