Track Map Display (Extended)

Track Map Display (Extended) 4.7.1

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  • add option to configure circle text color as well using ":" separator
    • E.g "000000:ffffff" would define the color for a black circle with white text
  • make stopped car threshold configurable, so that it can be used as slow vehicle identifier as well
  • fix to really only render cars that should be visible (mostly affecting online driving)
custom_colors.png
  • add second widget MapDisplayMini
    • mini map that has the focused driver in the center and rotates with the car
    • update map generation scripts to allow for adaptive render sizes based on track size, to have consistent details
    • quality configurable for the Mini Map as Px per meter directly influencing the output resolution of the generated image. Bigger is better quality (but longer generation and potentially worse in game performance)
    • multiple cropping modes available (quadratic filling the app, fading circle)
    • CSP recommended >= 0.1.78
      • cropping is not supported with CSP < 0.1.76 and is buggy for 0.1.76 and 0.1.77 (last driver will not have a number displayed)
  • only generate new track images if the configuration has changed or the image is missing
  • updated window sizing icons so that the magnifying glass could be used for actual zooming in the Mini Map
This update might reset some of your settings as a lot had to be rebuild to have 2 apps. I didn't try to migrate the settings, but I did try to keep as many as possible as they were.

preview.png
  • add sector and DRS indicators to generated maps
    • only possible if /<track-layout>/data/overlays.ini (for sectors) and /<track-layout>/data/drs_zones.ini (for drs) exist for the given track layout
    • the overlays.ini with the sectors info does not exist for a lot of modded tracks
  • increase standing still threshold to 1m/s
  • updated App Icon
  • updated create_png.exe compilation, should not trigger anti viruses anymore (but is 50% bigger)
preview.png
  • implement automatic map generation based on fast_lane.ai
    • different modes to automatically select this generated map or not (per default it will auto select those images for all tracks opened for the first time)
    • configurable line and outline width, pit and start/fin colors
    • implementation of fast_lane.ai parsing based on https://www.racedepartment.com/downloads/3d-map.20064/
ks_silverstone_-_gp-auto.png
Example with non default settings.
  • implement flag colored map mode (configurable)
  • make spectated car color configurable
  • make all position based colors configurable
  • fix issues with track recordings after rotation implementation
  • make app compatible with CSP >= 0.1.73 again (was >= 0.1.76)
    • 0.1.76 or higher is still recommended
blue_flag.gif
  • implement map rotation (configurable in game, stored per map)
  • implement stopped car modes, show/hide/custom color
  • update border alignments, make window square per default
map_rotation.gif
  • implement initials mode for circle text
  • fix traffic by name detection for reconnecting online traffic
freeroam_initials.png
  • make position mode leader highlight configurable (whether enabled / color)
  • fix settings encoding issue for specific system languages (e.g. Simplified Chinese) (thanks to @Josey07 for the assistance)
  • allow to configure different number modes, to change what to be displayed (position, carId, none)
  • implement free roam color mode
    • detects traffic cars by driver name or vehicle tag
    • different visualization for traffic, allow to hide number

free_roam.png
  • fix colorMode saving/reloading
    • colorMode is correctly restored after exiting and restarting AC
  • implement tag based classes and class colors (configurable)
  • allow selection of color mode: based on position or based on class
  • use only one white base circle image and color it dynamically within the code
class_colors.png
  • add config defaults for Content Manager (resets configuration on install once)
  • update window scaling to store only integers
    • fixes a problem with the App disappearing after a restart, when having scaled the app window
  • align buttons correctly
  • add option to scale circles (See the updated button description for V2.2)
  • correctly extract global variables in code
Changes
  • display spectated car on top of others instead of carId 0
  • add option to hide stopped cars
  • implement interactive window sizing (will scale the track map and the whole app window but not the circles displayed on the map)

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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