3 GT3 EVO's to be added to RaceRoom's GTR 3 Class

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Sector 3 pushed a new update to their sim racing title RaceRoom Racing Experience. Amongst several AI and camera adjustments, 3 long-awaited vehicles have finally made it into the GTR 3 class.

The Added Vehicles​

Cars, which have previously only existed in other classes, have been added to the general GTR 3 class of RaceRoom.

The first of which, RaceRoom's new poster boy, is the Ferrari 488 EVO. previously only in the DTM 2021 class, it can now also be used in generic GTR 3 races. 14 new liveries are accessible as DLC now.

Surprisingly, the long-awaited Bentley Continental GT3 EVO received a similar treatment. Having only been accessible in the ADAC 2020 series, the British boat now finds its place within the other GTR 3's. 10 new liveries are purchasable here.

Finally, the Mercedes-AMG GT3 2020 EVO was also made available for the general public. Previously, it only existed in DTM 2021 and ADAC 2020 classes, however, 9 liveries are now available in GTR 3.

The Changelog​

Update details:
Download size = 1.1 GB
Client version = 0.9.3.112
Client BuildID = 9294903
Dedi version = 85.0.1380
Dedi BuildID = 9294914

Changelog:
  • Bathurst cameras - added some missing heli sound entries
  • Brno cameras - added some missing heli sound entries
  • Brno - AI pace equalized with other tracks
  • Chang - Remade the entire pit path since the previous one was on the wrong lane. Expanded cut track limits to include kerbs since they weren't.
    Short layout has extended cut track to include kerbs in the turn at the pit entrance.
  • Doningon - Fixed a flickering white line
  • Donington cameras - added some missing heli sound entries
  • Hockenheim GP - AI pace equalized with other tracks
  • Interlagos - Flagged two more pit entry WPs to stop lap invalidation on pitting
  • Nogaro cameras on Caupenne, Full and Short layouts - added some missing heli sound entries - added some TV camera lag
  • Nordschleife 24H VLN - AI pace equalized with other tracks
  • Nordschleife 24H VLN cameras - added TV camera lag
  • Nordschleife layout - AI pace equalized with other tracks
  • Nordschleife layout cameras - added some missing heli sound entries, nordschleife full tv cam lag
  • Norisring - Added missing AI pit entry/slowdown marker
  • Nurburgring cameras - heli cams flickering fixed, lag added
  • Nurburgring Short - Should no longer invalidate laps when starting leaderboard challenges or other game sessions where you start on the time attack spot.
  • Stowe long - AI pace equalized with other tracks
  • Stowe short - AI pace equalized with other tracks
  • Watkins Glen full fast - AI pace equalized with other tracks
  • Watkins Glen full -AI pace equalized with other tracks
  • Watkins Glen short fast - AI pace equalized with other tracks
  • Watkins Glen short - AI pace equalized with other tracks
  • Zolder - Waypoint speed tweaks
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Wow that escalated quickly! I haven't tried raceroom for a while - to be honest there are so many great sims.

I liked how Raceroom felt and the AI too as they pushed me and sometimes made mistakes (got the ADAC pack and played it to death) but I'm lazy and just want the whole thing unlocked so don't have to work out what I need to buy to play through a realistic season. I just want it easy I guess.

'Cool story brah' :D
 
Kinda funny this thread - if this was iRacing then everybody would be jumping on the head of the complainer, but because it’s RaceRoom it’s ok to dump on it despite everything, including this car, being a lot better value than anything offered by iRacing.
You clearly haven't been following any iRacing threads over the yrs here at RD lol
 
Premium
I like the sim, but I am not saying, the pricing is ideal. It used up about 1200 VRP getting the Ferrari, Bentley, Mercedes and all of their liveries. Only to find out there was a holdout Bentley livery. I'm going to let that livery stay right there. It's an E-sports name-swap livery anyways, so no biggie. I already have the teammate's car, and it's basically identical.


I really hope the high prices goes towards efforts to improve the sim or build up the title's successor, and not bottom lines because some starched shirt is trying to appease investors. But then again... It's all greed and bailouts as far as I'm concerned.

Feeling a bit pessimistic due to other areas where we consumers are being asked to try and relax our anus.
 
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What i do not like: People that have hardware worth thousands of $ and are not willing to support the software developers but have endless wishlists what they want to see in the sim as content/features. That just makes zero sense.

When S3S used to put out cars from one of the packs into another class, we paid for the livery, not an extra $2 for the GT3 version (which is the same as the ADAC 2020/DTM 21 car). It's the principle of it. I know it's not the devs fault and they don't set pricing. I've bought everything for R3E since 2015 and never complained about pricing in the past, but that time is gone. This is a cash grab by KW. I refuse to spend $6 extra dollars for 3 cars when I've already paid $15 for the ADAC 2020 Pack and $13.50 for the DTM21 pack. I'll wait for a sale.
 
Not a lover of GT3 cars, and I get my fix from ACC, so I won't be buying this stuff. But I love to see the touch-up work they're continuing to do on the AI, as evidenced by the changelog. Well-done to Sector 3 for continuing to polish their product. :)

What i do not like: People that have hardware worth thousands of $ and are not willing to support the software developers but have endless wishlists what they want to see in the sim as content/features. That just makes zero sense.
It is fair to discuss bugs or missing features, and it's even fair IMO to "vote with your money" if there's a game you don't want to further support for whatever reason. BUT... I agree that it can feel absurd if people with hundreds or thousands of dollars of expensive sim racing equipment complaining about $2 to $6 pricing. That said, I should mention... not everyone has oodles of money or fancy equipment. I say this as someone who has a computer I got for work and nothing but an old PS3 controller (for the moment, anyway) :roflmao:
 
Seeing this "updated" business strategy is sad. Seeing how the car still has a completely wrong and R3E generic dash display is also sad. Out of the current active sims I see the least potential with R3E. It also performs much worse than even ACC. Too bad because if something it has a very very interesting selection of tracks.

I think it's pricy for what it is. I always rate price and worth as "what would I do with it if it was a free AC mod?" and due to the absolutely immersion breaking dash display I would delete it after a minute honestly. I always call out rF2 for it, so it's only fair if I call out R3E.

But hey, at least with R3E you don't have to buy content that you would only want to race against! Certainly a better system than many other sims have.

And before people starting to argue about "what is 2€" when we have fancy hardware, say hello to my T300 from 2015 clamped to my desk (which I still very much enjoy except for the creaky plastic cover).
 
i just don't get it why there is no proper successor to these old af sims like rf2 or r3e.
i mean i get it if iRacing has more difficulties making a successor simply because it's so bound to its subscription model and the online racing, but the other two? clearly both games are quite outdated looking at this point, they are basically almost 10 yrs old games, Kunos already moved on from AC1 despite it being a great game, and they will soon move on from ACC to make yet another game. And i bet Kunos is a smaller studio than the R3E devs or rf2....
i am pretty sure moving to a next-gen game or engine would also provide benefits in terms of handling/tyre/physics models...
i know i know graphics are not the most important thing in a racing sim, but it's not like they are completely irrelevant either.
sure, i will always pick up the sim to play most that feels the best even if it's not the best looker of them all, but this does not mean i don't like the sims to look as good as they can.
 
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i just don't get it why there is no proper successor to these old af sims like rf2 or r3e.
i mean i get it if iRacing has more difficulties making a successor simply because it's so bound to its subscription model and the online racing, but the other two? clearly both games are quite outdated looking at this point, they are basically almost 10 yrs old games, Kunos already moved on from AC1 despite it being a great game, and they will soon move on from ACC to make yet another game. And i bet Kunos is a smaller studio than the R3E devs or rf2....
i am pretty sure moving to a next-gen game or engine would also provide benefits in terms of handling/tyre/physics models...
i know i know graphics are not the most important thing in a racing sim, but it's not like they are completely irrelevant either.
sure, i will always pick up the sim to play most that feels the best even if it's not the best looker of them all, but this does not mean i don't like the sims to look as good as they can.
I guess their business models allow them to. As long as people keep buying their DLC/content there is no incentive to make a new game from scratch which would be a big investment with probably marginal returns in this genre. Just imagine how a new game would cost like 60$ per copy, we would expect to have most of the content from the old game and some brand new stuff since day 1. They can just release those brand new stuff for the old game for the price of a full game per year (often more!) with much smaller investment.

Of course if the product becomes suddenly obsolate (say a new "rival" game is released and most of the fanbase moves) and the developers with the "DLC strategy" don't have anything under their sleeves they are screwed. So this is a risky strategy.
 
i just don't get it why there is no proper successor to these old af sims like rf2 or r3e.
i mean i get it if iRacing has more difficulties making a successor simply because it's so bound to its subscription model and the online racing, but the other two? clearly both games are quite outdated looking at this point, they are basically almost 10 yrs old games, Kunos already moved on from AC1 despite it being a great game, and they will soon move on from ACC to make yet another game. And i bet Kunos is a smaller studio than the R3E devs or rf2....
i am pretty sure moving to a next-gen game or engine would also provide benefits in terms of handling/tyre/physics models...
i know i know graphics are not the most important thing in a racing sim, but it's not like they are completely irrelevant either.
sure, i will always pick up the sim to play most that feels the best even if it's not the best looker of them all, but this does not mean i don't like the sims to look as good as they can.
I would not compare raceroom and rfactor2, they are 2 really different products, although they share the dlc selling strategy. Let's focus on raceroom. As a whole, it is a complete package, and a solid one. Graphics are quiet outdated (I'd say it is more a question of shaders and lightning, details are already there) and features are limited (only dry conditions and no N&D cycle).

Not easy to know what the best move is from there. Start a new game from scratch? Raceroom beginnings has been tough, it took years before becoming a serious experience. AMS2 has been struggling against its disappointkng release although it became a really solid sim.

With the GTR3 project, it seemed unreal engine would be used for raceroom in the future but nothing happened. It would have bee. A smart move, if possible, to use a modern graphic engine with the solid physics of the original raceroom. It would be still relevant today. As I've been wishing for years, the best thing to move on would be to implement new graphics and various weather conditions. I'd be willing to pay for such an update, giving my raceroom content a new life. More than a full new game I don't need, which would maybe inferior to raceroom during.1 or 2 years (again AMS2 gave us the hard lesson).
 
Premium
I’ve got some issues with Raceroom but as someone who is an offline player in general I think its a good sim.

Like some others here I just wish they would take this really solid base and start on a follow up. I’m hoping (more like wishful thinking probably) that they are keeping quiet about sequel development as they need people to spend money on current DLC to fund a new game as people won’t buy stuff for a game that is end of support.

Not going to happen though is it:(
 
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i just don't get it why there is no proper successor to these old af sims like rf2 or r3e.
Sector 3 are a tiny dev team (10 people last time I checked). None of the original devs who worked on the (in-house) graphics engine are still there. No significant work has been done on on the graphics in years. They don't even have enough know-how to make new dashes for the cars so are endlessly recycling the old ones. GTR3 was the attempt from KW to build something new, but it only generated some purported screenshots that looked incredibly fake and then collapsed in absurdity.

When a dev demonstrates over several years that they don't have what it takes, at what point do we just stop throwing money at them hoping something magically changes? Meanwhile, Rennsport are showing how you can build a new engine from scratch in just a couple of years.
 
Sector 3 are a tiny dev team (10 people last time I checked). None of the original devs who worked on the (in-house) graphics engine are still there. No significant work has been done on on the graphics in years. They don't even have enough know-how to make new dashes for the cars so are endlessly recycling the old ones. GTR3 was the attempt from KW to build something new, but it only generated some purported screenshots that looked incredibly fake and then collapsed in absurdity.

When a dev demonstrates over several years that they don't have what it takes, at what point do we just stop throwing money at them hoping something magically changes? Meanwhile, Rennsport are showing how you can build a new engine from scratch in just a couple of years.
Hopefully S3 will realize that in 2022 modern graphics, day and night change and rain are the norm, not space development.

This simulator needs a revolution, not an evolution. AMS2 and RF2 have many flaws, but it's hard to accuse them of standing still - there is objective movement, albeit sometimes measured in years.

Rennsport gives some hope, RR is stuck in the past. I have almost all the content, but when I try to force myself to start playing, I realize - the competitors have gone far away. I really hope that someday something will change, everything to me RRE is a quality product to which I would like to return.
 
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Sector 3 are a tiny dev team (10 people last time I checked). None of the original devs who worked on the (in-house) graphics engine are still there. No significant work has been done on on the graphics in years. They don't even have enough know-how to make new dashes for the cars so are endlessly recycling the old ones. GTR3 was the attempt from KW to build something new, but it only generated some purported screenshots that looked incredibly fake and then collapsed in absurdity.

When a dev demonstrates over several years that they don't have what it takes, at what point do we just stop throwing money at them hoping something magically changes? Meanwhile, Rennsport are showing how you can build a new engine from scratch in just a couple of years.
If what you say is true then the future of Raceroom truly is worrying. The game relies on internet connection and their server to even start and I don't have a lot of confidence they will patch it to be playable offline once they discontinue support.

As for the pricing model the game uses, sure it's better than iRacing but so is every other game. The most annoying thing about it in my opinion is that it punishes old loyal customers, if you already bought the premium pack you don't get any more discounts in the future. It almost seems as if they know they aren't attracting many new players so they try and milk the preexisting small but loyal player base.

Raceroom is still my favourite sim and I'm glad they are adding new cars and tracks, but unless something big changes I'm afraid it will continue its slow death.
 
If what you say is true then the future of Raceroom truly is worrying. The game relies on internet connection and their server to even start and I don't have a lot of confidence they will patch it to be playable offline once they discontinue support.
They already stated that there would be a solution at hand if that ever happens.
 
Premium
The most annoying thing about it in my opinion is that it punishes old loyal customers, if you already bought the premium pack you don't get any more discounts in the future. It almost seems as if they know they aren't attracting many new players so they try and milk the preexisting small but loyal player base.
They should really give people the option to re-buy the premium pack at a certain price every six or twelve months so you can top up your game with all the newly released content.
 

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What's needed for simracing in 2024?

  • More games, period

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