Oh HELL YES!!! Super excited to see this in the works!
I'd be really amazed if someone recognized it from this pic.
Nice! The only race track I've actually driven on in real life!
How well do you know it? I could use a tester
to those of you using animated wings, is it possible to make an animation file that changes the wing's static..."position" according to the settings in the setup?
I don't want to make it move ingame, just to have different appearances according to the setup angle, like "30° in setup - wing at 30° angle ingame, 40° - wing at 40°" and so on.
What I want to do is have three steps in the wing's setup, and according to this one or two foils of the rear wing should "disappear" completely, via keyframes "Scale=0"opens up a lot of possibilites, as you could have an option to open doors etc in the setup which is kinda cool.
What I want to do is have three steps in the wing's setup, and according to this one or two foils of the rear wing should "disappear" completely, via keyframes "Scale=0"
Downside last I looked is setups aren't transmitted in MP so you won't see anyone else's settings. Wing animation logic is just calculated locally based on the same parameters (so if your client knows they are braking at 140km/h, it can flip the wing up for example)Opens up a lot of possibilites, as you could have an option to open doors etc in the setup which is kinda cool.
Had a quick race with @Tberg on NJMP Lighting and man what a great layout for close racing. Had a good run going until Tberg had a little issue in T1
TV cams were just a quick thing I put together for the video.