UPDATE WILLIAMS FW43 F1 2020 (NEW) LIVERY

Skins UPDATE WILLIAMS FW43 F1 2020 (NEW) LIVERY 3.1

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UPDATE 3.0 - WILLIAMS FW43 F1 2020 (NEW) LIVERY - WILLIAMS FW43 F1 2020 (NEW) LIVERY

WILLIAMS FW43 F1 2020 (NEW) LIVERY:

This is my version of the Williams FW43 2020 new livery - on original F1 2018 chassis:

The Sofina logo on the sides are not mirrored. The LaVazza and Acronis logo are the only ones mirrored. This could not be otherwise.

Thanks to jburon72 for his 3D car-template and Ryder25 for his Erp archiver.

For how to install see the included readmefile.

Enjoy
Franske :cool:

[ATTACH...

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Last edited:
Franske updated WILLIAMS FW43 F1 2020 (NEW) LIVERY with a new update entry:

WILLIAMS FW43 F1 2020 (NEW) LIVERY - update Sofina en Williams Racing logo's

WILLIAMS FW43 F1 2020 (NEW) LIVERY:

Sofina logo made smaller and moved. Williams Racing logo on frontwing endplate made smaller. Maybe more updates are coming.

This is my version of the Williams FW43 2020 new livery - on original F1 2018 chassis:

The Sofina logo on the sides are not mirrored. The LaVazza and Acronis logo are the only ones mirrored. This...

Read the rest of this update entry...
 
buenas tardes
(perdon x no escribir en ingles)
una ves q descargo el archivo como lo edito con el Erp archiver. ???
alguien me podria ayudar. como soy nuevo en este foro tmb con el f1 codemasters...

o si alguno me podria pasar el archivo ya para copiar y pegar directamente al f1 2018

mil gracias...
 
pd:

y como hago para tener el juego con los pilotos actualizados al 2020 en el f12018.??
es decir ocon en renault , albon en redbull. y williams, alphatauri?? asi tmb con las fotos de los pilotos.

me darian una mano....!!!!
 
Follow the readme file and all goes well:

Vaya a: F1-2018 \ asset_groups \ f1_2018_vehicle_package \ teams \ williams \ wep
Abierto: williams (archivo erp)

Reemplazar:
williams_decal_da.tif ---- con ---- williams 2020 decal.dds
williams_driver_35.tif --- con ---- driver_35 no 63 Russell (= 63 Russell)
williams_driver_18.tif ---- con ---- driver_18 no 6 Latifi (= 6 Latifi)
williams_paint_d.tif ---- con ---- williams 2020 render.dds
williams_paint_s.tif ---- con ---- williams paint s.dds

seguro: Williams (archivo erp) y listo.

Tu juego debe tener la última actualización antes de que puedas cambiar los nombres. Los archivos de idioma se encuentran en la carpeta de localización.
Puede editar estos archivos con: Language Editor ELE 4.0.2015.0918

En cuanto a las fotos del piloto, es difícil de explicar. Encuentra un tutorial en Racedepartment.
 
gracias franske,

lo q si tengo esos archivos o el erp.
reemplzar esos archivos o sobrenombralos.???

vos me pasarias por mensaje privado como se hace. o archivo listo para poner juego
 
Franske updated WILLIAMS FW43 F1 2020 (NEW) LIVERY with a new update entry:

UPDATE Williams W43 - 2020 new livery (3.0)

WILLIAMS FW43 F1 2020 (NEW) LIVERY:

Inside halo dark blue / dark blue triangle on front. "dare to be different logo made visable.

This is my (3th) version of the Williams FW43 2020 new livery - on original F1 2018 chassis:

The Sofina logo on the sides are not mirrored. The LaVazza and Acronis logo are the only ones mirrored. This could not be otherwise.

Thanks to jburon72 for his 3D car-template and Ryder25 for...

Read the rest of this update entry...
 
I use 3D models as above.

and maybe this is usefull:
 
You have to install Intell drivers:
Intel® Texture Works Plugin for Photoshop*

Pre-Compiled Binary

Getting Started (Installation)

Close Photoshop

Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer

Copy the desired plugin from either of the following unzipped folders

.../IntelTextureWorks_1.0.4\Plugins\x64\IntelTextureWorks.8bi

.../IntelTextureWorks_1.0.4\Plugins\Win32\IntelTextureWorks.8bi

Paste the plugin into the appropriate Photoshop Plugin folder

D:\Program Files\Adobe Photoshop CC 2014\Required\Plug-Ins\File Formats

D:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats

Copy the cubemap scripts from:

.../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx

.../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx

Paste the cubemap scripts into:

D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts

Saving Files via Plugin

File > Save As

Select "Save as type" > Intel® Texture Works (*.DDS;*.DDS)

Navigate to store location

Assign file name

Save

Select desired plugin options and preview (pan/zoom), as necessary

Ok

Loading Files Saved via Plugin

Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop

File > Open As

Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of "File name" field)

Select file

Select desired mipmap loading options if applicable

Select desired color profile loading options

Logging Bugs, Enhancements, & Feedback

Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them.

NOTE:

Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here

To implement BCn texture compression in your own apps and engines
download the sample source code here

The FAQ is also available on the Wiki

Requirements

Windows* (32/64) versions 7, 8, 10

Photoshop* CS6 through CC2015
 
You have to install Intell drivers:
Intel® Texture Works Plugin for Photoshop*

Pre-Compiled Binary

Getting Started (Installation)

Close Photoshop

Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer

Copy the desired plugin from either of the following unzipped folders

.../IntelTextureWorks_1.0.4\Plugins\x64\IntelTextureWorks.8bi

.../IntelTextureWorks_1.0.4\Plugins\Win32\IntelTextureWorks.8bi

Paste the plugin into the appropriate Photoshop Plugin folder

D:\Program Files\Adobe Photoshop CC 2014\Required\Plug-Ins\File Formats

D:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats

Copy the cubemap scripts from:

.../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx

.../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx

Paste the cubemap scripts into:

D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts

Saving Files via Plugin

File > Save As

Select "Save as type" > Intel® Texture Works (*.DDS;*.DDS)

Navigate to store location

Assign file name

Save

Select desired plugin options and preview (pan/zoom), as necessary

Ok

Loading Files Saved via Plugin

Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop

File > Open As

Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of "File name" field)

Select file

Select desired mipmap loading options if applicable

Select desired color profile loading options

Logging Bugs, Enhancements, & Feedback

Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them.

NOTE:

Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here

To implement BCn texture compression in your own apps and engines
download the sample source code here

The FAQ is also available on the Wiki

Requirements

Windows* (32/64) versions 7, 8, 10

Photoshop* CS6 through CC2015

Where is the store location?
 
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