By Thimoty Decrans's suggestion, I'm thinking to modify for allowing to change texture by key when player switches car in-game.
The file structure of visor texture will be changed as follows.
I want to hear your opinion, especially, visor texture creater's.
- All textures put into 'Visor Mod' directory.
- (One texture for all team) If visor.dds and visoropen.dds exist in 'Visor Mod' directory, game will load only this one pair of textures.
- (individual texture for each team) All texture will load from sub-directories and player can choose by key('Page Up' and 'Page Down'). The name of sub-directories for each team are as same as for car texture.
It seems everyone has no objection for changing texture file structure. So I'll proceed this to implement.
Oh, No one needs safety car sub-directory, right?