That answer summarises your general level of thought quite well I think - women aren't an entertainment for me so I'd have to say your comparison has hit the wrong forum, or at the very least the wrong user - you might try some others where that sort of thing is more apt though Michael.
As for being naive - well let's look at it this way : I have a right to what I think - what do you say eh ? You think what you like and I shall do the same - that ok with you ? Let's just suppose for one moment that I am writing an answer to someone who has an open mind: Well in that case much of the car is simulated and the same for everyone as opposed to a real motorsport scenario where money and politics plays a huge role - what differs from setup to setup are generally the input and feedback methods. These are physical, audio and graphical. To obtain even the best of these is a fraction of the cost to go to a kart track for a year, let alone to have the best equipment once you get there. Thus many can afford it should they want to. Allied to that is the fact that you can drive well with a G25 and above. These two things together with the number of participants increase the probability of a level playing field - more so than in the real counterpart of the sport.
Ah setup and physics flaws ... yeah as if you are Mika Hakkinnen right ? The relevance of precision in a simulator goes up only at the top laptimes. For example applying the accelerator at the limit of grip a few meters earlier in certain corners will generate massive reductions in laptime over a following straight only under certain conditions. The driver has to be very good and has to understand what those conditions are, for example arriving mid-corner with the correct balance and slip angle for her tyre choice. The same car arriving there with the same speed, but with a center of mass that is too high may not exit well for example. In the real world you pay big money to know this stuff. Here we might use ACTI and books or other materials. All this means that the driver only has to work to get better in the sim-world. They usually do. The top drivers at RD are all very well versed in the basics and they spend lots of time improving themselves. But they do have that possibility of doing an infinite number of laps to do so as opposed to the real world scenario where even if they did, other factors prevent them using that. Nobody said in the above question what car you would be getting and at which end of the grid. However I am sure you could drive anything into top laptimes - even a wheelbarrow.
Yes there are physics flaws such as grip distribution on the contact patches, dynamic changes in ride height and their effects on aero - but sims are fast getting to the point where for a few hundred euro you can buy a reasonable system where the physics outweighs the competitor's ability to use it fully. Most can't - only the top guys can (world record holders). But we all have a chance to improve to that level in sim-racing.
Ah and as for the 11% - I simply don't give a damn - I am quite happy with the opportunity to vote for something and exercise my right to express myself about it without giving a jot about what you think.
I won't even get started that eSports is now run as an independent sporting activity in most of the top teams in "real motorsport" around the world and that it just might be a sport in its own right.
get out of my space man ....
You're forgetting you replied to me when I didnt ask a question. Goodnight. Lol