I don't think a tutorial is needed. Navigating through the BTB helpfile is more than enough to understand even for a noob. I understand it by myself and i'm not better than anyone else here. When the object is done and mapped with texture, it's just a matter of importing into xpacker and use alpha channel if it's a transparent object. There is absolutely no other secret in working with xpacker than understand it by yourself. A good way also to get you in, is to extract another xpack and check how it is made. I recommend to try first, and if you have any specific questions, to ask here I'm pretty much sure someone will try to help you figure it out. What do you want to know ? Just ask...:dance2: