Me too! Previews look stunning. @IMC '67 don't feed the troll. He's just bitter he can't create something like this himselfI look forward to the release.
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Me too! Previews look stunning. @IMC '67 don't feed the troll. He's just bitter he can't create something like this himselfI look forward to the release.
I'm looking for more fun fair objects, especially some kind of carousel. Anyone got any tips on tracks?
I think it was mianiak's Sears Point for rF1 which had some fun fair objects. See https://www.racedepartment.com/thre...neon-raceway-sonoma.20647/page-8#post-1107943I'm looking for more fun fair objects, especially some kind of carousel. Anyone got any tips on tracks?
Over the past two decades I've done my bits to the sim community and still do, for various games (F1C, rF, GTR2/PnG). So you better check your facts first before condemning me.Me too! Previews look stunning. @IMC '67 don't feed the troll. He's just bitter he can't create something like this himself
A lot of what is presented here as IMC '67's "new game" was created by (many) others. That needs to be acknoledged.Me too. That doesn't keep me off from admiring/ acknowledging other people's work.
And it is.A lot of what is presented here as IMC '67's "new game" was created by (many) others. That needs to be acknoledged.
A lot of what is presented here as IMC '67's "new game" was created by (many) others. That needs to be acknoledged.
Season's greetings everybody.The game is based on a Power & Glory install (very little of it left though) for GTR2 but there's also lots of stuff originally made by others
@IMC '67 apologies for the dumb question, but I'm too curious not to ask: how far would you estimate you are into development?
Yeah the information there is definitely interesting and I think it's useful. However, you mention in the last post that for example the grip values might not be suitable for modern cars. Just wondering with that in mind do you have a range for the grip values then for those type of cars? And is there anything else specifically different (like differing values) that should be adjusted? Or do you think that those other values you posted will be fine for them?Hopefully also people will find my posts on how they can improve their own games useful.
Here are some starting points to try out:
QualRatio: (0.9800) Range: (0.9000)-(1.0500) (.aiw) RaceRatio: (0.9800) Range: (0.9000)-(1.0500) (.aiw) AIDryGrip: 0.98 Range: 0.90-1.05 (.gdb) AIWetGrip: 1.03 Range: 0.95-1.10 (.gdb) AISens: (0.90, 15000.0) (.tyr) These are the optimal values and needs to be changed for all compounds within a .tyr file in order to work. AIGripMult: 1.20 (front), 1.35 (rear) (.tyr)