Moszya International Speedway
As the name suggests, this track is a speedway featuring an oval and two road course configurations.
The Oval, Road Course and Short layouts are 3,734 km, 5,232 km and (a distance i apparently haven't measured yet) in length. All three feature the first banked corner, and the road courses' main straight has quite the distance from the pitlane, which is along the oval's main straight. Overtaking should be plenty around this track according to my tests (that is, if you can get the right slipstream)
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]
As the name suggests, this track is a speedway featuring an oval and two road course configurations.
The Oval, Road Course and Short layouts are 3,734 km, 5,232 km and (a distance i apparently haven't measured yet) in length. All three feature the first banked corner, and the road courses' main straight has quite the distance from the pitlane, which is along the oval's main straight. Overtaking should be plenty around this track according to my tests (that is, if you can get the right slipstream)
MOSZYA TRACKPACK INFO
- Read before complaining about how boring the track is -
Very basic tracks with lots of problems, but i'd figure if I release them maybe someone is able to help with some of the problems. Four tracks of which one with four layouts, don't expect much though!
- Kerbs, road and grass all correctly named
- (Most) walls work (although very sticky)
- Hotlap friendly (at least)
- Working cameras except for Nurdem SC
Known AI problems:
Lomade:
- AI will hit the tires at the chicane and cause massive pileups
Nurdem:
- Walls are sticky and the AI get too close, sometimes hitting them
Montsid:
- Same problems as Lomade and Nurdem
- Incorrect map.png
- Walls are off the ground
Moszya IS:
- Oval grid is in the wrong place
- Pitlane line is ignored (don't know why)
- AI will randomly brake between turns 4 and 5
[ YOU ARE ALLOWED TO ADAPT MY WORK BUT ONLY IF YOU CONTACT ME FIRST]