Ten Years Later: Revisiting Vanilla Assetto Corsa

Revisiting vanilla Assetto Corsa 10 years later.jpg
Released in early access in November 2013, Assetto Corsa is now a decade old. Now in 2024, we decided to revisit Assetto Corsa in its vanilla form. Strip back the mods and peep inside. How does the game stack up?

Today, Assetto Corsa is consistently one of the most popular racing games on Steam. It sees a variety of passions blend in a massively moddable title. Fancy trying out a new track? You can do so in AC. Want to give Japanese Touge racing a go? This is the sim for you.

But this was not always the case. The game came out in early access form in November 2013, and reached version 1.0 at the end of 2014.That roughly puts Assetto Corsa at an impressive 10 years of age. In that time, the moddability of the title has allowed the community to entirely transform it from an empty shell to a featureful industry leader.


Thanks to nostalgia, curiosity and a bit of self-loathing, we thought it would be a fun idea to try the game out in its original state. So we stripped back the mods and set out to replicate 2014 vanilla Assetto Corsa. Here are our thoughts on the game ten years later.

Meagre Content and Features​

As an early access release, Assetto Corsa did not provide a long content list when it first launched. Over time, new updates brought new cars and tracks with the full release in December 2014 seeing a moderately healthy content list. In its base form, without DLC, Assetto Corsa comes with 67 cars ranging from historic models to current racers and road-going machines. On the tracks front, whilst Italy may be a focus, circuits from across Europe and beyond build the 17-strong list.

Between 2014 and 2017, 11 further DLC packs released for the game mixing new cars and tracks. It is fair to say that content is not lacking in Assetto Corsa without third party additions. But choice soon narrows down when considering the amount of content one might actually use consistently. Sure, the road-going Maserati Alfieri concept car is cool. But who wants to drive it?

GT3 at Spa was a common combination online.

GT3 at Spa was a common combination online. Image credit: Kunos Simulazioni

Looking back at the online racing scene from 2014 in Assetto Corsa, the memories of GT3 at Spa memes no longer seem unreasonable. In fact, that was one of the few interesting combinations available before great mods released.

Over the years, it is not just circuits and cars that mods have brought to Assetto Corsa. In fact, major patches, total weather overhauls, AI refinements and graphical tweaks are all available to download for the game. The features list from AC‘s launch has nothing on its current form. In fact, they are now two totally different games. Gone are the day-night cycle, the many game-changing apps and weather system.

Most important to this article, however, is the lack of a detailed Photo Mode. Today, sim racing photographers can play with shutter speeds, aperture, polarisation and even light placement. Back in the day however, intricate sliders to manage depth of field made things difficult to get the perfect shot.

The McLaren MP4-12C spitting flames in vanilla Assetto Corsa. This would have been an easy shot with modern AC tools, but not the original photo mode.

The McLaren MP4-12C spitting flames in vanilla Assetto Corsa. This would have been an easy shot with modern AC tools, but not the original photo mode. Image credit: Kunos Simulazioni

Speaking of features being amiss in the original version of the game, one must briefly mention its launcher. Forget widely-agreed best launcher today, Assetto Corsa originally launched with a mix of style, that ultimately felt clunky.

Vanilla Assetto Corsa UI: Pretty, Nonfunctional​

Upon opening up the standard game for the first time, one is greeted with the nostalgic intro video. In true Italian form, cinematic shots of cars on-track accompany the orchestral theme, worthy of any blockbuster.

Original launcher for Assetto Corsa.

Original launcher for Assetto Corsa. Image credit: Kunos Simulazioni

Anticipation for the game grows as the original launcher provides its first glimpses of the UI. A sleek, gorgeous opening page continues the elegance of the opening credits. But clicking towards the Main Menu instantly kills the hype. Whilst remaining stylish, the vanilla Assetto Corsa UI hides features within sub-menus. As a result, even setting up a practice session can be a bore.

But above all, the original AC launcher is slow. It seems the fancy graphics, seemingly infinite menu screens and stylish transitions prove too much for the software. Those that played the game in the early days will even remember attempting to install content mods to Assetto Corsa with the original launcher. Causing even more lag, simply booting up the game could prove too frustrating.

Playing Vanilla Assetto Corsa​

After managing to navigate the intricate menus, finding oneself on-track in Assetto Corsa does still retain a sense of normality. Graphically, there are a number of elements that the game will never lose. The way the game calculates light with its reflections and overall ambiance does appear similar regardless of the mods one uses. This obviously is not true of the colours. In fact, shader mods available to download totally overhaul how colours bounce off one another in AC.

The standard Assetto Corsa graphics come up to par with other modern titles.

The standard Assetto Corsa graphics come up to par with other modern titles. Image credit: Kunos Simulazioni

But that sense of home falls apart as soon as the car starts moving. One of the many additions 2024 Assetto Corsa has over the vanilla version is the Force Feedback Enhancements. Whilst a general sense of what the car does is not missing, stripping back the mods does lose much detail from the wheel. The most noticeable of which is the way in which FFB builds up with rotation, until the point of breaking traction. Helping to better feel understeer, this is missing in the vanilla version of AC.

Furthermore, moving through the pit lane, one will surely notice that performance takes a significant hit by removing the many mods now recommended for the game.

Assetto Corsa: Not a Racing Game?​

Through the years, Assetto Corsa has gained many features and enhancements from its vanilla state. Many of them specifically alter how the game races in a single player setting. From the day-night cycle to several AI adjustments, the game races far better in 2024.

Racing in the stock game is not worth the pain.

Racing in the stock game is not worth the pain. Image credit: Kunos Simulazioni

Having tried the game out without these tweaks, it is fair to say that AI racing is not something one would advise in standard AC. Not only does the game lack the exciting variation SOL, it also reverts back to the original AI. Perfectly following the AI line created for each circuit, rival cars will often brake mid-corner, cut you off, go wide for no reason and pit halfway through a two-lap sprint.

With that in mind, single player racing without the barrage of modern changes feels extremely clunky. Therefore, we would almost dub vanilla Assetto Corsa as a driving game rather than a racing sim. Getting out on-track, setting time trial laps, attempting to drift or tweaking setups is certainly much more fun. Those with memories of the sim before mods will already know this however.

An Impressive Community Project​

Of course, this drastic change in feel was always bound to be a main take away from playing vanilla Assetto Corsa in 2024. But the extent to which the game feels bare is nonetheless impressive.


Assetto Corsa is a game in which many sim racers have spent well over 1,000 hours. So one might have thought that remembering its previous state would not be so hard. Many of the features and implementations once thought of as standard Kunos work, are in fact third-party additions.

This goes to show just how radical of a change the modding community has been able to make to this once-empty early access release. One can only wonder how much further the game can go, especially with Assetto Corsa 2 rapidly incoming.

What do you make of vanilla Assetto Corsa in 2024? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Still like AC for hot lapping and all the different cars. AI is OK but nothing special. My PC crashed a few years ago so I am using the vanilla AC, no Content Manager,Pure, etc.
Probably the best reason I still run AC is Fat-Alfie's tracks, there are in one word superb.
I'll probably use AC forever just for those alone, the attention to detail and history of the tracks is second to none. He puts in the work and the results speak for themselves.
All the eye candy is great but I'm afraid they are wasted on me, then again I still run GPL and that sim for what it is speaks volumes.
Plus I just got AMS2 and a new Moza FFB wheel, so I've got a lot of catching up to do.
 
Fat Alfie's tracks are a high point of AC, and reason enough to keep the game installed.
Agree, they are better than almost all original tracks. I think that FatAlfie's tracks really get the best out of AC's engine. But sad that there are almost zero online servers that are hosting them, it's all tourist ring, Spa and Japanese highways.
 
Premium
While i agree with your 2 main points of critisism and i do not claim AC for having a great AI, i ask myself which almost all sims you mean has better AI?

For all the old simbin games i really can`t compare because don`t remember. The ISI games like rF1 or AMS where also not really known for a good AI. I have heard also nothing good from rF2.
iRacing - never played but it´s MP only isnt it? Live for Speed or old Microprose games i can´t also remember but they were surely not better.

Whats left ? AMS2 and Raceroom

Only in my Opinion - AMS2 AI gives you good immersion and i really like it, but one thing destroys all my enthusiasm - you have plenty of talents the AI is fitted with.
But non of them seems really has an impact on the race results. If you drive a championship season, almost every race the same guys (AI guys) will get the same results. The same one will win almost every race, some other will fight for the places and the weaker drivers will always fail to score points. Depending on your skill you`ll end probably nearly almost somewhere between the same places.
This missing randomnes of the AI is what annoys me, and here the point goes clearly to AC, which AI is sometimes very random in their results and sometimes behaviour on the track.

So i see only one game which has for sure a better AI than AC and that´s of course Raceroom. Very immersive, competetive, sometimes faulty, very agressive. The last point could also be a weak point. Sometimes there are to wild or agressive and kicks you unnecessary out.

EDIT Sorry completly forgotten ACC. But last time i played it (it´s a while ago) the AI always behaved like a train. Don´t n´know if it´s nowdays so.
Yes, I should have specified which sims I meant: Iracing (in my opinion the best AI), AMS 1 + 2, rf2 and Raceroom have better AI in my opinion. I've never played ACC long enough to judge as I'm not a big fan of GT3s but I seem to remember it being a bit better than AC.

As for the variance of the AI results in AMS2, it depends a lot on the custom AI file where you can set quite a lot of values. If it is well thought out there shouldn't really be that much predictability.
 
Premium
You should check out the new AI implementations of csp and the Rare app. The AI will go door to door with you in turn and not just concede the position! Thanks for the AI lines too. A big thing with the AI I found is to have AI lines consistent form track to track. I have used yours for series in the past.
Thanks for the tip, haven't heard of the Rare app yet. Will try it! :thumbsup:
 
As well as other way around. Has nothing to do with the studio or the game itself.

I've seen a few AC models in GT2, but nothing on the scale of AC's roster of nicked assets

I have noticed that a few mods in AC from games like DiRT rally came via GTR2 or RF1 first.
i.e. ripped and put into those games then someone converts them from those games...

But i think its fair and clear to say AC and rips is another level as i believe AC is responsible for where the sim world is moving also which has for sure taken market share from stuff like RF2 and AMS2, although in the case of RF2 if that was the only sim available they would still find a way to mess it up themselves...
 
I still play vanilla. I tried CM, etc., and I didn’t like it: overloaded ugly interface, acidic colors, etc., most mods are of low quality. Vanilla has quite nice graphics, at least with the “natural” filter, and a laconic interface. What this game lacks is a rating system and official servers, as well as night and the ability to choose any car, the ability to create your own livery - if I were the developers, I would release an add-on with all this.
 

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