The "What Are You Working On?" Thread

Custom Shaders Patch multichannel emissives are awesome. No 3D modelling needed for full-featured gauge clusters.

View attachment 388521

Can you explain what you mean by that? As far as I know that wouldn't be modeled anyway, you'd just have different layers of textures, some alpha and a few different areas to call on based on which indicator, light, area you want displayed. Surely the needles, cluster, indentations, etc. still need to be modeled no?

That looks mighty fine by the way especially with the seemingly functional sat nav :D.
 
^ You no longer require separate meshes to assign independent emissives under csp, you can just map them to separate areas of a texture for a single mesh. Can also be useful for exterior lights, like adding independent turning signs without splitting a ton of objects that creep into lods too.
 
Can you explain what you mean by that? As far as I know that wouldn't be modeled anyway, you'd just have different layers of textures, some alpha and a few different areas to call on based on which indicator, light, area you want displayed. Surely the needles, cluster, indentations, etc. still need to be modeled no?

That looks mighty fine by the way especially with the seemingly functional sat nav :D.
AlleyViper explained it just as I was typing you a reply. Basically, less separate meshes=less objects=less draw calls.

If you want to try my config:
Code:
; config was prepared automatically. source:
; https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/cars/kunos/ks_porsche_cayman_gt4_std.ini
[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[LIGHTING]
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
[DEFORMING_HOOD]
NAME=HOOD
OFFSET_Y_MIDDLE=0.04
OFFSET_Y_END=-0.06
OFFSET_Z_END=0.02
BULGING_EXTRA=0.1
BULGING_EXPONENT=3.5
NOISE_Y_AMPLITUDE=0.2
NOISE_Z_AMPLITUDE=0.8
NOISE_Y_FREQENCY=10.0
NOISE_Z_FREQENCY=4.0
NOISE_OFFSET=-2
Z_FACTOR=2.5
Z_BIAS=0.15
[BRAKEDISC_FX]
ALPHA_MASK=0


;dashboard indicators code below
[INCLUDE: common/custom_emissive.ini]
[CustomEmissiveMulti]
Meshes = INT_GAUGE_AT
UseEmissive0AsFallback = 0
Resolution = 2048, 1024
@ = AlphaFromTxDiffuse
@ = DashHighlight
@ = MultiItem, Role = HIGHBEAM, Center = "1390.5, 220.9", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "1186, 347", Size = 70
@ = MultiItem, Role = DashWarningTC, Center = "1679, 578", Size = 70
@ = MultiItem, Role = DashWarningABS, Center = "1597, 345", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION, Center = "1669, 448", Size = 70
@ = MultiItem, Role = DashWarningEngine, Center = "1120.6, 593.4", Size = 70
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "1268.4, 262.8", Size = 90
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "1506.4, 262.8", Size = 90

;turn signals
[CustomEmissive]
Meshes=LIGHT_REAR_BRAKE_1
@=CustomEmissive_CoverAll, Channel=3, Mirror
@=TurningLightsRear, Channel=3, Intensity=20

[CustomEmissive]
Meshes=LIGHT_FRONT_FOG
@=CustomEmissive_CoverAll, Channel=3, Mirror
@=TurningLightsFront, Channel=3, Intensity=20

;navigator
[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = GEO_INT_DISPLAYS
Resolution = 2048, 1024
Offset = 1474.2, 655
Size = 567.2, 320.4
 
Ah ok, that is very interesting. Got you now! Splitting everything into different objects/materials is what I was about to do actually on the E31 dashboard/cluster.

Will check your code out! Thanks for clarification guys.

AlleyViper explained it just as I was typing you a reply. Basically, less separate meshes=less objects=less draw calls.

If you want to try my config:
Code:
; config was prepared automatically. source:
; https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/cars/kunos/ks_porsche_cayman_gt4_std.ini
[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[LIGHTING]
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
[DEFORMING_HOOD]
NAME=HOOD
OFFSET_Y_MIDDLE=0.04
OFFSET_Y_END=-0.06
OFFSET_Z_END=0.02
BULGING_EXTRA=0.1
BULGING_EXPONENT=3.5
NOISE_Y_AMPLITUDE=0.2
NOISE_Z_AMPLITUDE=0.8
NOISE_Y_FREQENCY=10.0
NOISE_Z_FREQENCY=4.0
NOISE_OFFSET=-2
Z_FACTOR=2.5
Z_BIAS=0.15
[BRAKEDISC_FX]
ALPHA_MASK=0


;dashboard indicators code below
[INCLUDE: common/custom_emissive.ini]
[CustomEmissiveMulti]
Meshes = INT_GAUGE_AT
UseEmissive0AsFallback = 0
Resolution = 2048, 1024
@ = AlphaFromTxDiffuse
@ = DashHighlight
@ = MultiItem, Role = HIGHBEAM, Center = "1390.5, 220.9", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "1186, 347", Size = 70
@ = MultiItem, Role = DashWarningTC, Center = "1679, 578", Size = 70
@ = MultiItem, Role = DashWarningABS, Center = "1597, 345", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION, Center = "1669, 448", Size = 70
@ = MultiItem, Role = DashWarningEngine, Center = "1120.6, 593.4", Size = 70
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "1268.4, 262.8", Size = 90
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "1506.4, 262.8", Size = 90

;turn signals
[CustomEmissive]
Meshes=LIGHT_REAR_BRAKE_1
@=CustomEmissive_CoverAll, Channel=3, Mirror
@=TurningLightsRear, Channel=3, Intensity=20

[CustomEmissive]
Meshes=LIGHT_FRONT_FOG
@=CustomEmissive_CoverAll, Channel=3, Mirror
@=TurningLightsFront, Channel=3, Intensity=20

;navigator
[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = GEO_INT_DISPLAYS
Resolution = 2048, 1024
Offset = 1474.2, 655
Size = 567.2, 320.4
 
@stingray_SIX_TWO I've got a question for you, how is E31 840Ci version progressing? And will it be with M60 or M62 engine? I would be happy with any E31 being released but GT2 nostalgia sparked inside me so 840Ci got me interested.

Thanks for the interest! All versions currently depend on my finishing the interior, progress on that is it is not yet finished :).

zuA1RJl.png


Good news is, as I said before first variants to be released are all cars that have the M-package so for 8 cylinder models that means the 840Ci Sport and the S62 swapped model I had the pleasure of checking out in real life a few weeks back. So M62/S62 for now. The M60 will join the early 850i to be finished later.
 
Can't tell from your wording whether you're aware or not, but fully-functioning satnav in AC has been a thing for quite a while now.
I always disable it though as it seems to totally bork my frame pacing.

What I meant was he got it to show up correctly, I was aware it's functional but also that it's not super easy to get it to work correctly. Never tried it myself and hopefully will never work on a car post 1995 :).
 
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20200716153530_1.jpg


Little bit of work on the pit building today. Basic elements in place. Need more detail work, and I still have to build the tower out properly and figure out the siamese connection between the two buildings. Progress, though!
 

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