Project Grindelwald

Project Grindelwald 1.0

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This is an original track based on the classic Gran Turismo 2, which is in a fictonal location based on Grindelwald, Switzerland. A Gran Turismo mod totally made with a great affection of the old saga and to share it for all the comunity of assetto corsa.
I made it mostly by myself using Blender, Krita, Gimp and editing some images of Kunos.

  • 5 variations
  • 24 pits
  • 3.5km lenght - Main layout
  • +- 16m wide
  • Night mode, and Rain
There is a problem with the AI in the track. In order to solve it please download this file (it makes no sense to me just to release another version only for small fixes):
(In case you couldn't install it using CM put it in the folder of the game)

Sorry for the inconveniences.








There is a link of google drive of the last version:
grindelwald 1.0

Enjoy it!

Latest updates

  1. Release of v1.0

    Finally the version 1.0 is out! A short video: Changes, improvements and fixes: Background...
  2. 0.75 is here! New update of Grindelwald

    First of all, I have to say that this version took me lots of time due many issues and reworks...
  3. Update time, Grindelwald v0.45 released!

    A new update for this classical GT track after weeks. I tried to take more time than before just...

Latest reviews

I really like it!! GT <3
Less framerate at the beginning of tunnel on long track.
Amazing work !! thanks .
This is an awesome and gorgeous track, I feel I have to give it 5 stars because of how solid it is and the nostalgia from playing GT back in the day, but there are a few issues:

The most impactful is the AI not coming out of the pits, I always test-drive tracks in a TrackDay setup and only for Grindelwald-C Roadcourse can they come out of the pits. All the other layouts they just sit there.

I believe it's because the pitline does not end close enough to the racing line, the AI doesn't see a connection, and so it doesn't even try. I was able to fix this on Course-B Long by making my own pitline with the AI-Tool that ends as close to the racing line as possible. I also brought the pitline a little closer to the pits to make sure they could "see" it.

The other "issues" I found are very minor: (1) with a full grid and all cars in the pits (except Course-C), an AI always spawns in the same pit as my car so there's an overlap. It's not a huge deal obviously because of noclipping, but also not ideal for immersion's sake. (2) I just wish there were more tire-marks in the corners to show the racing line, as beautiful as the track is, I think that would help elevate it even more.

Seriously a great track! I'll be making new pitlines for all the layouts and having a lot of trackday fun with it for sure! And looking forward to further iterations.
I appreciate your feedback, thanks. I'll be working on fix that AI issues.
A masterpiece! Thank you so much for your work.
I only played Gran Turismo 1 back in the psx era and don't know the track but i think it is really fun and pretty, an awesome work thank you for that!
STUNNING course. Absolutely love the layout and a hardcore GT player. FANTASTIC!!
Excellent track already in that state 0.75.
i just tested your track
hands down the best GT series mod i ever seen modded to AC, i have i think 20 tracks from GT series on my AC and this is the best one, the details, the long track you maded, the lights, the train this track is so detailed, kunos should hire you to make tracks or modeling for them!
great job!
I think this is the first case of a track where the copy is better than the original. Good work!
Was already very good, now (v0.75) it's excelent. A pleasure to view and also to drive. One of my favourite tracks in AC!
I checked the original Grindelwald in GT2 and must say you did an incredible effort of ideas into it. The original is much less interesting than yours. Thanks much keep it going!
Fantastic track that just keeps getting better with updates. Great flow, excellent visuals. Love the occasional appearances of the train alongside the circuit! A must-have...thank you for making it available to us!
Magnifique réalisation et améliorations graphiques. Cependant un problème reste persistant(comme sur les versions précédentes) : les AI ne peuvent pas sortir des stands(toutes ou certaines selon les tracés.
Awesome map, very fun.

I Also want to let you notice about a wall bug for next improves of the map. It is in the part of the tunnel, after 2nd turn. The green wall texture is not working, here is attached a screenshot of where it is exactly. I chose the long circuit layout

<a href=""><img src="" alt="20230405235828-1" border="0"></a>

Thank you very much.
You are right, seems like a I didn't noticed that wall before. I'll fix it next time. Thank you!
Super awesome GT circuit!!
Loving it! Thank you very much! The shorter track "c" is awesome for test driving new cars! I even created a camtool set por this layout!
Wow! Really good job with that cameras, it looks so different and smooth. Thanks to you for the video!
I haven't tried it with AI, but in practice mode it was really great and really polished. How did you even manage to achieve those high FPS? I couldn't get the performance to be that good on my Midfield Raceway...
I can't recall if the layout is 100% correct as there were only a few races back in GT2 featuring this track. But it feels very nostalgic and I remember driving a Lotus Elan there over 20 years ago!

To the reviewer below: I think about modding Red Rock Valley for a year now lol... but I haven't found that time yet and I also won't find it in near future.
Thanks for your review! I dont think it is too omptimized but maybe the track is cheap in terms of graphics because it is in progress right now. (and there are some textures that I keep in lowres on purpose). So I'm keeping to upgrade graphics taking care of a performance which my PC can deal with efficiently. Thats all.

About Red Rock I have the same problem with time, but lets hope somebody can make it for AC someday. Cheers for your track I enjoyed to driving in there!
Very amazing and fun track, now, I only need Red Rock Valley. Thanks, for this.
Thanks! to be fair, I want to make Red Rock Valley someday too, maybe after this track :) who knows.

Latest News

File size
336.2 MB
First release
Last update
User rating
4.71 star(s) 35 ratings

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