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PerPixelMultiMap with Emissive map 1

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Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this:

(artist's conception, not representative of the actual parts of the taillights that are brake-related)

To install, extract system+sdk folders into your AC installation, does not overwrite anything.
To use, select ksPerPixelMultiMap_emissive in ksEditor. Paint your new emissive texture with the brightness and colour of light you want from it. Full white = original emission.
To redistribute, include the system folder with your mod.

Potential uses:
running lights (as above)
buildings on a single material with just the windows lighting up, not the entire texture
windows lighting up various amounts across a building, instead of all identical
backlit advertisements that don't light the entire thing uniformly

Latest updates

  1. alpha possibility

    Changed so the alpha in the maps texture controls transparency, in case you need that. (since...

Latest reviews

I use this in most of the track mods I build. It's excellent! It's great for adding lit windows to buildings at night, lighting up portions of signs, etc.
Perfect shader for emissive work :)
The way it should have been on the first place. GTR2 had a similar type of textured emissive lights and I'm glad you made it possible for us to have it. Thank you very much.
This thing is excellent ! only thing I would change if I could would be to add bit more gradient to it, feel like with very subtle changes you get quite different results
Very helpful, thanks!

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File size
4.3 KB
First release
Last update
User rating
5.00 star(s) 7 ratings

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