Assetto Corsa 2 & The High Hurdle It Has To Clear

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Sim racers are looking forward to Kunos Simulazioni’s upcoming highlight, but Assetto Corsa 2 has a high hurdle to clear regarding its predecessor. And that hurdle was not even really created by Kunos themselves.

Likely coming in Summer of 2024, Assetto Corsa 2 captures the imagination of sim racers already. Not much is really known about the title yet, but players expectations are high – what could the next generation of AC look like? Is it going to be even more versatile than the original?

The first Assetto Corsa is undeniably a sim racing juggernaut. Even nine years after its release, it is the most-played racing sim on Steam each month, even beating out the likes of F1 23 and being almost level with Forza Horizon 5. This is due to the fact that AC can be basically anyone’s sim – thanks to the near-limitless modding capabilities.

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Assetto Corsa 2 vs. The AC Content Variety​

Modern F1, classic sports cars, and anything in between – there is simply no boredom in AC content. Since its launch in 2014, the community has not just developed cars and tracks, but also features that seemed impossible at first. All of this makes it a perfect showcase for the dedication of the sim racing community.

At the same time, this means that Kunos really has to knock it out of the park with Assetto Corsa 2. Ironically, it is not even Kunos’ own work that has created this situation. Not to discredit the Italian studio, with the groundwork they laid all the way back in 2014 obviously still being the backbone of the sim. But without the modding scene, the title would likely be decisively less relevant than it actually is in 2023.

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Image credit: Kunos Simulazioni

AC2 vs. Assetto Corsa Competizione’s Laser-Focus​

On the other hand, there is also Assetto Corsa Competizione. The title is far from AC‘s versatility, but instead laser-focuses on mostly GT3 racing. For those that are looking for a competitive online experience, it is the go-to sim outside of iRacing. The circuit selection may be limited, but the flip side is the vast amount of current-gen GT3 cars. As the class is ever-popular in real racing, many fans flock to ACC. And it is probably going to be even more with the incoming addition of the Nürburgring-Nordschleife in 2024.

This leads to the question of what AC2’s audience may be. Are Kunos going to try and capture the Assetto Corsa crowd, or rather the ACC racers – or even both? And if so, how are they going to do that? Creating a title that satisfies both the mod-oriented AC player base as well as the competitive, super-focused ACC players would be an enormously tall order.

Return To The Roots?​

Rumors seem to point towards AC2 being more in line with the first Assetto Corsa entry. That means a multitude of cars and tracks, possibly combined with a new approach to creating a racing sim. Will that be enough to draw players away from the first AC, though?

Matching the incredible amount of choice for cars and tracks throughout the history of racing is going to be pretty much impossible. Sure, there are the icons of any era, but if you want to drive obscure cars from the past and even today, AC is your best bet. There are over 600 car mods on RaceDepartment alone, with many more out there online.

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Assetto Corsa 2: What About Mods?​

With AC2 reportedly using an all-new in-house engine from Kunos, it is likely going to be a while until it becomes moddable. Unless the game is built with that capability in mind already baked in, that is. Could a function to make AC mod content compatible with AC2 be the solution? A difficult question. It is going to be interesting to find out which path Kunos is going to take as more info should become available in the coming months.

Our own Angus Martin has given his opinion on what Assetto Corsa 2 must get right a few months ago already, and one of his points was “a reason to jump ship” – which, as this article shows, may be extremely hard to do. But we are excited to see how this is going to be tackled already!

Of course, all of this speculation at this point. Information on AC2 is hardly available, so we will have to stay put for now.

However, we are curious: What do you think AC2 has to do draw players away from its predecessors? What are you hoping for in the upcoming title? Let us know in the comments below or on Twitter @OverTake_gg!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

600 mods and how many are not rips ? dont have a problem with scratch built mods that shows talent, but rips = no talent.
 
I wonder what about stability.
The original Assetto Corsa works perfectly until you add a few cars and tracks.
Then it regularly returns to the main menu and you wonder what is the cause? My car? Opponent car? Track?
I think the basic game is missing many files that allow to run content created by third party creators.
 
Premium
I wonder what about stability.
The original Assetto Corsa works perfectly until you add a few cars and tracks.
Then it regularly returns to the main menu and you wonder what is the cause? My car? Opponent car? Track?
I think the basic game is missing many files that allow to run content created by third party creators.
Yeah, I've had this, and I wonder if installing content manager (an apparent staple) will be the thing that brings it all together, I'll try that later today.
 
I wonder what about stability.
The original Assetto Corsa works perfectly until you add a few cars and tracks.
Then it regularly returns to the main menu and you wonder what is the cause? My car? Opponent car? Track?
I think the basic game is missing many files that allow to run content created by third party creators.

The launcher and Assetto Corsa are different things. They only need to change the launcher to fix those things.
 
the AC 1 players base is a secte which likes quantity over quality, nothing else
No, they like a combination of high quality and quantity at the same time - something which is unheard of in any other racing sim. There are about 400-500 high quality cars in AC including 190 from Kunos - you won't find these numbers in any other modern racing sim. AMS has at best maybe 200 cars, iracing a bit more than 100.
 
The best thing kunos should do with AC2 is very simple and not that hard:

- Basically it needs to have the best tyre model to date and fully modable starting with a few selection of state of the art cars and tracks.

- It must keep up with the current comunity weather and gfx improvements using THE SAME RAIN EFFECTS BY llJA JUSUPOV and include modable animations and procedural trees and vegetation.

- A good Mod compatible multiplayer.
 
AC already has the best rally experience including incredible rain and dust effects.
There ain't many good rally tracks cause they need procedural trees and mud/snow.
And you dont have any other physics than tarmac.... So no it does not have. I would not choose it over Rallysimfans RBR plugin.
 
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How you did that?
I did it a long time ago when I started creating real world rally stages.
I don't remember which ones but I edited track and vehicles ini files that affect grip levels and ended up with a very convincing rally experience say some of my clients who are real rally drivers.
 
I did it a long time ago when I started creating real world rally stages.
I don't remember which ones but I edited track and vehicles ini files that affect grip levels and ended up with a very convincing rally experience say some of my clients who are real rally drivers.
You want to say that 1 value of grip level is gravel physics (because in the track setting you can not set up many things in assetto ... Im a track crearor too, last track we did was for RBR)..... sooo wrong... Ask Worker Bee if gravel physics is only a grip value or not.... If it would be that easy, then all of the members of rbr would have migrate to assetto... And also if you created a tyre model that somehow is similar on gravel, then it will not work on tarmac normally, so it's still bad. And if you have both on the same track then you will have bad experience anyway in assetto
 
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You want to say that 1 value of grip level is gravel physics (because in the track setting you can not set up many things in assetto ... Im a track crearor too, last track we did was for RBR)..... sooo wrong... Ask Worker Bee if gravel physics is only a grip value or not.... If it would be that easy, then all of the members of rbr would have migrate to assetto... And also if you created a tyre model that somehow is similar on gravel, then it will not work on tarmac normally, so it's still bad. And if you have both on the same track then you will have
Surely it aint easy with AC tire model but I guess I pulled a rabbit out of the hat cause others including some real rally drivers are enjoying the gravel and tarmac in the same AC stages and discarding AAA titles like dirt2 and eawrc.
I just can't wait for full procedural trees and some better rally cars because all the rest beats most of the recent genre titles.
 
Surely it aint easy with AC tire model but I guess I pulled a rabbit out of the hat cause others including some real rally drivers are enjoying the gravel and tarmac in the same AC stages and discarding AAA titles like dirt2 and eawrc. I just can't wait for full procedural trees and some better rally cars because all the rest beats most of the recent genre titles.

Lmao
 
Premium
This whole page has nothing whatsoever to do with AC2 .
Well, it's tricky really to talk about a game that hasn't been released yet and precious few know anything about it, I feel that most people in the thread are just highlighting their desires through example, (like this game or that game) and of course there's the rabbit and hat sideline.
 
Premium
And you dont have any other physics than tarmac.... So no it does not have. I would not choose it over Rallysimfans RBR plugin.
But in the future!! This from Ilja's patreon. This is from a few updates ago.

Coming next is, of course, the public update, and after that we’ll finally be able to get back to bringing more new features, some we’ve already have some progress on, such as physics for some other types of surfaces.
Paul Jeffrey was the golden era, after him it's awful.
I do miss the ol'... Talk and Drive!!
 
But in the future!! This from Ilja's patreon. This is from a few updates ago.

Coming next is, of course, the public update, and after that we’ll finally be able to get back to bringing more new features, some we’ve already have some progress on, such as physics for some other types of surfaces.

I do miss the ol'... Talk and Drive!!
Interesting and good to know
 
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