Re-implemented tyre wear. At first, I didn't understand how tyre wear worked in AC, and I found out it was actually grip level. So it would start out at somewhere around 97% then it would ramp up to 100% as the tyres heated up, and the grip level increased, then as you do more laps the grip level would then decrease until you need a tyre change. Game/simhub doesnt output ACC tyre wear data. Which i found weird. It is what it is tho.
Changed
Changed the way tyres were represented graphically. I used linear gauges with the raw values instead of rectangles with complicated formulas. Simpler. I'm a simple guy.
Tyres app now blinks when ABS is active on individual tyres.
Changed
Changed how the suspension is represented. Flipped the graphic and some numbers around because its more aestitically pleasing to see the compression going downwards. When you record your session with simhub and replay the session you can "see" the cornering. Suspension compresses in the front when heavy braking and unloads the rear. When turning left the right side compresses and the left side unloads. When accelerating you can see the front unloading and the rear compresses. You know. As with physics and all.
Todo
Closer to figuring out how to fix/implement steering input.
Continue to optimize/tweak, then add more features.
Implement the above on other sims.
Add ticks to fuel gauge.
Take a break from this dash and focus on getting my LFM license.
Brake temp indicators are visible when the dash detects ACC. AC has no brake temp data.
Added heat color change to tires and brakes according to Coach Dave Academy's optimum temps in ACC.
Added a Suspension Travel graphic to the tires app(AC and ACC for now. Other sims calculate suspension compression differently so it still takes time). It is helpful when you record your session on simhub and replay it.
Changed
Started Optimizing for ACC.
Fattened the tires up a little bit.
Removed
I could not find a metric for ACC Tyre wear in the telemetry data, so I scrapped it. (the % to be exact).
Todo
Figure out how to fix/implement steering input(next release possibly).
The Pit Service Screen is still optimized for iRacing. I may fix it, or swap it out for something else.
So I finally got the PSI down to 1 decimal place after realizing it was a switch inside simhub keeping it at 2 places.
I disabled the steering input gauge until I figure out how to fix it.
Optimized several update intervals. I wouldn't want your game to sacrifice FPS to process this Dashboard.
Swapped the Pit Service Screen for the Full Standings table screen. The Pit Service Screen is still available when you touch the Tyre/Gear widget on the right.
Hid/Disabled features that dont yet work properly: Pit service widget. Lap timing widget.
Fixed
Fixed some typos in the changelog.
Fixed the standings table on the Track Map Screen
Fixed Relative Standings table.
On the Pit Service Screen, changed pressure labels to PSI.
Delta +/- Gauge was out of alignment by one pixel.
I got the flags to work.
ToDo
Figure out how to fix/implement steering input.
The Pit Service Screen is still optimized for iRacing. I may fix it, or swap it out for something else.