please, can you improve the ai? now is too easy. i can sign fastest lap with force india,for example, and i'm playing with legend difficulty level
So far I've barely touched it bud
please, can you improve the ai? now is too easy. i can sign fastest lap with force india,for example, and i'm playing with legend difficulty level
My advice: Install 7zip ^__^Try with zip and winrar but still not working, i download the hd tires by vlasovas (mediafire and zip file) and its works fine. I download the flickering bug fix from the RD server and works fine, but i try this mod and 1988 senna mod (zip and RD server) and i cant extract both files, i dont know
Another link will help me a lot, thanks!
I believe this has to do with the weight of the fuel. In qualifying in China I had no issues with this, but then in my race along the long back straight I'm sparking up a storm (50% Career race with Ferrari). What's odd though is that with my mod, the Player and AI have identical CTF files....and yet we don't see the AI sparking at all. And my car setup at China is completely default (I had had the suspension lowered to a f4,r4...turned off parc ferme and set the car to the default setup...still sparking)
EDIT:
I don't think its the fuel actually. The fuel weight in the CTF files from 2012 is the same in these 2013 CTF files
Try with zip and winrar but still not working, i download the hd tires by vlasovas (mediafire and zip file) and its works fine. I download the flickering bug fix from the RD server and works fine, but i try this mod and 1988 senna mod (zip and RD server) and i cant extract both files, i dont know
Another link will help me a lot, thanks!
Some ctf files are responsible for cars sparking for me only Sauber was touching the ground. I replaced only ctf for Sauber now it's fine. Didn't have time to compare all other ctf files to originals it's lot of work. For every one that had same issue replace the cars ctf files for the team you are using,and you should be fine.
It's for all cars, I've fixed it for v1.2, no worries
Please remember the posting rules found on the overview page when you are contributing to the discussion with feedback, criticism, and suggestions. This helps me help you.
True to Life AI 1.2 release notes:
AI:
- Lowered mistake & failure rates do reduce the number of DNF’s
- Made some adjustments to AI overtaking behavior to reduce the frequency of rear-ending. This AI work is still a work in progress, so please provide feedback…but be as specific as possible – AI...
snthennumbers updated True to Life AI with a new update entry:
Overhauled the tyre wear model...again. AI is more stable and less reckless
Read the rest of this update entry...
Is there any reason this would corrupt my save file? Don't wanna have to go back to Australia again
Gave the Player the exact same CTF files the AI is using. After comparing
This means that now the player's car is faster or slower than default CTF?
Hi , About AI overtaking behavior to reduce the frequency of rear-ending , on version 1.1 I never had this problem , I braking at the same level of them but after I manage better the rest of breaking until the corner so I guess other players need to progress about theirs braking . best regardssnthennumbers updated True to Life AI with a new update entry:
Overhauled the tyre wear model...again. AI is more stable and less reckless
Read the rest of this update entry...
Use version 1.2