Ten Years Later: Revisiting Vanilla Assetto Corsa

Revisiting vanilla Assetto Corsa 10 years later.jpg
Released in early access in November 2013, Assetto Corsa is now a decade old. Now in 2024, we decided to revisit Assetto Corsa in its vanilla form. Strip back the mods and peep inside. How does the game stack up?

Today, Assetto Corsa is consistently one of the most popular racing games on Steam. It sees a variety of passions blend in a massively moddable title. Fancy trying out a new track? You can do so in AC. Want to give Japanese Touge racing a go? This is the sim for you.

But this was not always the case. The game came out in early access form in November 2013, and reached version 1.0 at the end of 2014.That roughly puts Assetto Corsa at an impressive 10 years of age. In that time, the moddability of the title has allowed the community to entirely transform it from an empty shell to a featureful industry leader.


Thanks to nostalgia, curiosity and a bit of self-loathing, we thought it would be a fun idea to try the game out in its original state. So we stripped back the mods and set out to replicate 2014 vanilla Assetto Corsa. Here are our thoughts on the game ten years later.

Meagre Content and Features​

As an early access release, Assetto Corsa did not provide a long content list when it first launched. Over time, new updates brought new cars and tracks with the full release in December 2014 seeing a moderately healthy content list. In its base form, without DLC, Assetto Corsa comes with 67 cars ranging from historic models to current racers and road-going machines. On the tracks front, whilst Italy may be a focus, circuits from across Europe and beyond build the 17-strong list.

Between 2014 and 2017, 11 further DLC packs released for the game mixing new cars and tracks. It is fair to say that content is not lacking in Assetto Corsa without third party additions. But choice soon narrows down when considering the amount of content one might actually use consistently. Sure, the road-going Maserati Alfieri concept car is cool. But who wants to drive it?

GT3 at Spa was a common combination online.

GT3 at Spa was a common combination online. Image credit: Kunos Simulazioni

Looking back at the online racing scene from 2014 in Assetto Corsa, the memories of GT3 at Spa memes no longer seem unreasonable. In fact, that was one of the few interesting combinations available before great mods released.

Over the years, it is not just circuits and cars that mods have brought to Assetto Corsa. In fact, major patches, total weather overhauls, AI refinements and graphical tweaks are all available to download for the game. The features list from AC‘s launch has nothing on its current form. In fact, they are now two totally different games. Gone are the day-night cycle, the many game-changing apps and weather system.

Most important to this article, however, is the lack of a detailed Photo Mode. Today, sim racing photographers can play with shutter speeds, aperture, polarisation and even light placement. Back in the day however, intricate sliders to manage depth of field made things difficult to get the perfect shot.

The McLaren MP4-12C spitting flames in vanilla Assetto Corsa. This would have been an easy shot with modern AC tools, but not the original photo mode.

The McLaren MP4-12C spitting flames in vanilla Assetto Corsa. This would have been an easy shot with modern AC tools, but not the original photo mode. Image credit: Kunos Simulazioni

Speaking of features being amiss in the original version of the game, one must briefly mention its launcher. Forget widely-agreed best launcher today, Assetto Corsa originally launched with a mix of style, that ultimately felt clunky.

Vanilla Assetto Corsa UI: Pretty, Nonfunctional​

Upon opening up the standard game for the first time, one is greeted with the nostalgic intro video. In true Italian form, cinematic shots of cars on-track accompany the orchestral theme, worthy of any blockbuster.

Original launcher for Assetto Corsa.

Original launcher for Assetto Corsa. Image credit: Kunos Simulazioni

Anticipation for the game grows as the original launcher provides its first glimpses of the UI. A sleek, gorgeous opening page continues the elegance of the opening credits. But clicking towards the Main Menu instantly kills the hype. Whilst remaining stylish, the vanilla Assetto Corsa UI hides features within sub-menus. As a result, even setting up a practice session can be a bore.

But above all, the original AC launcher is slow. It seems the fancy graphics, seemingly infinite menu screens and stylish transitions prove too much for the software. Those that played the game in the early days will even remember attempting to install content mods to Assetto Corsa with the original launcher. Causing even more lag, simply booting up the game could prove too frustrating.

Playing Vanilla Assetto Corsa​

After managing to navigate the intricate menus, finding oneself on-track in Assetto Corsa does still retain a sense of normality. Graphically, there are a number of elements that the game will never lose. The way the game calculates light with its reflections and overall ambiance does appear similar regardless of the mods one uses. This obviously is not true of the colours. In fact, shader mods available to download totally overhaul how colours bounce off one another in AC.

The standard Assetto Corsa graphics come up to par with other modern titles.

The standard Assetto Corsa graphics come up to par with other modern titles. Image credit: Kunos Simulazioni

But that sense of home falls apart as soon as the car starts moving. One of the many additions 2024 Assetto Corsa has over the vanilla version is the Force Feedback Enhancements. Whilst a general sense of what the car does is not missing, stripping back the mods does lose much detail from the wheel. The most noticeable of which is the way in which FFB builds up with rotation, until the point of breaking traction. Helping to better feel understeer, this is missing in the vanilla version of AC.

Furthermore, moving through the pit lane, one will surely notice that performance takes a significant hit by removing the many mods now recommended for the game.

Assetto Corsa: Not a Racing Game?​

Through the years, Assetto Corsa has gained many features and enhancements from its vanilla state. Many of them specifically alter how the game races in a single player setting. From the day-night cycle to several AI adjustments, the game races far better in 2024.

Racing in the stock game is not worth the pain.

Racing in the stock game is not worth the pain. Image credit: Kunos Simulazioni

Having tried the game out without these tweaks, it is fair to say that AI racing is not something one would advise in standard AC. Not only does the game lack the exciting variation SOL, it also reverts back to the original AI. Perfectly following the AI line created for each circuit, rival cars will often brake mid-corner, cut you off, go wide for no reason and pit halfway through a two-lap sprint.

With that in mind, single player racing without the barrage of modern changes feels extremely clunky. Therefore, we would almost dub vanilla Assetto Corsa as a driving game rather than a racing sim. Getting out on-track, setting time trial laps, attempting to drift or tweaking setups is certainly much more fun. Those with memories of the sim before mods will already know this however.

An Impressive Community Project​

Of course, this drastic change in feel was always bound to be a main take away from playing vanilla Assetto Corsa in 2024. But the extent to which the game feels bare is nonetheless impressive.


Assetto Corsa is a game in which many sim racers have spent well over 1,000 hours. So one might have thought that remembering its previous state would not be so hard. Many of the features and implementations once thought of as standard Kunos work, are in fact third-party additions.

This goes to show just how radical of a change the modding community has been able to make to this once-empty early access release. One can only wonder how much further the game can go, especially with Assetto Corsa 2 rapidly incoming.

What do you make of vanilla Assetto Corsa in 2024? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

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Personally I consider that CSP and Pure provide great effects but they cant really hide low-res textures and basic trackside models. The Vanilla building blocks of AC are still there in the background in many cases and can be quite jarring when switching between AC and more modern games that have the same locations.
If only that certain "modern title" had better and less simcadish power sliding physics, it could be a winner. Meanwhile AC players numbers are still off the charts devouring everything else, only followed remotely close by limited content but better everything else ACC sequel.
 
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Premium
If only that certain "modern title" had better and less simcadish power sliding physics, it could be a winner. Meanwhile AC players numbers are still off the charts devouring everything else, only followed remotely close by limited content by better everything else ACC sequel.
Well, Lets hope they take heed of the vast level of expert comment that is churned out on forums and such like so they can one day produce this "winner"

That aside, I'm one of those that make up the player numbers of AC, While I don't play it every day, it gets a fair run quite often.
 
It's really time for AC2. The graphics of AC are showing it's age in almost all tracks even with Pure/CSP enabled to the max. Some tracks look amazing(such as Laguna Seca, Zandvoort) but most don't(including the popular one's such as Spa, Nürburgring, Monza etc. all look way better in other titles) and most servers host wrong Pure settings anyway so you keep tweaking and tweaking it and in the end it just looks and drives worse than Automobilista 2. But it's not fair to compare since that title is way more recent.

Kunos has the chance with AC2 to show us that they can still do it, even without the two big main dev's that left the company. Let's wait and see.
 
Being newish to this game coming from many years of GTR2 I have to say I am still overwhelmed. Don't want to write too much but you guys knöw everything that is so amazing. But do I have noticed one really disappointing thing!? Yes I have. No rolling-start. Seriously!? Not demanding nor complaining - but that should come maybe via CM.Pls. And AI could be better - but in which game not. ;-)
 
rFactor 2 says hello.

It's going to fragment the community when AC2 releases. It will split between the ones that doesn't have a PC to run it, and those who has. Those who are so familiar with every AC offers than they don't like AC2, and those who wants the new stuff (whatever that ends up being).

However, the hardest part is. How to make AC2 a more complicated and more correct simulator, without making it too hard for modders. This is where rF2 have struggled, and to a certain degree, still are struggling. Even though I was at the Vallelunga Press Launch of AC on behalf of RD, bought it on release, joined the very first club races RD did when the online bit was released - I have only played AC 12.8hrs. I didn't like it. Yet, I hope AC2 manages to be the same success. It's important for simracing to have competition, to have different games to play.
They should absolutely not concentrate on modding above the simulation itself. If there's going to be plenty of 1st party content (which rFactor 2 was missing back then) having less of a modding scene won't hurt, especially at the beginning.

I'd rather have plenty of 1st party DLCs than a bunch of even more expensive but unlicensed paid mods from different creators not balanced with each other even if they simulate the same class. And apart from the big modding teams, the AC modding scene is in a terrible state in my opinion, with 99% of the mods being rips, and very often behind a paywall to top that. And even encrypted so noone "steals" the model lol. CSP is also having different issues depending on the version, if you look close enough (0.2.0+ for example has strange lighting on the grass that you see all the time, yet some mods already require 0.2.0+). If I wanted to keep AC in a perfect state it would require me to tweak for days.

Vanilla AC was a weaker package, no doubts, but I kinda had a more enjoyable time with it?
 
D
They should absolutely not concentrate on modding above the simulation itself. If there's going to be plenty of 1st party content (which rFactor 2 was missing back then) having less of a modding scene won't hurt, especially at the beginning.

I'd rather have plenty of 1st party DLCs than a bunch of even more expensive but unlicensed paid mods from different creators not balanced with each other even if they simulate the same class. And apart from the big modding teams, the AC modding scene is in a terrible state in my opinion, with 99% of the mods being rips, and very often behind a paywall to top that. And even encrypted so noone "steals" the model lol. CSP is also having different issues depending on the version, if you look close enough (0.2.0+ for example has strange lighting on the grass that you see all the time, yet some mods already require 0.2.0+). If I wanted to keep AC in a perfect state it would require me to tweak for days.

Vanilla AC was a weaker package, no doubts, but I kinda had a more enjoyable time with it?
Yep, it's a classical feature creep disaster with none of the "features" fully completed before moving to the next shiny thing.
 
Personally I consider that CSP and Pure provide great effects but they cant really hide low-res textures and basic trackside models. The Vanilla building blocks of AC are still there in the background in many cases and can be quite jarring when switching between AC and more modern games that have the same locations.
Exactly. CSP effects are brilliant, but they’re basically just makeup on an aged face. Trackside objects are very often 2D, and car models are lacking in detail compared to more recent titles on PC and console.
 
Premium
CSP is also having different issues depending on the version, if you look close enough (0.2.0+ for example has strange lighting on the grass that you see all the time, yet some mods already require 0.2.0+). If I wanted to keep AC in a perfect state it would require me to tweak for days.

Vanilla AC was a weaker package, no doubts, but I kinda had a more enjoyable time with it?
Thats the reason i stay very long time with one version

Currently CSP 179p5 with Pure 0.180
Manually tweaked to perfection. No CM, no updates, no new problems or flaws. Just a AC in perfection for me. Everything is looking and running like it should, no exceptions.

I can live without some newest fancy stuff, which always is faulty some versions long.
 
Premium
Although I don't play much AC anymore I love this sim. Even in vanilla it gave me countless good hours back then. However only with mods did it really come alive and chasing best times with iconic road cars like the F40, RUF, Lamborghini Miura etc via RSR Live Timing is still great fun. Unfortunately the AI is not really outstanding and online you hardly ever see much of the good content (i.e. apart from GT3 cars). But it still has a special place in my heart.
 
The only reason I fire up AC at all these days is for open free roam maps. When it comes to pretty much every aspect of driving I think ACC is better and more rewarding, but I do crave some country road driving action, and AC is the only sim where I can get close to that. But all the faff I have to go through to use it is also a bit off putting.

I am really looking forward to AC2, the concept of AC mixed with the physics of ACC will be pretty epic.
 
Premium
no graphics is absolutley outdated
FFB in AC definitely feels lacking and sparse which results in a less engaging experience (to me at least) compared to more modern titles even with extra capabilities incorporated into content manager, yet there is no shortage of people claiming its better then everything else

Personally I only notice when switching between games, after a few laps I have adjusted and it doesn't really register.
are you people for real? AC with csp/pure is better graphics than games like AMS2, except for really old converted cars/tracks, and the FFB is perfect, but maybe you are playing with a gamepad lol
 
are you people for real? AC with csp/pure is better graphics than games like AMS2, except for really old converted cars/tracks, and the FFB is perfect, but maybe you are playing with a gamepad lol

Don't agree at all. AC looks outdated compared to AMS2 even with the latest Pure/CSP at the highest settings. Especially the tracks itself ruin the visuals; there is surely some content that matches with AMS2, but it's not consistent. Most servers host stuff that looks much worse. In AMS2 the track visuals are more consistent, popular tracks like the Nordschleife, Spa, Monza all look better in AMS2. About Laguna Seca you could say that they both look great but that's an exception.
 
Recently realised that AI in AC do not have tyre wear, they pit only for fuel which is a big issue if anyone wants to actually race apart from online. Probably that's why is best for graphics (with csp and pure) and hot lapping.
 
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The issue with Assetto Corsa is that it's completely reiiant on mods to stay relevent in the current sim-racing landscape. If you take away all the mods nobody would be playing Assetto Corsa right now. The A.I is terrible, the UI is poorly designed and controller support isn't great. Plus AC uses too much hard-drive space for the amount of content that you get, it's way too heavy. AC is a poor racing sim in my opinion. Every Simbin sim beats it as does Stockcar Extreme and AMS 1. Without mods and Online-Play Assetto Corsa is style over substance.
 
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Recently realised that AI in AC do not have tyre wear, they pit only for fuel which is a big issue if anyone wants to actually race apart from online. Probably that's why is best for graphics (with csp and pure) and hot lapping.
Not exactly like that: the AI matches the compound and wear rates of the player. If you are lapping around with worn tyres, they have worn tyres too. But if you pit for new tyres, they get them instantly for free. That's why it's not great for offline racing with pitstops involved, but on single stint events it can be decent if well implemented.

Modders have improved many things, but this one, plus using proper AIs on a server and rolling starts, are the things they cannot get around of, they seem to be too engraved on the engine of the game.
 

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