Le Mans Ultimate: How Close Can rFactor 2 Mods Get?

Le Mans Ultimate or rFactor 2 mods.jpg
With Le Mans Ultimate tracing its roots to rFactor 2, can mods bridge the gap between the two games? Here are all the RaceDepartment liveries you need to recreate a 2023 FIA WEC grid in rF2.

Image credit: Studio 397

The official World Endurance Championship game, Le Mans Ultimate is at the time of writing just one week away. But for many sportscar fans that have spent the past few decades waiting for a Le Mans racing game, that week will no doubt prove too long.

A quick scroll through RaceDepartment mods will show that several games feature content and liveries for last year’s entry list. No less so than rFactor 2, the game upon which LMU is being built. So what if we decided to recreate Le Mans Ultimate using RaceDepartment mods for rFactor 2? Well, here is a list of all the livery creations you can find for the 2023 Le Mans grid.

LMU Content for rFactor 2​

Of course, we understand that every piece of content required for the 2023 FIA WEC is not present in rF2. Filling out the Hypercar class will no doubt be a struggle full of endless Googling and quality assessment. Some models do feature on the Steam Workshop. Meanwhile, the now-deceased Vanwall Vandervell 680 released as official rF2 content in 2022.


Elsewhere, the 2023 World Endurance Championship calendar featured seven circuits, as the LMU social pages will attest. Among these, Fuji and Portimao do not feature as official content for rFactor 2. The former does feature in RaceDepartment’s mod list. However, as an old conversion from the original rFactor title, quality is unlikely to match the rest of the calendar.

In fact, Studio 397 managed to recreate in great detail Sebring, Spa, Le Mans, Monza and Bahrain for its sandbox title. These circuits sit alongside the full GTE and LMP2 list one needs to fill a 2023 grid.

Le Mans Liveries in rFactor 2​

It is this lowest class from the 2023 Le Mans grid that RaceDepartment rFactor 2 livery mods do a great job of recreating. In fact, RD user @Laurent Leceurs has put together no less than 13 liveries from the GTE class from LM 2023. In addition, @pparas48 has numerous GTE liveries to help fill the field further, notably a Ferrari GTE collection. Together, these two painters give the community 10 full-season 2023 WEC liveries and four more present at the 24 Hours.

Unfortunately, the LMP2 class for 2023 is somewhat lacking. However, the 2022 ELMS class is very strong, with several cars fitting either season. Liveries for United Autosport, Inter Europol and PREMA come from @José Mª. Adding to this healthy collection comes RD user @Ned with a Jota LMP2 livery. Whilst inaccurate to the 2023 season, it is nice to see the infamous endurance racing team in rF2.

rFactor 2 GTE cars.jpg

GTE cars in rF2 have many 2023 liveries. Image credit: Studio 397

Going back to Laurent Leceurs, they have also given the community a number of liveries for the Hypercar class. Using a trio of mods found on the rF2 Steam Workshop, every Porsche, Ferrari and Glickenhaus livery from 2023 is available. Far from the correct model, pparas has painted the Cadillac DPI-VR in Hypercar colours.

Is rFactor 2 a LMU Replacement?​

Having scrolled through the many rFactor 2 mods available on RaceDepartment, it is fair to say that Le Mans Ultimate certainly has its place on the market. The standard Studio 397 game does not currently feature enough accurate liveries to rival the official release. Bringing every car and livery from the 2023 WEC season, including Le Mans-specific colours, LMU definitely out-does rF2.

However, as a stop gap for the next week or so, rFactor 2 is certainly a serviceable Le Mans simulator. In addition, those with a passion for VR immersion will have to make do with mod collections until the official game gains support.

What Le Mans car and livery mods do you use for rFactor 2? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

its actually if anything underdone.
if you look at tv camera footage from these races under dusk or night conditions you will see that if a car is filmed dead on almost, you cant see anything but this "star lighting",
I have experienced over the top star-lens effects in Real Life but, that was due to my cataracts!

I do find such effects to be over-done in the videos and don't care for the Broadcast style of replays, personally. I prefer the more Live action approach. It's also more effective when using VR.

With LED lighting, the glare effects are much more dynamic as the hot-zone is more narrow than conventional lighting. So, when viewing head-on, very intense but, as angles increase, glare diminishes quite quickly.
 
I love mods, but have to be honest.
It sucked to much time in my simracing Journey for the last 25 years !
I can not even remember how much tome it costed me and how many thousands mods i have downloaded for many many simulations.

I have to admit i prefer now sims like ACC, closed to mods and with quality dlc. I can more drive , less download and install (of course, not really possible with AC , automobilista, rfactor 2 always on my hard disks !!)

It would maybe be good for LMU to follow this path, because all S397 content has always been of good quality.
I can not choose what is the best.
Consistent quality, performance (BoP), FFB and handling is another big plus for most developer content. I love and appreciate everything the modding community has done and will continue to do, but modded cars are typically all over the place when it comes to the above. There's peace of mind in knowing that the car you're driving had a lot of very specific effort put into it and it will perform exactly as intended relative to the rest of the grid.
 
Premium
From my point of view the question is if it still makes sense to keep rF2 alive with developments and progress from the dev sides or if time has come to establish a new game after rF2 with a lot of significant improvements (can call it rF3 perhaps). The title is more than old and many things seem to be very complicated and it's likely that there will be not much of a change in playerstats anymore. Or devs are continuing use it as a test sim while working on LMU and perhaps something else in future.

This is what I see them doing with LMU
 
rf2 is such a painful experience as a user that it should have been scrapped and a new game made ages ago

LMU looks so much better as a game already from the clips
 
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I'm still trying to get to the bottom of the wide range of AI opinions with rF2. Like most sims, it can vary from car to car and track to track, along with skill and aggression settings. With official cars and tracks, rF2 AI consistently impresses me more than most. Certainly far more than AC and when it comes to believable and varying behavior, more than ACC. AMS2 is really ramping up their AI quality in recent months, but I still find rF2 AI to be more impressive on average. Whether it's covering off inside lines intelligently, putting pressure on me, effectively navigating multiclass traffic or occasionally screwing up in mostly believable ways...I've never had a terrible impression of it. The few times I've taken to the time to set up the "AI learning" behavior and allowed the AI to actively learn through solo practice sessions, it's gotten even more impressive on those tracks.

Is your underwhelming impression of rF2 AI based on official content, modded content, a mix? Genuinely curious about where the difference lies.
I have had great races against ai in RF2 but it is few and far between. Just the other day I ran the Porsche Cup at Nurburgring GP (paid and paid) and it was great. The Formula Pro at almost any track is a laughable disaster. At Bahrain (paid content and paid content) they will just forget to brake and punt you off the track. I have had awful results with other paid content, and have had some great races on mod tracks. There are very few mod cars I like however, but a handful can have solid races against ai. Even simple things like a car taking me out as it leaves the pits when I am on a qualifying lap are just inexcusable and I shouldn
t have to edit a json file to get decent ai. Most people don't want to do that and shouldn't have to.

Even though you CAN have good races, many times it is a disaster and to get a series of say 8 or 9 races you have to test every single track to set the difficulty level. On one track 103% is great racing but on another you get crushed or you leave cars in the dust. The majority of people just aren't willing to go through the various hassles RF2 puts you through.
 
I have had great races against ai in RF2 but it is few and far between. Just the other day I ran the Porsche Cup at Nurburgring GP (paid and paid) and it was great. The Formula Pro at almost any track is a laughable disaster. At Bahrain (paid content and paid content) they will just forget to brake and punt you off the track. I have had awful results with other paid content, and have had some great races on mod tracks. There are very few mod cars I like however, but a handful can have solid races against ai. Even simple things like a car taking me out as it leaves the pits when I am on a qualifying lap are just inexcusable and I shouldn
t have to edit a json file to get decent ai. Most people don't want to do that and shouldn't have to.

Even though you CAN have good races, many times it is a disaster and to get a series of say 8 or 9 races you have to test every single track to set the difficulty level. On one track 103% is great racing but on another you get crushed or you leave cars in the dust. The majority of people just aren't willing to go through the various hassles RF2 puts you through.
the main issue with ai is probably the only one human in rf2
 
The amount of fail in this comment is hilarious.
RF2 has really good physics, however the single player aspect is awful/ non existent, ai is among the worst and most inconsistent in simracing, the game itself has such a low player count it isn't stealing anything from anyone, LMU has updated gfx and likely won't be a science project to get running.
I imagine within 4 months LMU has nearly triple the player count of RF2. As others mentioned, a purpose built game is very attractive and this content in particular has been very popular. I could see a lot of ACC fans loving this: GTE cars would be new for them plus the LMDh, not to mention that even though it will only have 7 tracks, 5 would be tracks ACC doesn't have.
It will triple the player count within a month m8.
 

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