Kevin Ascher
#47 Roaring Pipes Maniacs
Cheers
Hi andy4trance, sure I accept any observations and remarks and I try to consider all them.Hi Eugene,
First I hope you will take my observations as constructive, and as I don't have any knowledge of car physics and engineering, they come only from comparing with other sims out there...
It requires more video resources especially on old tracks like Rialto, Corona etc.
1) the game is a resource hog. My video cart is not the high end (GeForce 9600GT) but the mother board and processor are very ok. (Intel E8500 dual core 2 3.16Ghz). I can play it only on the medium video settings. What is eating more, the physics engine or the video?
Sure, it’s more difficult drive without assists. If you want more controllable driving:
2) Should driving with all assists off be that difficult? On the Donington slope, on all cars, FWD or RWD, I cant go above 60-70 kph unless I want the ass of the car slide away uncontrollably (I'm using the G25 and although I try to be as gentle as possible with the controller, no success). Do I have to tweak something more on the car settings? (using the base setups). I'm thinking of other sims that have this track... are they cheating or smth at the no assist settings?
I can’t get G25 yet to test it but I think you should maximize AXIS SENSITIVITY and tweak TURN COMPENSATION parameter in FF/ZONES menu and steering system of the vehicle.
3) And there is a bit of a problem with the sensitivity setting with my G25...the car reacts too strongly to the steering wheel although I minimized the sensitivity. On the other hand the throttle has to be floored;
Your wishlist, please
4) More racing tracks like the donington would be welcome..
All-right.
5) pls allow manual engine start during hotlap countdown.
It will take lots of time because I think it have to include some vehicle physics sections to explain it more carefully.
6) A more detailed physics parametrisation manual is very needed even for ones like me that prefer mostly using existing setups ...
We will include new cars step by step from this list at first:
7) more car setups would be also welcome...maybe to simulate various car models in their category...
Thanks.
Everything is fine.Hi there,
How's the develping going?
Do you mean to separate music options for the game and menus and replays?I had some time to play with the game a bit. Here are some of the issues (at least what I think there are issues) ot things I would care for being adjusted:
1) there sould be an option for music to be on only in menus and repalys;
The lag is possible. It depends on sound options like RPM LIMIT, DADE DELAY, VO LIMIT and FREQ LIMIT. To find more information about these settings please refer to the manual (page 22).2) the sound of the engines is weird at least on my comp. I don't care for the sound to imitate the Octavia or A4, but often it sounds like 2 sound samples detuned. It also seems to come with a lag from the time I push the pedal.
Hmm, there won’t be a deadzone when it’s at 0.6) I know you already mentioned the fact that you didn't test it on G25, but here are some things I felt wrong: - there seems to be a deadzone on the wheel even if I set it to 0 in the options; - same with the pedals;(actually the best way to use it for me is minimum sensitivity and minimum compensation)
It’s quite possible.Now to physics:
7) Please, use the advantage of the game huge customisation options to create various tyre models, car setups models, etc. (I don't care for the design, you could use a BMW setup on the A4)
8) can you add some friction sensation in the wheel (smth like in iRacing) because it feels way too light sometimes;
9) It would be nice to add racing tracks like D-park (Anything from Nurburgring to Monza etc. )
10) I would like to see other series cars (I know that preferences vary here);
Mechanical damages are going to be soon.There was no mechanical damage on the vehicles.