Also, there is no need to uninstall the mods first, simply update the game via the store.
Also, there is no need to uninstall the mods first, simply update the game via the store.
Strange.
I have changed the way things work from WRC8 Mods to WRC9 Mods.
There is really no need to make a backup anymore. The "WRC9 Mods Uninstaller" exe that gets put onto the desktop will always restore the game back to 100% default and will work with all versions of the game, present and future.
When you first run the main installer it extracts the required game files, does a little magic here and there, and then mods the extracted files only. It does not mod the default games base files. They do not get touched at all and are always there ready for when you want to return the game back to default.
Thank you so much again.Existing mod users can safely update the game via the epic store.
All main mods will continue to work.
New mod users, You won't be able to install the mods from scratch until I update the installer. (v2.0 update soon)
The the water splash sound fx patch will stop working because that is a patch that is done in the .exe file.
it did nothing fot meHello. Attention first BACKUP and Try this (photo)....is from (WRC 8) Discussion page (39)
Telis
Hi sorry but I have not tried it. Ask if you want (Dr.Jones) maybe he knows better.it did nothing fot me
it did nothing fot me
Hi, i liked the version for WRC 8, Thanks!
But i can't install this one not on an updated version of WRC 9.
When trying to install it says only work on 1.0.45.1, 1.0.45.4.
But that is not the latest from the develeoper, how can i make it install?
@AgentHeX 0007 - I've been fiddling with all sorts of things trying to make the singleplayer experience something worth actually playing. I've balanced out all the stage times across WRC and WRC 2/3 (to my driving), adjusted the ability of AI drivers to get representative results and reduced the time difference from fastest to slowest to have more realistic gaps. However, the one thing that I can't seem to figure out is adjusting how much time the AI loses in the second stage of the day in an actual rally.
I've experimented with the AI mechanical wear and AI tyre wear, but all that seems to do is change the wear percentages in the statistics section. None of it seems to have any meaningful effect on the times the AI do. They lose 10-15 seconds on the second stage compared to the best times they can do. That becomes 40+ seconds on the epic stages if that is the second stage in a day. I fear it's something that isn't editable but figured there was no harm in asking if you have any ideas.
Hopefully, there is a solution and I'll be able to include it in the little AI package I'm putting together.
Sounds good, what files are you modifying?
Sounds like it will be a great mod for the game, well doneTEAMS, AIPARS, AIDELTATIMES and having literally seconds ago found what to edit to make them faster on the second stage in a rally - CAREERCONFIG. A little more experimenting with numbers and it'll be good to go... finally.