Hey there.
Yet another Caterham ?!
There's a little bit of a story behind it, not that long don't worry. I owned a >Caterham< for several years, sold it last year. I will be one year caterham sober soon in other words, and i guess I had to do something about it. Since i can't afford one at the moment, maybe it was time to convert my never-finished model into Assetto Corsa.
Challenge accepted.
3D & Sounds : @Ben O'Bro
Physics: @JackCY
Like many 3D artist you see, I always had that stupid habit of starting modeling in 3D whatever i had or where i lived, but most importantly never finishing it.
Faithful to my tradition, i started modelling the Caterham in 2010 when i had the real one in the garage next door, did a little more in 2011, stopped for some time. Decided to make the engine in 2013, didn't finish it either. Eventually i had a car almost done to play with in 3D though:
Then the idea of making a Mod came as i contacted the creator of the brilliant mod Caterham Academy.
Sir Kamil gave me permission to use his physics, at least for a start and strong base.
That did give me lot of motivation to open my 3dsmax files again...
After 7hours of deep cleaning and completing (mostly cleaning and reducing polygons to match the budget...) i present you, my mighty Seven!
(few more here http://benobro.org/i/7mod/ mesh included)
Renders done with VRay. The tyres are just here for render purpose, they are full 3D (60k polygons each...) and the engine will have to be removed for the mod.
The rest of the car is now 90k polygons, which i'm happy with. I still have some things to add, polish, remodel, clean etc. (bonnet, dashboard details...)
I don't know yet the specifics about the mechanic/physics. I had a super sprint 1700cc with 135BHP, i really wanted to bring my car to life in the game, but since it's really close the specs of the Caterham Academy, I will probably make a HPC version instead, meaning about 160BHP (the model itself won't change).
The challenge for me is really to import the car in AC since i've never done it, that should be fun.
If that goes well, i might try to do other versions of the car, but first things first
I will try to keep you guys posted here on the progress. I have a full time job already keeping me busy, so please bear with me!
Thank you for reading.
Cheers
-Ben
Edit January 2017 : -how it is ingame so far
Yet another Caterham ?!
There's a little bit of a story behind it, not that long don't worry. I owned a >Caterham< for several years, sold it last year. I will be one year caterham sober soon in other words, and i guess I had to do something about it. Since i can't afford one at the moment, maybe it was time to convert my never-finished model into Assetto Corsa.
Challenge accepted.
3D & Sounds : @Ben O'Bro
Physics: @JackCY
Edit apr.2018 :
1700SS - http://www.racedepartment.com/downloads/caterham-7-super-sprint-1995.16143/
Caterham 165 - http://www.racedepartment.com/downloads/caterham-seven-165-2013.17002/
Academy 2017 - http://www.racedepartment.com/downloads/caterham-academy-2017.17855/
Custom R500 - https://www.racedepartment.com/downloads/caterham-roadster-500.20619/
Caterham 420r - WIP
Caterham 420r (motorsport) - WIP
Caterham 620r - not started yet
1700SS - http://www.racedepartment.com/downloads/caterham-7-super-sprint-1995.16143/
Caterham 165 - http://www.racedepartment.com/downloads/caterham-seven-165-2013.17002/
Academy 2017 - http://www.racedepartment.com/downloads/caterham-academy-2017.17855/
Custom R500 - https://www.racedepartment.com/downloads/caterham-roadster-500.20619/
Caterham 420r - WIP
Caterham 420r (motorsport) - WIP
Caterham 620r - not started yet
Like many 3D artist you see, I always had that stupid habit of starting modeling in 3D whatever i had or where i lived, but most importantly never finishing it.
Faithful to my tradition, i started modelling the Caterham in 2010 when i had the real one in the garage next door, did a little more in 2011, stopped for some time. Decided to make the engine in 2013, didn't finish it either. Eventually i had a car almost done to play with in 3D though:
Then the idea of making a Mod came as i contacted the creator of the brilliant mod Caterham Academy.
Sir Kamil gave me permission to use his physics, at least for a start and strong base.
That did give me lot of motivation to open my 3dsmax files again...
After 7hours of deep cleaning and completing (mostly cleaning and reducing polygons to match the budget...) i present you, my mighty Seven!
(few more here http://benobro.org/i/7mod/ mesh included)
Renders done with VRay. The tyres are just here for render purpose, they are full 3D (60k polygons each...) and the engine will have to be removed for the mod.
The rest of the car is now 90k polygons, which i'm happy with. I still have some things to add, polish, remodel, clean etc. (bonnet, dashboard details...)
I don't know yet the specifics about the mechanic/physics. I had a super sprint 1700cc with 135BHP, i really wanted to bring my car to life in the game, but since it's really close the specs of the Caterham Academy, I will probably make a HPC version instead, meaning about 160BHP (the model itself won't change).
The challenge for me is really to import the car in AC since i've never done it, that should be fun.
If that goes well, i might try to do other versions of the car, but first things first
I will try to keep you guys posted here on the progress. I have a full time job already keeping me busy, so please bear with me!
Thank you for reading.
Cheers
-Ben
Edit January 2017 : -how it is ingame so far
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