Assetto Corsa 2 & The High Hurdle It Has To Clear

Assetto-Corsa-2-High-Hurdle-Porsche-911-GT3-RS-Nurburgring-small.jpg
Sim racers are looking forward to Kunos Simulazioni’s upcoming highlight, but Assetto Corsa 2 has a high hurdle to clear regarding its predecessor. And that hurdle was not even really created by Kunos themselves.

Likely coming in Summer of 2024, Assetto Corsa 2 captures the imagination of sim racers already. Not much is really known about the title yet, but players expectations are high – what could the next generation of AC look like? Is it going to be even more versatile than the original?

The first Assetto Corsa is undeniably a sim racing juggernaut. Even nine years after its release, it is the most-played racing sim on Steam each month, even beating out the likes of F1 23 and being almost level with Forza Horizon 5. This is due to the fact that AC can be basically anyone’s sim – thanks to the near-limitless modding capabilities.

Braunschweig-Prinzenpark-Circuit-Assetto-Corsa-Start-Finish-1-1024x576.jpg


Assetto Corsa 2 vs. The AC Content Variety​

Modern F1, classic sports cars, and anything in between – there is simply no boredom in AC content. Since its launch in 2014, the community has not just developed cars and tracks, but also features that seemed impossible at first. All of this makes it a perfect showcase for the dedication of the sim racing community.

At the same time, this means that Kunos really has to knock it out of the park with Assetto Corsa 2. Ironically, it is not even Kunos’ own work that has created this situation. Not to discredit the Italian studio, with the groundwork they laid all the way back in 2014 obviously still being the backbone of the sim. But without the modding scene, the title would likely be decisively less relevant than it actually is in 2023.

ACC-GT3-at-Monza-1024x576.jpg

Image credit: Kunos Simulazioni

AC2 vs. Assetto Corsa Competizione’s Laser-Focus​

On the other hand, there is also Assetto Corsa Competizione. The title is far from AC‘s versatility, but instead laser-focuses on mostly GT3 racing. For those that are looking for a competitive online experience, it is the go-to sim outside of iRacing. The circuit selection may be limited, but the flip side is the vast amount of current-gen GT3 cars. As the class is ever-popular in real racing, many fans flock to ACC. And it is probably going to be even more with the incoming addition of the Nürburgring-Nordschleife in 2024.

This leads to the question of what AC2’s audience may be. Are Kunos going to try and capture the Assetto Corsa crowd, or rather the ACC racers – or even both? And if so, how are they going to do that? Creating a title that satisfies both the mod-oriented AC player base as well as the competitive, super-focused ACC players would be an enormously tall order.

Return To The Roots?​

Rumors seem to point towards AC2 being more in line with the first Assetto Corsa entry. That means a multitude of cars and tracks, possibly combined with a new approach to creating a racing sim. Will that be enough to draw players away from the first AC, though?

Matching the incredible amount of choice for cars and tracks throughout the history of racing is going to be pretty much impossible. Sure, there are the icons of any era, but if you want to drive obscure cars from the past and even today, AC is your best bet. There are over 600 car mods on RaceDepartment alone, with many more out there online.

Screenshot_ks_porsche_962c_shorttail_ks_nordschleife_24-10-123-16-4-54-1024x576.jpg


Assetto Corsa 2: What About Mods?​

With AC2 reportedly using an all-new in-house engine from Kunos, it is likely going to be a while until it becomes moddable. Unless the game is built with that capability in mind already baked in, that is. Could a function to make AC mod content compatible with AC2 be the solution? A difficult question. It is going to be interesting to find out which path Kunos is going to take as more info should become available in the coming months.

Our own Angus Martin has given his opinion on what Assetto Corsa 2 must get right a few months ago already, and one of his points was “a reason to jump ship” – which, as this article shows, may be extremely hard to do. But we are excited to see how this is going to be tackled already!

Of course, all of this speculation at this point. Information on AC2 is hardly available, so we will have to stay put for now.

However, we are curious: What do you think AC2 has to do draw players away from its predecessors? What are you hoping for in the upcoming title? Let us know in the comments below or on Twitter @OverTake_gg!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I've been playing AC1 for a long time and found the graphics ok, but not outstanding. Now I've bought a 4080 and have been able to improve various settings. I almost don't recognise the game anymore and with the latest pure filter including sunlight settings, the reflections on the cars look better than the often flickering trees in AC2. Graphically I've always been a big Forza fan, but the new Forza Motorsport looks worse than AC with CSP, Pure and high settings in many cases. The cockpits in Mod are often even superior to those in Forza. That would have been unthinkable 3 years ago. The physics were always good. GT3 is just boring to me. Everyone brings GT3 with them and the cars are all similar to drive. With AC, I love the old touring cars, cars from the 70s and 80s with their different characters. That's what makes sim racing exciting. Road cars, touring cars and racing cars. Long live the variety. No other game can offer that. I'm very picky when it comes to mods and only keep the good ones. But there are a lot of them now. Kunos is far too small to even come close to fulfilling the expectations of the fans if they don't open it up to modders. Further development with excellent modders like Ilja, Peter Bose etc. should really show them the way.
 
Last edited:
Premium
Content Manager ? cause nobody uses the original AC UI....
Nope I don't have it, since my early days of modding (installing mods not making them) in Morrowind and Oblivion I've not used a 'manager' as such.
but what you say (nobody uses the original UI) then like Bethesda there's even more reason to create a more palatable one for players to enjoy and navigate from.

I will however look at 'content manager'
thankyou.
 
Nope I don't have it, since my early days of modding (installing mods not making them) in Morrowind and Oblivion I've not used a 'manager' as such.
but what you say (nobody uses the original UI) then like Bethesda there's even more reason to create a more palatable one for players to enjoy and navigate from.

I will however look at 'content manager'
thankyou.
I admit the original AC without content manager and CSP should be very ugly, respect to you :D
 
I disagree, AC is still the best sim for physics. Not too bothered about graphics. ACC feels like driving on ice since 1.9 and has gone backwards. You can only speak for yourself, not the community.
As an aero engineer who knows something about AC's data and physics I can confirm AC's physics engine is nothing but just 'not bad'. For example, AC's aerodynamics simulation is so simple that when you change front wing angle of attack, rear wing (and diffuser, etc) downforce do not even change...
 
I fail to understand the logic with Kunos not sharing any progress, intentions, images, videos... The Straight4 communication is fantastic.
Me neither, and I'm not inclined to believe that Kunos, with a publisher behind them, would buck the trend of not sharing endless previews and go bam with a ready release. My belief is that this game is very much an early alpha atm. If they release it in 2024, it won't be any bit better than what ACC was at its release (for those who don't recall, it was a buggy mess).
 
the question I think about is :
Will AC2 be a sandbox like AC with mods or not.
I prefer a good game without mods, than a crappy game with crappy mods :D
 
Last edited:
As an aero engineer who knows something about AC's data and physics I can confirm AC's physics engine is nothing but just 'not bad'. For example, AC's aerodynamics simulation is so simple that when you change front wing angle of attack, rear wing (and diffuser, etc) downforce do not even change...

And this is not a thing that makes AC a bad racing simulator.
 
I actually hope they focus on sports-, super- and hypercars for AC2. There is really no need to again serve up the whole GT3, GT4 etc stuff.
This can come at some point years later as DLC, but i feel like they have enough of that going on with ACC and the title does not feel outdated like at all. There is no need to basically bring the same cars in AC2 right from the start. I feel like the greatness of AC come predominantly from the 'regular' cars. AC2 needs just more of that, looking better, serving a nice campaign with progression. Make it "little Gran Turismo" but with all the goodness that we are used from Kunos and i will already be happy.
 
Last edited:
It's almost funny there is not even a mention about Content Manager and Custom Shader Patch while those extended the life of AC for a major part.

Instead of being limited in daytime, dry conditions there's a 24h lighting system in place, Peter Boese does an AWESOME job with Pure and Ilja makes Rain look better on a windshield than any other AAA-game I know.

And for more arcade inspired people you can run on servers with traffic enabled, trying to overtake them using a point system like it's NFS.

And the graphics using Pure+CSP are nowhere close to the ones in 2014. And depending on the hardware, post processing filters etc you run can even make AMS2 and ACC look cheap.

But not a word about this while I'm sure Kunos is looking at that development. And if they are not they are a bunch of stubborn Italians.
CSP and all the bells and whistles around it are great and everyone using AC today should have it installed, but it's an endless WIP with bugs, a bunch of settings without any info what they do, needing support for features per car/track. Also having GPU vendor specific bugs and all. It's as much fun as troubleshooting. I am hoping AC2 will have most of the features without all the pain setting up CSP involves.
 
It's almost funny there is not even a mention about Content Manager and Custom Shader Patch while those extended the life of AC for a major part.

Instead of being limited in daytime, dry conditions there's a 24h lighting system in place, Peter Boese does an AWESOME job with Pure and Ilja makes Rain look better on a windshield than any other AAA-game I know.

And for more arcade inspired people you can run on servers with traffic enabled, trying to overtake them using a point system like it's NFS.

And the graphics using Pure+CSP are nowhere close to the ones in 2014. And depending on the hardware, post processing filters etc you run can even make AMS2 and ACC look cheap.

But not a word about this while I'm sure Kunos is looking at that development. And if they are not they are a bunch of stubborn Italians.
Yep, without Ilja and P. Boese this sim would not last as long as it did. And now with Pure, extended physics, new clouds, rain and other fx goodies........it just looks as if it was released a while ago.
 
Would it work for AC2 to be a sandbox single/multi-player simulation, with a game wrapped around it? So, when I just want to race, I have access to the full library of tracks, cars, modes, mods, etc., but then when I want to play a game, there's a career mode, GT-style game, story mode, or something like that. I actually can't think of many games that do that well.
 
Such an interesting subject. I am glad Kunos is keeping their cards close to their chest.
I am a Kunos fan, have been since Netkar. Still today, I spend much more time with AC than with my 2 other favorite ACC and distant third AMS2. To me ACC is missing variety or I would use it a lot more, I have nothing against GT cars but they are not my favorites.
AMS2 as made giant strides, offers a very decent variety in content, but is lacking, to me, that “je ne sais quoi” that makes AC special to me.
So what is Kunos going to come up with this time? I see it as the Chef choice on the menu, I trust the chef, so I do not even want to know, Kunos, surprise me, I have no doubt, it is going to be delightfully, as it always the case with what you offer.
Meanwhile, take your time, a special 60’s car package has been delivered to me today and it will be a while before I can eat it all. The SIM life has never been better.
 
Last edited:
Premium
I think there are only two things they need to do

1. Make it possible to convert current AC mods to AC2

2. Fix the problems with Ai
 
CSP and all the bells and whistles around it are great and everyone using AC today should have it installed, but it's an endless WIP with bugs, a bunch of settings without any info what they do, needing support for features per car/track. Also having GPU vendor specific bugs and all. It's as much fun as troubleshooting. I am hoping AC2 will have most of the features without all the pain setting up CSP involves.
Well it's either software evolves with time or it's like it is on release date. If you look at MSFS or BF2042 they all have plenty of bugs and the development is an ongoing process. Both don't are even close to what mess they used to be. On the other hand, evolving software comes with new bugs, that's simple.

I agree people can basically drown in all settings or are able to use settings which are conflicting. But it's not hard to ask someone to have their settings published so you can use them with a click of a button. I've quite a unique computer setup with two Nvidia GPU's which can give pretty odd side-effects and I use VR for AC but it's not that with every version I need to troubleshoot.

Most problems arise by modders who simply don't look at Ilja's documentation or those who think LODs are for losers and a 1.5 million poly car will perform nicely if there are 32 on a grid.

And if you have issues you ask in the CSP discord and you get your answer. At our league some people used to be PlayStation users and they get pretty crazy by the amount of things that suddenly needs to be done but it's not that hard and every CSP version gets better in that regard.

Kunos used to be deaf to feedback from the community if was about what a pain it is to have the server being a bit more clever about assigning liveries or their weird look on UI/UX to have 'off' sitting next to the option which is actually lowest number but -most- traction control or ABS.

If they want AC2 to be a success they should try to be in touch with the community more and put their egos a bit aside to valuable feedback from people racing within AC. And it's not that EA has such a great reputation or Microsoft for that matter but both do really well with BF2042 and MSFS currently if it's about handling feedback from the community. Best thing is, it's free advice as well from people who care.
 
Last edited:
Premium
It really doesn't need to clear the hurdle of AC 1 with the absolute massive amount of years modders have put into it. It just needs to be a better, more modern and clean platform. There's a lot of things that they were still figuring out, and things that are broken. Hopefully they don't put a lot of resources into doing things that modders will do anyways. I'm not gonna write a list wall but there's a lot of nuance that is hard for modders to change after the fact.

My primary hope is that it remains a sandbox to do whatever. Secondary, keep the main menu as a normal window, instead of being integrated into the game

* and I'm not really on board with converting mods from AC to AC 2. It's going to take a huge amount of effort to do that and certainly reduce the quality having to accommodate older stuff. If mods are worth converting, then they'll be converted. You really want billboard trees and so many other problems in a 2024 game?
 
Last edited:
D
This is year old interview with Marco, but you can find more information about incoming AC2 there than from this clickbait "news" article.
 
I expect a graphic engine aimed to photorealism. AI finally working as good as human drivers can be, with several paramenters to tweak in order to have all kind of driver behaviors.
I'd love to see content from ACC to AC2 and all the original content from AC1 to AC2.
For sure Ilja made quite an achievement with his CSP/Content Manager, so Kunos have to take CSP as a starting point. Rolling starts, safety car, endless racing rules to tweak and use.
I would love to see more tracks with a bigger/wider map and more vegetation. A wider map with true to life vegetation and objects around the track, help the immersion.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
3 min read
Views
19,431
Comments
98
Last update

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 201 67.7%
  • Physics and mechanics

    Votes: 130 43.8%
  • Competition and adrenaline

    Votes: 137 46.1%
  • Practice for real racing

    Votes: 59 19.9%
  • Community and simracers

    Votes: 81 27.3%
Back
Top