I see your point, but there must be an intelligent way to reproduce these without killing the game. As it is now, endurance racing against AI is really useless as the races are ... static.
I can only see a very dogmatic approach to two different versions of such a game:
- driving simulator
- realistic simulation of the sport
At the moment ACC is the first of which. If you want to get closer to realism, be prepared to bin your race in the first sand trap, all others will have FCY for 7 laps, putter around behind the SC for 2 laps, etc.
In some videos from Aris I understood from him that nobody would want the second option. I would disagree. I would welcome the OPTION of getting more realism. Especially in an endurance race.
You talked about static races ......maybe simulate even the odd tyre blow up, mechanical failure, bad pit stop, you name it. Also monetary budget per season, etc to replicate Motorsport not just motor racing.
You would create randomness. This COULD frustrate people however.
I know that many of you will disagree with me on the above. I am not saying I necessarily want all of the above in a simulator, but I would be interested to try it out for myself and see if I like it or not.
At the moment ACC is very forgiving in terms of consequences from bad choices .... and static in some ways.