Enjoy All RaceRoom Content for Free Over the Weekend

RaceRoom Free Access Weekend September 2023.jpg
If you are on the fence about certain RaceRoom content, this weekend is your chance to try the simulation's entire roster of cars and tracks: Until September 4th, every circuit and vehcile will be free to access.

Image credit: KW Studios

The most recent free access period took place in June and lasted a full week. A month later, the Porsche Pack launched - so if you have not given the trio of Stuttgart-made racing cars that comprise the pack a try yet, this weekend is a good opportunity to do so.

Store Unavailable​

Interestingly, practical reasons are behind the free access weekend this time: RaceRoom will be performing maintenance to its store, which will be unavailable for the duration. Instead of just letting users race what they have bought so far without the alternative to expand their libraries, developer KW Studios decided to open up the vast content database to all users of the free-to-play simulation.

RaceRoom Porsche 944 Turbo Porsche Pack 2023 2.jpg

The Porsche Pack is the most recent release of RaceRoom content and includes the 944 Turbo Cup. Image credit: KW Studios

Should you fancy more inspiration on what to try over the weekend, we put together a list of 5 RaceRoom tracks to try during free access back in June - since no new tracks have been added ot the sim since and its selection of lesser-known but immensely fun tracks is still just as good, it should be a good starting point this time around as well.

Will you be firing up RaceRoom over the weekend? What content are you looking forward to try? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I went back to Raceroom when I finally bought a load cell kit for my brake pedal. Before that, the game was almost unplayable. It has some amazing content, some of my favorite cars and tracks. I still drive the DTM cars of 2013-2020 all the time, they are such a blast. The big problem, as so many people have already mentioned, is the outdated engine: no weather effects, no day/time transition, etc. The AI is still a bit too agressive for my taste. The graphics are quite good for a sim that's so old.

Bottom line: with a major update, this could be THE sim to own...
I'm personally hooked on the '92 DTM (Merc 190E) - it's completely bonkers to drive, soooo much fun!
 
But this is not a simulation. The physics of this title are a joke. I tried it a few minutes ago and you can take corners full throttle (with go real).

This title have a bizarre feeling.
 
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am I doing something wrong - I have a G920 and I can't get the steering lock to work at all and the game is unplayable as a result. I've tried it with the G Hub software open and as far as I know the steering lock is auto set, but the cars all seem to have maximum steering lock and I can't drive them as a result?
 
But this is not a simulation. The physics of this title are a joke. I tried it a few minutes ago and you can take corners full throttle (with go real).

This title have a bizarre feeling.
Normally when you drive around most corners full throttle you end up off the circuit and crashing, so you must have some godlike skills.

Seriously though, if you're driving a car without TC then what you're describing just doesn't happen (I just oversteered into a complete spin around Road America with a Merc 190E) and if you're driving a car with TC, the TC is normally adjustable as part of the car setup (the first screen in fact) where you set multiple strengths of TC. Then bind TC up / increase and down / decrease controls somewhere and go out on track and find a setting which suits you. It's typically on 100% as standard which yes is overbearing, but when you lower this and find the sweet spot of TC the car comes alive and you can rotate realistically.
 
am I doing something wrong - I have a G920 and I can't get the steering lock to work at all and the game is unplayable as a result. I've tried it with the G Hub software open and as far as I know the steering lock is auto set, but the cars all seem to have maximum steering lock and I can't drive them as a result?
That's odd - my G29 works fine (I believe). Are you using the latest G-Hub? (Raceroom very much benefits from being on the latest version). I'm on version 2023.6.430723.

I can't remember if Raceroom's settings for rotation are to visually match the degrees, or if it needs something enabling to auto-set degrees. I vaguely recall that Thrustmaster wheels have better compatibility for auto-rotation than Logitech, but I think that got resolved with a software update? Sorry, my memory is Swiss-cheese and I'm not being very helpful!

I've just checked in game but as my wheel isn't plugged in (my rig is on casters and lives under the stairs) the game's not showing me wheel options.

I'd just do a clean install of the latest G-Hub then if that doesn't fix it then have a good look through Raceroom's wheel settings?
 
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Normally when you drive around most corners full throttle you end up off the circuit and crashing, so you must have some godlike skills.

Seriously though, if you're driving a car without TC then what you're describing just doesn't happen (I just oversteered into a complete spin around Road America with a Merc 190E) and if you're driving a car with TC, the TC is normally adjustable as part of the car setup (the first screen in fact) where you set multiple strengths of TC. Then bind TC up / increase and down / decrease controls somewhere and go out on track and find a setting which suits you. It's typically on 100% as standard which yes is overbearing, but when you lower this and find the sweet spot of TC the car comes alive and you can rotate realistically.
That was with the crosslé 90, a car with no TC . Definitely not a sim.

Guys, you are just wasting your time and money.
 
Premium
I miss the US club that ran it here. I haven't played it in ages, I should fire it up.
 
Would this title be ok for someone with a shitty internet connection?
Seems like you need to always be online to use it.
 
But this is not a simulation. The physics of this title are a joke. I tried it a few minutes ago and you can take corners full throttle (with go real).

This title have a bizarre feeling.
Pretty sure some guy on here who raced GT3 Porsches said RR felt the best to him. May be getting mixed up with somewhere else but you get my point.
 
Pretty sure some guy on here who raced GT3 Porsches said RR felt the best to him. May be getting mixed up with somewhere else but you get my point.
But what do you feel you ? It took me some minutes to see that this title have serious problems in the physics side.
 
Premium
No from dusk till dawn, no buy.

View attachment 691299
Off topic but, everyone in this picture either was or became a vampire. I absolutely love Cheech Marin's parts in this movie. One hell of a flick!


Back on topic. I assume the update everybody wants is going to take time. At least the studio lead isn't oblivious to R3E's shortcomings. Looking at another much larger racing game developer, I wonder why they (the other studio) didn't make their game into the racing title that defines the genre?

Anyhow. Traxion GG had a great interview with J-F Chardon that shed a ton of light on the why's behind the state of R3E. Now that I think about it, I wonder how the backend development is going?

IMO KWS are definitely making lemonade out of the basket of DX9 Lemons they are working with.
 
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For those saying the graphics are a deal-breaker for them, maybe have a look at my Remastered Reshade mod which updates the tone-mapping to Unreal Engine 4 standards while also providing colour correction and some subtle lighting improvements. It just reduces / eliminates the dull and flat look of the game by a decent amount and make's it less painful on the eyeballs...

I did try and convince the game's dev's to update Skyboxes to go from this...
View attachment 691328
..to this (photoshopped skybox from Assetto Corsa's Pure)...
View attachment 691329
...and polish the lighting up as that is all little effort and big gain, but I never heard back from them. They're seemingly either not truly interested in improving their game, or are doing so but haven't bothered formally announcing their intent.

Thankfully (for them and us) the core gameplay is still right up there with (if not better than) the competition.
They are not interested because they don’t care about the customers. RaceRoom has always been a pure money-making machine and the engine is only a slightly further developed version of the old ISI engine that was already used for Race07. Slightly Mad Studios did a better job graphically. The madness engine is also partly based on the old ISI engine. However, the physics are worse than in RaceRoom
 
raceroom was good back in the day, now it's not, their graphics are crap, their sound on new cars is crap (older content was god tier, new content is rubbish on sound)

they are basically milking the sim racing scene for dlc now, no core updates to the game since the ffb update years ago, it's also pretty telling that their free weekends are getting more and more regular to try and attract players
 
Is 100% dashboard accuracy really that important? I normally just look through the windscreen when racing.
A lot of the dashboard MFDs in Raceroom are not just slightly off, but completely incorrect and often a complete eyesore to boot with numbers and letters stretched to fill out horizontal or vertical space.
The Mclaren 570S GT4 takes the cake; not only does the display look nothing like the real thing, the wheel is the wrong shape as well (completely round in stead of straightened at the top and bottom).
 
They are not interested because they don’t care about the customers. RaceRoom has always been a pure money-making machine and the engine is only a slightly further developed version of the old ISI engine that was already used for Race07. Slightly Mad Studios did a better job graphically. The madness engine is also partly based on the old ISI engine. However, the physics are worse than in RaceRoom
From what I vaguely understand of Raceroom's life, it's been dragged through a lot of complications and / or restrictions - or you could just say that it's not been in the hands of one developer who's had full control of the IP throughout, (possibly) hence why it was being held back for so long(?) The dev team is also ridiculously small too, a skeleton crew if you will.

I don't really know the full story and in all honesty I don't really care that much as it's still my favourite racing title and IMO stands above the rest in terms of providing a very solid and equally fun racing experience. Considering the underdog circumstance, Raceroom is one hell of an achievement and perhaps deserves way more attention and praise than it generally doesn't get.

DX9 doesn't hold the graphics back anywhere near as much as people make out. What the game ideally needs in terms of graphical improvements are...

- Modern tone-mapping
- Optimised base-lighting to fit new tone-mapper
- Better consistency of lighting at different times of day (some times look good, some don't)
- Reworked colour correction (also to fit new TM)
- Eye adaption / Dynamic Exposure
- Better implementation of distance fogging
- New skydomes / skyboxes

...which alone are all possible with DX9 and would make for one heck of an upgrade. My Remaster mod touches on / demonstrates the potential that could be realised if they committed to an internal upgrade.

Ideally we'd also want more features & "advanced lighting" such as...

- More consistent quality car handling & FFB (a small few cars aren't that good really)
- 24 hour day / night cycle
- Dynamic weather & track system
- Better implementation of God/Sunrays
- Addition of volumetric lighting
- HDR support would be nice.

All of that (I believe) is also possible within DX9, or at least most of it anyway (I don't know if HDR can be retroactively applied to the older API). As a bit of an odd reference, I think back to my Skyrim ENB modding days, in which an ugly DX9 game can be "converted" into stunning visuals with the right treatment.

That's admittedly quite a big list and obviously would take a considerable amount of time and work to get in the title, but it's still possible, and if they could pull it all off then they'd reverse their position and status from being almost forgotten about to near or the top of everyone's list.

I sincerely hope they can turn this around as they already have a very strong foundation with great cars, FFB, tracks, and the AI is awesome fun to race against. They just need to modernise the game and give it a major fresh repolishing to make it fully "relevant" again.
 
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