4 Reasons To Be Excited About EA Sports WRC

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After months of waiting, EA Sports has finally revealed its first official WRC game in trailer form. Announcing much about the game, here are just a few reasons to get excited - and one to be skeptical about.

Image credit: EA Sports

Earlier this week, rally fans got the news they have waited months for. Indeed, having taken over the official WRC licence at the start of the year, the world expected EA Sports would release a new title in 2023.

Rumours of different release dates and secretive influencer trips lead to this week’s trailer and game announcement. EA Sports WRC will release on 3 November with those that pre-order the game gaining access 31 October. But is it worth spending your hard-earned money on a game that currently only features a trailer?


Here are four reasons to get excited about this new game – and a further reason why it is worth remaining sceptical.

EA WRC Graphics Look Great​

As with every brand new game trailer, the first thing to note about EA Sports WRC is its graphics. Previous Codemasters rally games featured graphics from the developer’s in-house Ego engine. Essentially an engine created in the mid-2000s, some may call it outdated and indeed, recent rally games never popped graphically.

This newest take on an official WRC title however will use the far more recent Unreal Engine, renowned for its rapid and realistic lighting calculations. In fact, one can see just how much more contrast is available in the newest trailer compared to previous games. Furthermore, the colours look softer and more true-to-life rather than the boosted saturation of old.

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EA Sports WRC looks fantastic. Image credit: EA Sports

Despite many gamers’ concerns about Unreal’s anisotropic filtering and sometimes pixelated motion blur, this upgrade is certainly something to get excited about. In fact, flying through Finnish trees and powering within Greek dust is sure to provide more immersive lighting than Dirt Rally 2.0 or WRC Generations.

Content Aplenty in EA WRC​

One of the main positives of Dirt Rally 2.0 was the scope and detail of vehicles available to drive in the game. The title featured everything from 1960s low-power endurance rally racers to modern machines built to tackle any stage with perfect precision.

It seems this variety of models is also coming to EA Sports WRC. In fact, the reveal announced a whopping 68-strong car list at launch. An in-progress list is currently available on the game’s website and already features some great cars. Group B monsters, a whole host of modern feeder series models and obviously, the hybrid heros currently tackling Akropolis Rally Greece will all provide fun.

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Subaru Impreza in EA Sports WRC. Image credit: EA Sports

Unlike Kylotonn Games’ versions of rallying’s greatest models in history, every car features immaculate attention to detail in DR2.0. As a result, one can surely expect the same level of care in the upcoming game. Every single one of the 68 models present in EA WRC will be as true-to-life as the team can make it.

New Stages To Explore​

Car content is certainly important in rally games, but perhaps even more important are the stages. In fact, rallying is all about have one shot at getting the perfect run through a stretch of complex road.

Whilst recent Codemasters rally games have featured somewhat uninspired locations, surrounding and layouts, this new official WRC game will bring brand new stages to the fray. In total, a massive 18 different rally locations – every 2023 WRC round – have been announced for the game. The final 19th Central Europe Rally will join as a post-launch free update.

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This new game is a great opportunity to craft fun stages. Image credit: EA Sports

Having to create all-new stages, this is the perfect opportunity for Codemasters and EA to overhaul their location creation process. Looking back, it is no secret that KT Games and the previous WRC franchise have had the edge in level design. So perhaps, the new official designers can draw inspiration and produce unique road sequences in EA Sports WRC.

EA Sports WRC Game Modes​

In past titles, EA Sports and Codemasters have become the leaders in single player experiences and game modes. Indeed, the F1 Series’ My Team campaign and recent Race Replay mode provide brilliant long-term fun.

It seems a lot of that knowledge in offline progression-based racing is transferring to rally. In fact, a pair of game modes announced for the new WRC game are catching the eyes of many. Moments is essentially a copy of the F1 Replay game mode from F1 23 in which scenarios from the 2023 season will be available to replay for rally fans in the hopes of over-turning results.

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Builder mode lets you create your own rally car. Image credit: EA Sports

The game mode that truly grabs headlines, however, is the Builder mode. Here, players will essentially become the team leader of a fourth manufacturer to join the Rally1 regulations. Taking a basic body design and building it up with various engine, suspension, hybrid and brake options, one can create their ultimate rally racer. Once your car is ready, you compete in the World Rally Championship in the hopes of winning the manufacturer’s championship.

Be Skeptical of Dirt Rally Physics​

Despite all this, there is still one reason to approach this new game with a level head. The physics engine of EA Sports WRC is being built from the existing Dirt Rally 2.0 model. While certainly a commendable game as a whole, the physics of both it and its predecessor felt compromising.

Find out what Overtake’s Champion Joe thought of the EA Sports WRC reveal trailer.

In this sense, the gravel physics appeared fun whilst the tarmac handling featured an odd floating sensation that ultimately resulted in grip being overly effective. Indeed, driving on asphalt was like gravel with the grip turned up. Combine this with the inconsistent ice of Monte Carlo and you have a game that can feel unsatisfying to drive.

Hopefully, the work EA is doing to the engine will provide a starker difference in overall feel between snow, gravel and tarmac. However, until gameplay trailers and reviews release, it is surely wise to remain sceptical about EA Sports WRC. That said, if you played Dirt Rally 2.0 and found its physics enjoyable, then you will surely find this title just as good, if not better.

What is your favourite part of the EA Sports WRC announcement? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

you can count on them to milk this bitch!!! at least with nacon you got what was there and maybe a $5 buck car addon but the rest was free
As it seems now you get 18 rallies and 78 cars in the standard edition(there will be no other edition) for a much lower price than expected. Even lower as you get a DR2 loyalty discount if you own the game.
If you preorder you get 5 vip packs which seems to be cosmetics only, and 3 days early headstart.

Doesn't seem to be alot of "milk" to be had, but hey, the mere EA badge make people go into a frenzy disregarding any facts that is actually out there.
 
I was quite happy with Dirt Rally 2.0 and Kyloton WRC Games until i started playing RBR on RSF and since then i simply cannot play anything else because everything else seems extremely arcadish in comparison. The tarmac feeling in RBR compared to DR 2.0 is 100x better, but also gravel and snow feel much better and realistic. Also 600 stages, most of them real ones from all over the world, great online championships etc. It is such a unique thing that nothing else like this will ever happen in rally sim world.
I don't think EA WRC 23 will come anywhere near RBR in terms if physics, realism and awesome online championships etc. It will be basicaly Dirt Rally 2.5 with official WRC licence. So i will stick with RBR.
But dont get me wrong, even with all that said, it still can be fun, and especially the builder career mode where you can actually create your own car, even change chassis and individual parts, not only the paint, it seems like a great and fun idea for singleplayer. I am not sure about unreal engine though. Not a great reputation for it in simulators.
 
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I wanted to get Dirt Rally 2 but I don't buy 'always online' games. Dirt 1 was great on gravel although tarmac was pretty awful. You could see they put a lot of love into it. I think we have been waiting a long time for a rally game with satisfying and predictable handling, Dirt Rally was a good old try, didn't quite get there.

RBR is highly respected and loved and I think it is the solid physics, regardless of how realistic or not, it felt like the momentum was genuine and consistent. Games since RBR seem to have baked-in effects for different events / parts of the corner / slides etc. You have to remember how the game handles whereas when you go back to it whereas RBR feels natural, organic.

I thought Seb Loeb felt closest but I found the FFB to be so bad I couldn't enjoy the good physics. They aren't easy to make these sims are they! They have to be a labour of love by people who love it and fight for the game they want to play. I hope an independent developer will give it a shot.
 
They should add a perma death option in career mode for maximum realism and immersion...heck, they should do it for multiplayer too, reset your progress when you die
 
- every cockpit views are replaced with real footage why?
- I have serious doubt about the physic
- the graphic is not even doing justice to what UE 5 is capable, it's the same quality as Kyloton's WRC
 
it is no secret that KT Games and the previous WRC franchise have had the edge in level design

Whoah whoah whoah, you state this like fact!

No chance. To me, the 13 locations in DR2 are the best modelled rally stages ever in games, only one or two of the recent WRC games come close to them (some of the original RBR ones are great for the same reason DR2's are).
Because they are real stages they feel real. A lot of the Kyloten ones feel designed. Obviously not the actual real ones but some of their locations like the German, Welsh, Belgian, Kenyan stages are just so clearly designed to capture different aspects of the rally into a single stage rather than actually feeling organic.

For me, DR2 was great but lacking a bit in tarmac physics. I liked:
- the stages are fantastic
- loose surface physics were great
- the simplicity of its career and the random generation of rallies and calendar for each 'season'
- that the AI was a challenge throughout, it was a real fight for podiums for me
- the chilled vibe and easy menus, no unnecessary cut scenes or style over substance
- the historic classes and RWD cars like the H2s, the Group Bs and the RGTs


Where I felt it could be improved:
- tarmac physics, obviously
- consistency in terminal damage causing incidents; it often felt like you got either a 10 second penalty or a game over for very similar incidents, just on different stages
- fixing some daft car classes, such as the Stratos and Datsun in the same class as 90s Group A cars
- some AI personality
- lack of weather and time options for a realistic 'day' schedule (75% of rallies were dusk or evening)



So please Codemasters, give me the DR3 that you decided not to release for some reason. Give me more tracks and stages and don't break what already works well and I'm sure I'll love this game too.
 
RBR is the king of rally sims. And with ever-improving modded physics and an ever-expanding roster of modded stages... it will likely still be for years to come.

However...

EA WRC could still be a great title to play, if it's well-executed and polished. We could use a fantastic rally video game with enjoyable, intuitive physics but also single player modes and the graphical and sound polish of a 2023 game. I'm hopeful.

Perhaps most of all, I hope that a lot of the content is not simply recycled from previous DIRT Rally titles. Start comparing car lists, and it looks suspiciously like this might be the case... but I hope I'm wrong.

Perhaps a daft point, but of course a lot of the content is going to get reused, why wouldn't the cars be similar to the lists from the previous games? It's a rally game, so we surely expect 1970s Fiat v Ford, 1980s Lancia v Audi, 1990s Subaru v Mitsubishi (v Toyota :( ).

So far all the stages look new and even the clips of non-WRC events (Spain, a tropical one and a snowy one) don't seem to be reused stages so far. Looks like a large proportion of those 600km will be completely new.

Personally I'll be really sad if we lose all the DR1 and DR2 locations anyway, they're so well made it'll be a shame not to be able to try them with (hopefully) updated tarmac physics and the new engine in general. Especially the Finnish stages I never enjoyed in DR1 (too little gravity) or DR2 (horrible fog due to engine limits) would be nice to drive as they were intended to be.
 
Perhaps a daft point, but of course a lot of the content is going to get reused, why wouldn't the cars be similar to the lists from the previous games? It's a rally game, so we surely expect 1970s Fiat v Ford, 1980s Lancia v Audi, 1990s Subaru v Mitsubishi (v Toyota :( ).

So far all the stages look new and even the clips of non-WRC events (Spain, a tropical one and a snowy one) don't seem to be reused stages so far. Looks like a large proportion of those 600km will be completely new.

Personally I'll be really sad if we lose all the DR1 and DR2 locations anyway, they're so well made it'll be a shame not to be able to try them with (hopefully) updated tarmac physics and the new engine in general. Especially the Finnish stages I never enjoyed in DR1 (too little gravity) or DR2 (horrible fog due to engine limits) would be nice to drive as they were intended to be.
That's a fair point. :) It would be a shame to lose content entirely, and some cars are historically significant enough you'll want them regardless.

That said, I've seen people getting hyped about the large numbers in the eye-catching headlines about the cars or stages. Given the number of years people have already enjoyed content from DR1 and DR2, too much recycled content might feel like a misleading letdown for DR players. Happily I've never played DR1 or DR2, so it'd all be new to me :roflmao:
 
you can easily go further down the rabbithole than Dirt Rally and Rally2, the Codies historical content was there already in McRae2 (possibly also McRae1 but I never owned it). It was historically relevant then and it still is today, so huge overlap is to be expected. Having some more Toyotas from the glory days would be great, though, hope the licensing restrictions are no longer so tough.
 
you can count on them to milk this bitch!!! at least with nacon you got what was there and maybe a $5 buck car addon but the rest was free
nacon cant make anything right.physics sucks and graphics sucks, everything sucks with nacon. they never should have made a single game.on the other hand, the same applies to electronic arts. warthog group together and make a real rally game!
 

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