Community Feedback: Did EA Sports WRC Release Too Soon?

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EA Sports WRC released to a collection of positive reviews yesterday on day one of early access. But as time goes on, community feedback highlights many performance issues which raises the question, did EA Sports WRC release too early?

Image credit: EA Sports

Yesterday, Codemasters and EA Sports celebrated the release of its first rally game under the new World Rally Championship licence. Content outlets across the internet appeared happy with the title with reviews seemingly positive. In fact, we ourselves very much enjoy the game.

However, as more and more players test out EA Sports WRC with a variety of systems, performance issues are rapidly emerging. Furthermore, first hands-on console gameplay is showing limited graphical fidelity.


With so many issues, it is worth wondering if the title needed more development time. Luckily, the internet is banding together, with several fixes presenting themselves for issues. Here are some of the problems to look out for and potential solutions.

EA Sports WRC Stuttering​

In our review of the new rally game, we pointed out that EA Sports WRC suffers from stutters. However, we were far from aware of the extent of the issues. Depending on PC system hardware and graphics settings, these stutters can render the game near unplayable. Comments on RaceDepartment forums show that some players are going to the ends of refunding the game.

With the big news from the title’s launch being the switch from the EGO engine to Unreal, many wonder if UE4 shader precompilation downfalls are at the origin of these stutters. In fact, some players are reporting that secondary runs on a same stage in a same session helps to alleviate the issue.

EA WRC Swanny.JPG


Elsewhere, Reddit user Kleist suggests that Unreal’s power-hungry reflections are the cause. They point out that simply dropping the Reflection setting to Low can provide a performance boost. Unfortunately, this is not something that will help those with the real framerate issues.

Poor Console Performance​

Whilst stuttering is plaguing PC players of the game, console fans seem to suffer from other problems. On PS5 in particular, EA Sports WRC appears to run at far lesser graphical fidelity than the PC version of the game. Seemingly, EA is protecting framerate on consoles by reducing the graphics settings.

EA WRC 4.JPG


However, this does not seem to be working. Community feedback for EA Sports WRC is consistently reporting terrible performance on consoles. Be it framerate, or input lag, the game is being dubbed ‘badly optimised’ by many racers.

On console, this is something one can only hope patches and updates will resolve. In fact, tweaking graphical settings is not as popular as on PC games, so one must stick to the default look and feel of the game.

EA WRC 11.JPG


In addition, many console players report severe screen tearing, showing that the systems are struggling to keep up with the demands of Unreal Engine at the high speeds of rallying.

Bugs in EA Sports WRC​

There is no doubt that glitches in EA Sports WRC are prominent. There are seemingly an endless supply of random events that should not occur in the game. In his video review of the title, Michel spotted several graphical bugs in the replay mode and even experienced crashes on one of the Monte Carlo stages. On the editorial side, we did not experience outright crashes, but strange textures in the mirror were difficult to look past, and missing podium animations were hilarious.

EA WRC 9.JPG


Less amusing glitches include this strange occurrence in which changing the AI difficulty mid-rally no longer counts following stage times to one’s opponents final times. As a result, the AI can finish a nine-stage event with a sub-five-minute time. We can all admit that even Esport professionals will struggle to beat that.

It seems other players however are experiencing worse than us. On RaceDepartment, user Kulibob cannot even boot up the game. Once more, they cannot find a fix for the issue saying, “Verifying files didn’t work, re-downloading didn’t work, restarting didn’t work, admin rights didn’t work, running exe itself didn’t work… and I’m not the only one.”

Boosted Media.JPG


Indeed they are not. Boosted Media wrote a rather damning post on YouTube. They are not looking to put together a review on the game in its current state. Not only does it suffer from many issues, they also feel it is important to note that the game does not output telemetry. Furthermore, VR and true triple screen support will feature in an update down the line.

Hope in Sight?​

As aforementioned, Codemasters and EA plan to release an update one week after the game’s official launch on November 3. We believe this patch will focus on stability and performance, with certain Monte Carlo, Croatia and Sweden stages named explicitly.

Much like F1 23, the development team also has a list of known issues. The community is constantly adding to it as in-game hours rise. If you come across a bug, glitch, drop in performance or crash, make sure to file it on the website.

Submit Your Review​

Have you played EA Sports WRC yourself? You can then click this link and submit your personal review, describe your pro's and con's and leave a written review to assist the rest of the community with your valuable feedback. Thanks so much!

What bugs, glitches and issues have you encountered during your time with EA Sports WRC? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

D
For fortunate enough with RTX NVidia cards, try DLAA with preset C, default TAA without any sharpening doesn't do it justice. Search for DlssTweaks for details.
And game is completely and totally playable, few issues like occasional brief stuttering for the first time shaders precompile, but nothing breaking and will only improve from there.
FFB is pretty close to DR 2.0, not sure if tarmac improved much, still lots of grip and lack of road texture details.
Not sure why all the negativity.
 
Premium
Not sure why all the negativity.
Its how we as a collective react to everything.

I'm still keen to give it a run at some stage, Was hoping I would get the free play period on offer to Gamepass users but looks like I missed out.

So, Might wait until VR get implemented.
 
Means we have different criteria for image quality rating or just different settings.
Dated AC even with all those fancy perpetual WIP CM plugins and SOL/Pure while looks better than say rFactor2 or iRacing, still falls short of delivering realistic effects and life like image quality of ACC.
With DLDSR or even DLAA and HDR enabled it's one eye candy, beats AC, AMS2, and all other less fortunate to get born handsome titles.
I fully agree.
 
I'm really enjoying it too but I love all things Rally. tbh, I am not missing VR as much as I expected. I have my doubts it will ever run and look any good in VR anyway so maybe thats a good thing.
 
As soon, as Codis got the WRC Licence i was happy and looking forward for a nice Rallyetitle. Eight months later EA bought Codemasters and instantly i got a bad feeling over it. Maybe it´s a good Rallygame but not the Sim i was waiting / hoping for.
 
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What was wrong with Codemasters in house engine?! They also own Madness i believe, both of which are leaps and bounds above this visual mess.
I would guess the big advantage of switching to UE is that it's a standard and it creates a labour market were everyone has similar skill sets. You can hire people with UE skills and they can get to work straight away, they don't need to be introduced to the in house way of doing things. Having that over programmers is probably seen as a potential money saver because they'll be able to pay programmers less because there's more of them.

I'm still surprised to see UE being taken up by more and more developers after Kunos have already kind of proven it's not ideal for race sims. Unless they have promises that UE is adapting to the short comings Kunos found?
 
I'd like to see the faces of those who mocked some people in here for saying that it WILL have performance issues, just by looking at the trailers.
Give it some time and everybody will be singing our tune. That it's just a worse DR2.0 with WRC content. Then they will start noticing more and more issues and just a year later,another messy WRC24 will be released and here we go again....countless shilling "previews/reviews" and articles saying that the game is PERFECT and pro-youtubers getting paid to say how awesome it is.
I'm sick of this.
Exactly.
 
I would guess the big advantage of switching to UE is that it's a standard and it creates a labour market were everyone has similar skill sets. You can hire people with UE skills and they can get to work straight away, they don't need to be introduced to the in house way of doing things. Having that over programmers is probably seen as a potential money saver because they'll be able to pay programmers less because there's more of them.

I'm still surprised to see UE being taken up by more and more developers after Kunos have already kind of proven it's not ideal for race sims. Unless they have promises that UE is adapting to the short comings Kunos found?
Yeah 100% agree mate on all points.
 
Unreal Engine 4 for Racing games = BAD IDEA
 
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I bet the concerned title will release as abandonware for the upcoming weekend.
 
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Unreal Engine 4 for Racing games = BAD IDEA
Not from the companies point of view, if they save costs and people buy it anyway they are onto a winner. Happy customers isn't much of a concern in a market where people will buy your product no matter what and won't even wait to hear if it's actually working.
 
D
And you are 16yrs old, right? And never driven any sim as well? Just curious how you came up with beling in love with this crap (sorry for expression).
Really? That just shows how mature you are.
 
D
I'm still surprised to see UE being taken up by more and more developers after Kunos have already kind of proven it's not ideal for race sims. Unless they have promises that UE is adapting to the short comings Kunos found?
Easy, they see what the final product from Kunos looks like and love the results. Of course it took studio some time, sweat and blood to get there but the result speaks for itself.
AC2 on in house engine, we will see how that pans out, with UE and their experience they could have had much easier way to deliver, gross oversimplification of course, but it's just making new content for the same platform.
Starting from the scratch or even using old AC graphics engine and bringing it up to modern standards is a huge and risky undertaking.
 
Starting from the scratch or even using old AC graphics engine and bringing it up to modern standards is a huge and risky undertaking.
It is, but the rewards could be big if they can be an engine provider. I think Kunos is still looking at the professional market and are looking to create a product that meets everyone's needs.
If they come up with a good looking sim engine there are buyers out there for it. Especially if other engines have shortcomings that turn away commercial customers.
 
D
It is, but the rewards could be big if they can be an engine provider. I think Kunos is still looking at the professional market and are looking to create a product that meets everyone's needs.
If they come up with a good looking sim engine there are buyers out there for it. Especially if other engines have shortcomings that turn away commercial customers.
They already have essentially plug and plug physics engine, this is where their value is, not just another mediocre graphics one.
 
Premium
For fortunate enough with RTX NVidia cards, try DLAA with preset C, default TAA without any sharpening doesn't do it justice. Search for DlssTweaks for details.
And game is completely and totally playable, few issues like occasional brief stuttering for the first time shaders precompile, but nothing breaking and will only improve from there.
FFB is pretty close to DR 2.0, not sure if tarmac improved much, still lots of grip and lack of road texture details.
Not sure why all the negativity.
I also want to like the game, but it's seriously hard for me to enjoy it when it stutters frequently and has erratic frame pacing through most of the stage.
 

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