Official FunCup Endurance Championship
Mod made for Assetto Corsa
Background on the Championship:
From https://funcup.co.uk/about/
"The cars are race designed, single-seaters, with super-strong space frame chassis. They are powered by an 1800cc, 130 bhp VW/Audi petrol engine, with the ultra reliable Sadev sequential gearbox.
They all feature race brakes and fully adjustable suspension. All cars are identical in specification, with no-performance modifications. The championship consists of two classes and a trophy is awarded to the top 3 teams in each class after each race. The Masters Championship is for any teams who have a driver or drivers aged 55 or above.
The races are all endurance, between 3 and 8 hours in the UK, complete with pit stops and all the drama of such an event. Teams vary from 2 – 6 drivers in the UK and thanks to carefully formulated rules, however many in a team, your chance of success is exactly the same.
So, with the car engines and gearboxes sealed and regulations strictly controlled, the racing is super close and the running costs remarkably low for this type of racing."
Background on the mod:
This project started in mid 2019 as just an idea for something "better" than using cars of similar performance. I wanted something to use as a training tool for my racing in the FunCup UK Championship.
I had a model made up from around 150 reference photos of the car which got finished at the end of that year.
Once the car was imported and in the game, I could start to compare the sim car and the real car.
Process:
This did take a while, a few months of fiddling on and off to understand how things worked with AC, thanks to a very handy piece of software from Racelogic things started to speed up.
Being able to compare the two cars against each other was a life saver, so using the data I had from racing the real thing, I started to make changes that made the cars closer together.
An early part of the development is shown below, where the tyres were generating more grip than they should of.
Eventually this problem (and many, many others) got tracked down and fixed, so the car has proper cornering values and not spikes of grip.
Thanks to all of the testing, real and virtual, I've manged to get the car to what I think is a reasonable level of performance to the real thing.
Now:
With the release of the other versions of the car, there is far less to create content wise, I still plan to fix any issues I come across
Thank you so much:
To everyone who helped with this project, from large companies like VBOX Motorsport, to the sim testers and real drivers, model makers and livery creators. The car wouldn't be what it is without you. A huge thanks to Huib who helped me get this car over the line, helping with all the questions I had and other fixes.
Other Notes:
Now, I'm sure there's some users out there that know far more than I do about modding AC, physics wise and model wise. This is my first time making something from nothing, I learnt many things and still have to learn more.
If you think you can help me fix, update, tweak, modify anything to do with this car, please let me know on Info@rp-racing.co.uk
The car isn't finished, I want it to be the best it can be and if you think you can help, please do! It would mean the world to me.
It is imperitive that you ask for permission to run a series, I will give permission 99% of the time. If you don't then you are directly violating the copyright I have specified below, and will result in legal action being taken. This has happened once already.
Official Skins:
There will be official skinpacks released, from myself and Huib. You are welcome to release your own skins for this car. Currently the car comes with a set fictional and real liveries, the real ones being: Vbox + GT Radial + Olympian
Links to official skins will be included HERE:
You can find the Twin Seat car HERE:
Copyright:
This model was privately created by Riley Phillips and employed workers and Riley Phillips and Network Advansys Ltd, retain the sole rights to this model and work. This is covered by UK Copyright, Designs and Patents Act 1988 and International WIPO Copyright Treaty (WCT) and TRIPS, which covers this copy right across the world, including all European states.
You may not copy, modify, or redistribute this model or any modified version of this model under this copy right law. Riley Phillips and Network Advansys Ltd reserve the right to be the sole distributor of the model and racing events using the model.
You may not hold racing events with this model or derivatives of it without specified written permission from Riley Phillips or Network Advansys Ltd.
Download:
This is the only place the car will be available for download, if you come across any other place saying it has this car for download please notify me immediately.
Thank you all again
Riley
Known Issues:
- Inverted red and green tyre normals
- Aim Dash looks as if it's floating
- Fix the tyre models to use textures instead
- Rain tyres ??
- Actual LODs instead of CM generated ones
You can try and turn the overall FFB down using + and - keys or tweak the assist in the setup.(although this will be going in the next version of the car as it doens't do what I thought it did)
There is no legal older version of the car, this one on RD is the only one that I have released.