How can I create a working videowall with a .bik-File ? I think btb won´t support that. 3D Simed maybe ?
I don't know exactly how the movie thing works (yet), but I do know that in simed you have to select movie as the type of animation and in max you have to select animation file as the type of animation, so my calculated guess is no, that won't work.If the texture in BTB is 12345.dds, couldn't we just replace that with 12345.bik? As I know rFactor loads jpgs before pngs with the same name (wrong textures on buildings) and j comes before p in the alphabet, so in theory this should work?
And I don't mean replacing this in BTB, I mean manually replacing the file after export.
rFactor will look for something called 12345.xxx, and it will find the bik first as b is before d in the alphabet.