you need sol 1.1 beta 6
discord:
https://discord.gg/fM8zVzP
or direct link:
http://www.mediafire.com/file/crrvty88d5ukdyr/Sol__1_1+beta+6.zip
Excellent! It works
you need sol 1.1 beta 6
discord:
https://discord.gg/fM8zVzP
or direct link:
http://www.mediafire.com/file/crrvty88d5ukdyr/Sol__1_1+beta+6.zip
sorry for the questions ....
but to use this day / night mod you have to use content manager? you can not do without it or make a normal version?
I'm wondering this too. I've been trying out the shaders patch + Sol, and I love the combination of one of the rainy weathers, a wet track from the Wet Mod, a winter track skin from one of Deem's Winter Track Packs, and rain falling on the windscreen. But one little annyoing thing is that every time I load a new session, I need to open the rain app, set rain and wipers, and hide the rain app. It would be nice if the rainy weathers could automatically activate the raindrops with a certain intensity depending on the weather.Peter, is auto rain drops activation coming too?
It would be nice if the rainy weathers could automatically activate the raindrops with a certain intensity depending on the weather.
Not sure if it is still the case since SOL but previously you needed to download another mod called "wet mod" which turns dirt kick up into spray. You would then need to edit the track surface.ini dirt layer to add a value above 0 for the track surfaces to have spray. You need to keep the original surfaces as well, with the edited one you would have missmatch online and with the wet mod deactivated there would be constant dirt kick up as you drive around on track.Incredible work! Very beautiful! Just one question - When I use this mod and drive and weather changes from clear to heavy rain there are no particles of water behind the car. Is it still not implemented? Also when I start with rain weather, there are particles, but when it becomes clear the particles of water are still there. Is it possible to fix this somehow? Or this will be implemented in the next releases?
Which files do you mean? Are you new to AC and modding?There are Kunos made files in this package that are not necessary to be distributed nor did you probably obtain the rights to do so. I always check what I'm installing because many people love to include original AC files for no reason but more importantly may sneak a change to them while I want to keep original files intact.
He is actually a known (insert ban worthy adjective here)....Which files do you mean? Are you new to AC and modding?
So about the files you mean:There are Kunos made files in this package that are not necessary to be distributed nor did you probably obtain the rights to do so. I always check what I'm installing because many people love to include original AC files for no reason but more importantly may sneak a change to them while I want to keep original files intact.
[TONEMAPPING]
EXPOSURE=0.30 ; this doesn't work if you have set auto exposure
Ahh. Sorry this are the weathers with the original values. Must be happend in the latest testings of Sol 1.0 beta. Next release will have the default weather files from gbwSuite...The 1-7 weather, original AC weathers contain colorCurves.ini and weather.ini in SOL1.0 package, these are not altered in any way compared to original, not a single bit. I do not see any modifications, tags etc. I was expecting some changes there possibly so I checked if I need to back up the original weather but it turned out there are no changes. Maybe you've included the original files instead of your own in the 1.0 package? All that is new on the original weathers in their folder is preview.jpg.
Personally I don't mind some stupid original weather files being in there, but there are people on here who report mods to Kunos for any tiny thing and it would be a shame to have the mod removed from RD for something silly.
In PPfilter/Yebis:
Code:[TONEMAPPING] EXPOSURE=0.30 ; this doesn't work if you have set auto exposure
Does seem to work now with latest shader patch and SOL installed, don't know why but it's taking effect which means all PPfilters without EXPOSURE=0.3 or close to default 0.28 get overblown or too dark depending if the value is higher or lower than 0.3.
Is it some issue with Shader patch or SOL? Why is this value being read and used when auto exposure is enabled anyway?
Michael Hornbuckle: For what? For speaking? I have never shared any files that I haven't made myself. But any criticism and trying to keep mods safe from Kunos's wrath doesn't seem to be liked by Kunos fans.