For a split second there, I mistook the driver's helmet for a "bubble gum machine", "party hat", "disco ball" (depending on who you are and where you're from) in development...
An alternative for flash to pass on track?
Last edited:
Maybe he doesn't have the steer.ksanim in the folder yet, so that's why saving the position with CM does nothing. Use it all the time myself, never had an issue with it.The 'save pos' button saves the steer.ksanim which usually seems to work when the knh does nothing, threw an error when I tried it though.
Maybe he doesn't have the steer.ksanim in the folder yet, so that's why saving the position with CM does nothing. Use it all the time myself, never had an issue with it.
A bit partial to the Dunlops as well...
The more I look at it, the more I think the "GOODYEAR" lettering is a little too large for a vintage tire. I'm starting to think it looks a more contemporary racing tire and would match up well with a set of fat stenciled Avons, but maybe it looks a little out of place with the other two. Or maybe not, hard to say...
The photo I found was gold in terms of raw texture making materials; clear, high res, head on no perspective shot, even lighting and good contrast...but it doesn't lend itself well to scaling the character size while attempting to adjust the radius of the logo arc to suit.
I'm somewhat limited in what I can do given the tire textures are shared between the fronts and rears, so it has to be a compromise and work for both.
Opinions welcome.
I think the blue streak should be a smaller diameter. In the game shots, it looks like it is right at the tread block and in the B&W shot from Daytona, it looks like it is a bit down on the shoulder.
Edit: Worth noting that the Daytona shot is a Mk II from 1966, I think, while the Kunos car is 1968-9. Goodyear may have changed their sidewall between those years.
Good explanation. Probably won't help, apart from confirming blue streak location, but here's a TransAm tire from 1970.
View attachment 247872
The 'rotating object' code works on driver helmets... I'm a little afraid to try it on his neck bone.For a split second there, I mistook the driver's helmet for a "bubble gum machine", "party hat", "disco ball" (depending on who you are and where you're from) in development...
An alternative for flash to pass on track?
CRASH in:
OS-Version: 6.2.9200 () 0x300-0x1
d:\dev\dev_pc_master_race\acs\rotatingobjects.cpp (57): RotatingObjects::update
That looks painful...The 'rotating object' code works on driver helmets... I'm a little afraid to try it on his neck bone.
AC modding is just one big science experiment to see how far we can push simracers...If we'll race Honda lawnmowers, surely some (seriously) heavy metal from Detroit is fair game.
Hey it's only 2 tons, not like the really big coupes of the 50s.surely some (seriously) heavy metal from Detroit is fair game.
Hey it's only 2 tons, not like the really big coupes of the 50s.
AC modding is just one big science experiment to see how far we can push simracers...
Sorry for the spam-fest but I just got the last part of my vegetation in place and had to see how it all looked in-game
Just over million tris, 26 different plant types all using a single texture, all set up correctly with LODs... I can't get over just how well AC handles 3D grass / trees
I am rather happy
old 20s style grand prix car
Oh really? Can you say more?