Which is...powered, inverted, nap-of-the-earth flight in a vehicle with no wings?At least I'm nearly at the goal!
Well, it does kinda have a wing.Which is...powered, inverted, nap-of-the-earth flight in a vehicle with no wings?![]()
Makes the Bel Air look downright plain. Even though that's the top trim option and this is base (the Royal package adds more chrome...)
![]()
![]()
3 years difference. Pastel pink also came into style, apparently.
All that's left to model is the side Coronet script badges and license plates, silhouette interior, then the usual baking/painting process.
I'm actually trying to convert my GTA SA skin mod to a driver model in AC, but unfortunately it looks problematic in AC, I mean, look at the screenshot btw :'(
I don't animate them btw, I just literally attach the edited 3D body to the driver body (without editing the envelope of course).I'm not sure how you went about converting it but did you set the shaders in KsEditor? You need to increase ambient value and decrease the specular value to 0
edit: oh **** I've just seen the arms as well- did you try to animate them or just chuck them straight in?
I think last time someone asked we figured out that car LODs don't make good trackside objects, it's necessary to build a new model and bake all the material properties into it. Since for example my 1000 poly LOD has 3 materials, paint A, paint B, and black. So all the chrome is black, wheels/tires are black, etc. I'm fine with passing along source files to do that although I don't actually set up any of the materials in Blender for anything other than AO bakes so you might get a more prepared model by importing it.Idle thought; assuming you're making LODs for this group of vehicles, would you be open to someone nabbing LOD models from each car in the pack, altering the UVs so all cars are on one atlas, and using as a pack for trackside vehicles on historic circuits?
Not really my work, more like x4fab's (notepad editing is not really modding).
I don't animate them btw, I just literally attach the edited 3D body to the driver body (without editing the envelope of course).
and I export it to FBX (2015-2016 version) but I use 3DS Max 2021 for the tools.
because I don't know how to animate it.
Not really my work, more like x4fab's (notepad editing is not really modding).