Assetto Corsa 2 & The High Hurdle It Has To Clear

Assetto-Corsa-2-High-Hurdle-Porsche-911-GT3-RS-Nurburgring-small.jpg
Sim racers are looking forward to Kunos Simulazioni’s upcoming highlight, but Assetto Corsa 2 has a high hurdle to clear regarding its predecessor. And that hurdle was not even really created by Kunos themselves.

Likely coming in Summer of 2024, Assetto Corsa 2 captures the imagination of sim racers already. Not much is really known about the title yet, but players expectations are high – what could the next generation of AC look like? Is it going to be even more versatile than the original?

The first Assetto Corsa is undeniably a sim racing juggernaut. Even nine years after its release, it is the most-played racing sim on Steam each month, even beating out the likes of F1 23 and being almost level with Forza Horizon 5. This is due to the fact that AC can be basically anyone’s sim – thanks to the near-limitless modding capabilities.

Braunschweig-Prinzenpark-Circuit-Assetto-Corsa-Start-Finish-1-1024x576.jpg


Assetto Corsa 2 vs. The AC Content Variety​

Modern F1, classic sports cars, and anything in between – there is simply no boredom in AC content. Since its launch in 2014, the community has not just developed cars and tracks, but also features that seemed impossible at first. All of this makes it a perfect showcase for the dedication of the sim racing community.

At the same time, this means that Kunos really has to knock it out of the park with Assetto Corsa 2. Ironically, it is not even Kunos’ own work that has created this situation. Not to discredit the Italian studio, with the groundwork they laid all the way back in 2014 obviously still being the backbone of the sim. But without the modding scene, the title would likely be decisively less relevant than it actually is in 2023.

ACC-GT3-at-Monza-1024x576.jpg

Image credit: Kunos Simulazioni

AC2 vs. Assetto Corsa Competizione’s Laser-Focus​

On the other hand, there is also Assetto Corsa Competizione. The title is far from AC‘s versatility, but instead laser-focuses on mostly GT3 racing. For those that are looking for a competitive online experience, it is the go-to sim outside of iRacing. The circuit selection may be limited, but the flip side is the vast amount of current-gen GT3 cars. As the class is ever-popular in real racing, many fans flock to ACC. And it is probably going to be even more with the incoming addition of the Nürburgring-Nordschleife in 2024.

This leads to the question of what AC2’s audience may be. Are Kunos going to try and capture the Assetto Corsa crowd, or rather the ACC racers – or even both? And if so, how are they going to do that? Creating a title that satisfies both the mod-oriented AC player base as well as the competitive, super-focused ACC players would be an enormously tall order.

Return To The Roots?​

Rumors seem to point towards AC2 being more in line with the first Assetto Corsa entry. That means a multitude of cars and tracks, possibly combined with a new approach to creating a racing sim. Will that be enough to draw players away from the first AC, though?

Matching the incredible amount of choice for cars and tracks throughout the history of racing is going to be pretty much impossible. Sure, there are the icons of any era, but if you want to drive obscure cars from the past and even today, AC is your best bet. There are over 600 car mods on RaceDepartment alone, with many more out there online.

Screenshot_ks_porsche_962c_shorttail_ks_nordschleife_24-10-123-16-4-54-1024x576.jpg


Assetto Corsa 2: What About Mods?​

With AC2 reportedly using an all-new in-house engine from Kunos, it is likely going to be a while until it becomes moddable. Unless the game is built with that capability in mind already baked in, that is. Could a function to make AC mod content compatible with AC2 be the solution? A difficult question. It is going to be interesting to find out which path Kunos is going to take as more info should become available in the coming months.

Our own Angus Martin has given his opinion on what Assetto Corsa 2 must get right a few months ago already, and one of his points was “a reason to jump ship” – which, as this article shows, may be extremely hard to do. But we are excited to see how this is going to be tackled already!

Of course, all of this speculation at this point. Information on AC2 is hardly available, so we will have to stay put for now.

However, we are curious: What do you think AC2 has to do draw players away from its predecessors? What are you hoping for in the upcoming title? Let us know in the comments below or on Twitter @OverTake_gg!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

As an aero engineer who knows something about AC's data and physics I can confirm AC's physics engine is nothing but just 'not bad'. For example, AC's aerodynamics simulation is so simple that when you change front wing angle of attack, rear wing (and diffuser, etc) downforce do not even change...
You are wrong. High downforce cars do simulate that in AC. For example, unpack the data of the SF70H. In there you'll find a lot of lookup tables of CD and CL in relation to the AOA. Or use the in-game app called Aero to see how pitch affects downforce. Roll also affects downforce in that specific car. Maybe you just tried a mod with a very bad physics. 99 % of the time, if a mod is bad it's not the AC engine's fault.
 
Last edited:
ACC feels like driving on ice since 1.9 and has gone backwards.
I keep hearing this but to what extent is it true? As an ACC user I want to have an experience that is as close to reality as possible. The problem is I've never driven a racing car in my life, so I'll never know by myself. I assume people who say ACC is like driving on ice have at least some experience with real GT3 cars. If that's how driving a real GT3 car feels then I'm fine with that.
 
D
I keep hearing this but to what extent is it true? As an ACC user I want to have an experience that is as close to reality as possible. The problem is I've never driven a racing car in my life, so I'll never know by myself. I assume people who say ACC is like driving on ice have at least some experience with real GT3 cars. If that's how driving a real GT3 car feels then I'm fine with that.
It's not, driving significantly improved after 1.9, more alive than ever with realistic sliding when overdriven.
 
Ich spiele AC1 schon lange und fand die Grafik ok, aber nicht überragend. Jetzt habe ich mir eine 4080 gekauft und konnte diverse Einstellungen verbessern. Ich erkenne das Spiel fast nicht mehr und mit den neuesten reinen Filtern und Sonnenschutzmitteln sehen die Spiegelungen auf den Autos besser aus als die flackernden Bäume von AC2. Grafisch war ich schon immer ein großer Forza-Fan, allerdings sieht das neue Forza Motorsport mit CSP, Pure und hohen Einstellungen in vielen Fällen schlechter aus als AC. Auch die Cockpits von Mod sind denen von Forza oft sogar überlegen. Das wäre vor 3 Jahren undenkbar gewesen. Die Physik war immer gut. Mir ist GT3 einfach langweilig. Jeder bringt GT3 mit und die Autos sind alle ähnlich zu fahren. Bei AC liebe ich die alten Tourenwagen, Autos aus den 70er und 80er Jahren mit ihren unterschiedlichen Charakteren. Das macht Sim-Racing spannend. Straßenfahrzeuge, Tourenwagen und Rennwagen. Es lebe die Vielfalt. Das kann kein anderes Spiel bieten. Ich bin sehr wählerisch, wenn es um Mods geht und behalte nur die guten. Aber es gibt mittlerweile viele davon. Kunos ist viel zu klein, um die Erwartungen der Fans auch nur annähernd zu erfüllen, wenn sie es nicht für Modder öffnen. Die Weiterentwicklung mit hervorragenden Moddern wie Ilja, Peter Bose etc. sollte ihnen wirklich den Weg weisen.
Sehr gut gesagt
Google Translate
 
Whilst AC2 has a high bar set in AC in terms of ease of use...

It doesn't have a lot of competition atm...

And if it's just AC physics with better graphics it'll be an instant hit...
 
Considering recent announcements of the new content, GT2 + Nord, this is extremely unlikely to happen, ACC will continue to be actively supported and developed title.
ACC will not receive new content after AC2 is released. The team is so small that they can't afford to support two games at the same time.
 
D
ACC will not receive new content after AC2 is released. The team is so small that they can't afford to support two games at the same time.
They are simultaneously actively developing new game, new engine, AND releasing not one but two DLCs for the ACC right now.
How AC2 release going to change that, and does anyone really expect ACC GT only focused level of simulation in hodge-podge Forza style kitchen sink random cars collection sandbox.
Even T10 cannot pull it off.
 
Why do game developers lack of ideas?

I want to see debris, engine oil or cooling-fluid on the track after crashes, which causes problems for following cars!

This would make races much more dynamic and fun.
 
If ACC is what Kunos could do after AC i doubt AC2 could be a decent AC successor. They better be smart with AC2. Update de UI ( CM retirement ) Update the AI, update the physic, update the graphic to CSP / sol Level the send CSP to retirement. Then sell the new version as DLC called AC2 for AC. This way they keep the previous car licences and support the existing mod ecosystem. Kunos make lot of money and work on AC3 which could benefit the sim technology updgrades. After that sell new cars and tracks as DLC.
 
If they have done their job the AC2 should overwhelm the AC for sheer driving ability ?
If it doesn't they have acheived nothing of worth.
If rF2 can still drive rings around it like all the rest then massive massive fail !
imho
 
Last edited:
If ACC is what Kunos could do after AC i doubt AC2 could be a decent AC successor. They better be smart with AC2. Update de UI ( CM retirement ) Update the AI, update the physic, update the graphic to CSP / sol Level the send CSP to retirement. Then sell the new version as DLC called AC2 for AC. This way they keep the previous car licences and support the existing mod ecosystem. Kunos make lot of money and work on AC3 which could benefit the sim technology updgrades. After that sell new cars and tracks as DLC.
stop vodka....
 
Prepare to be disappointed. AC was missing weather and day-night cycles. Obviously the new game needs that. The engine should natively support large maps with AI traffic. It needs better physics but doesn't need to be very serious about it. Lots of drifters love AC. Make it easy to port existing mods over (maybe with a tool) and you will win the modding community. It doesn't need to be a very serious SIM. It just needs to be fun. Make it easy for online hosts like LFM to run races.
 
Prepare to be disappointed. AC was missing weather and day-night cycles. Obviously the new game needs that. The engine should natively support large maps with AI traffic. It needs better physics but doesn't need to be very serious about it. Lots of drifters love AC. Make it easy to port existing mods over (maybe with a tool) and you will win the modding community. It doesn't need to be a very serious SIM. It just needs to be fun. Make it easy for online hosts like LFM to run races.
There are so many sims and nonsims that are not serious... moddable too... Why would we want another one. If we need something, then better physics, more type of road surfaces, not only asphalt ones. As I know, there are no new moddable games that have more type of surfaces. This is only an opinion
 
Last edited:
ACC will not receive new content after AC2 is released. The team is so small that they can't afford to support two games at the same time.
yeah, i would ease off the throttle with these comments that Kunos is such small team. It might have been true in the Netkar Pro days or AC one days, but its not that true anymore at least not in terms of resources available. They might have a core team of around 40-50 people i reckon but they can easily afford to outsource all sorts of things like modeling of tracks and cars and inhouse they simply concentrate on the core aspects of physics, driving feel, ffb, general direction of the sim, campaign etc.
 
Last edited:
I'd ask Kunos to not worry about graphics and things like that. Prioritize making the games feature rich over making it content rich. I want different start types like standing, rolling, rally starts for non-looping tracks for example. Also, I'd like to have a good weather system. I haven't played GT7 but visually weather influenced changes on track surface looks very nice. Figure out a good class system for road cars, I have my own figured out my own that works well enough for me in AC so I'm sure Kunos can do better. Combine that with option to limit tire types for a race like there is in GT. For GT3/GTE cars I'd like to select options like in GTR2. That worked very well, you can chose the class and year.
 
The hurdles for AC2 will be very steep indeed.
CSP and PURE have put AC1 into a league so far removed from it's original release, it'll be hard to overcome.
I just drove a few laps with Rennsport's latest patch and that too...at this early stage may offer some stiff competition, if AC2 is GT3 focused.
I'm looking forward to 2024....should be interesting.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
3 min read
Views
19,774
Comments
98
Last update

How are you going to watch 24 hours of Le Mans

  • On national tv

    Votes: 262 34.0%
  • Eurosport app/website

    Votes: 213 27.7%
  • WEC app/website

    Votes: 145 18.8%
  • Watch party

    Votes: 63 8.2%
  • At a friends house

    Votes: 18 2.3%
  • At Le Mans

    Votes: 69 9.0%
Back
Top