Ten Years Later: Revisiting Vanilla Assetto Corsa

Revisiting vanilla Assetto Corsa 10 years later.jpg
Released in early access in November 2013, Assetto Corsa is now a decade old. Now in 2024, we decided to revisit Assetto Corsa in its vanilla form. Strip back the mods and peep inside. How does the game stack up?

Today, Assetto Corsa is consistently one of the most popular racing games on Steam. It sees a variety of passions blend in a massively moddable title. Fancy trying out a new track? You can do so in AC. Want to give Japanese Touge racing a go? This is the sim for you.

But this was not always the case. The game came out in early access form in November 2013, and reached version 1.0 at the end of 2014.That roughly puts Assetto Corsa at an impressive 10 years of age. In that time, the moddability of the title has allowed the community to entirely transform it from an empty shell to a featureful industry leader.


Thanks to nostalgia, curiosity and a bit of self-loathing, we thought it would be a fun idea to try the game out in its original state. So we stripped back the mods and set out to replicate 2014 vanilla Assetto Corsa. Here are our thoughts on the game ten years later.

Meagre Content and Features​

As an early access release, Assetto Corsa did not provide a long content list when it first launched. Over time, new updates brought new cars and tracks with the full release in December 2014 seeing a moderately healthy content list. In its base form, without DLC, Assetto Corsa comes with 67 cars ranging from historic models to current racers and road-going machines. On the tracks front, whilst Italy may be a focus, circuits from across Europe and beyond build the 17-strong list.

Between 2014 and 2017, 11 further DLC packs released for the game mixing new cars and tracks. It is fair to say that content is not lacking in Assetto Corsa without third party additions. But choice soon narrows down when considering the amount of content one might actually use consistently. Sure, the road-going Maserati Alfieri concept car is cool. But who wants to drive it?

GT3 at Spa was a common combination online.

GT3 at Spa was a common combination online. Image credit: Kunos Simulazioni

Looking back at the online racing scene from 2014 in Assetto Corsa, the memories of GT3 at Spa memes no longer seem unreasonable. In fact, that was one of the few interesting combinations available before great mods released.

Over the years, it is not just circuits and cars that mods have brought to Assetto Corsa. In fact, major patches, total weather overhauls, AI refinements and graphical tweaks are all available to download for the game. The features list from AC‘s launch has nothing on its current form. In fact, they are now two totally different games. Gone are the day-night cycle, the many game-changing apps and weather system.

Most important to this article, however, is the lack of a detailed Photo Mode. Today, sim racing photographers can play with shutter speeds, aperture, polarisation and even light placement. Back in the day however, intricate sliders to manage depth of field made things difficult to get the perfect shot.

The McLaren MP4-12C spitting flames in vanilla Assetto Corsa. This would have been an easy shot with modern AC tools, but not the original photo mode.

The McLaren MP4-12C spitting flames in vanilla Assetto Corsa. This would have been an easy shot with modern AC tools, but not the original photo mode. Image credit: Kunos Simulazioni

Speaking of features being amiss in the original version of the game, one must briefly mention its launcher. Forget widely-agreed best launcher today, Assetto Corsa originally launched with a mix of style, that ultimately felt clunky.

Vanilla Assetto Corsa UI: Pretty, Nonfunctional​

Upon opening up the standard game for the first time, one is greeted with the nostalgic intro video. In true Italian form, cinematic shots of cars on-track accompany the orchestral theme, worthy of any blockbuster.

Original launcher for Assetto Corsa.

Original launcher for Assetto Corsa. Image credit: Kunos Simulazioni

Anticipation for the game grows as the original launcher provides its first glimpses of the UI. A sleek, gorgeous opening page continues the elegance of the opening credits. But clicking towards the Main Menu instantly kills the hype. Whilst remaining stylish, the vanilla Assetto Corsa UI hides features within sub-menus. As a result, even setting up a practice session can be a bore.

But above all, the original AC launcher is slow. It seems the fancy graphics, seemingly infinite menu screens and stylish transitions prove too much for the software. Those that played the game in the early days will even remember attempting to install content mods to Assetto Corsa with the original launcher. Causing even more lag, simply booting up the game could prove too frustrating.

Playing Vanilla Assetto Corsa​

After managing to navigate the intricate menus, finding oneself on-track in Assetto Corsa does still retain a sense of normality. Graphically, there are a number of elements that the game will never lose. The way the game calculates light with its reflections and overall ambiance does appear similar regardless of the mods one uses. This obviously is not true of the colours. In fact, shader mods available to download totally overhaul how colours bounce off one another in AC.

The standard Assetto Corsa graphics come up to par with other modern titles.

The standard Assetto Corsa graphics come up to par with other modern titles. Image credit: Kunos Simulazioni

But that sense of home falls apart as soon as the car starts moving. One of the many additions 2024 Assetto Corsa has over the vanilla version is the Force Feedback Enhancements. Whilst a general sense of what the car does is not missing, stripping back the mods does lose much detail from the wheel. The most noticeable of which is the way in which FFB builds up with rotation, until the point of breaking traction. Helping to better feel understeer, this is missing in the vanilla version of AC.

Furthermore, moving through the pit lane, one will surely notice that performance takes a significant hit by removing the many mods now recommended for the game.

Assetto Corsa: Not a Racing Game?​

Through the years, Assetto Corsa has gained many features and enhancements from its vanilla state. Many of them specifically alter how the game races in a single player setting. From the day-night cycle to several AI adjustments, the game races far better in 2024.

Racing in the stock game is not worth the pain.

Racing in the stock game is not worth the pain. Image credit: Kunos Simulazioni

Having tried the game out without these tweaks, it is fair to say that AI racing is not something one would advise in standard AC. Not only does the game lack the exciting variation SOL, it also reverts back to the original AI. Perfectly following the AI line created for each circuit, rival cars will often brake mid-corner, cut you off, go wide for no reason and pit halfway through a two-lap sprint.

With that in mind, single player racing without the barrage of modern changes feels extremely clunky. Therefore, we would almost dub vanilla Assetto Corsa as a driving game rather than a racing sim. Getting out on-track, setting time trial laps, attempting to drift or tweaking setups is certainly much more fun. Those with memories of the sim before mods will already know this however.

An Impressive Community Project​

Of course, this drastic change in feel was always bound to be a main take away from playing vanilla Assetto Corsa in 2024. But the extent to which the game feels bare is nonetheless impressive.


Assetto Corsa is a game in which many sim racers have spent well over 1,000 hours. So one might have thought that remembering its previous state would not be so hard. Many of the features and implementations once thought of as standard Kunos work, are in fact third-party additions.

This goes to show just how radical of a change the modding community has been able to make to this once-empty early access release. One can only wonder how much further the game can go, especially with Assetto Corsa 2 rapidly incoming.

What do you make of vanilla Assetto Corsa in 2024? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
Ok everything further said here is clearly off-topic, because the threadt wasn`t about comparing sims with each other.

But reading some of the latest posts makes me wonder and i can`t hold a comment.

People saying AC´s AI is bad must just be not able to set it up correctly. Or they are not respecting the AI´s racing lines (like they would do i reallife or esports) or are just to slow, so the AI just have to ram them.
Beeing that said, it´s clear - the AI is not perfect, but can be pretty good.

Saying AC looks dated (with CSP, pure or sol) is another thing of maybe unablility to set up things right ??
I mean come on. AMS2 looks good or sometimes very good, no question. But it always looks like a game, all the time.

AC with good car and track mods and good CSP setup looks brilliant, In some scenes nearly real-life. No game can match this near real-life look.
But there are always some objects like spectators, trees or other old assets which remember us how old the game really is. While driving this is a small price to pay visual wise.

UI? If ACs UI is that bad, how about rfactors or AMS2 ?
For me AC has very decent UI

Last but not least the physics and FFB. I have ended to compare which sim maybe is best or worst. Because they all can be decent or even very good and that is today mostly car depending, no more game depending. Same with the bad examples every sim has.

Rigth now i am playing only 3 sims AC, AMS2 and RRE

Take some of the VRC cars in AC, the 2020 brazilian stock car´s in AMS2 or the WTCR in RRE. They all feels brilliant.
 
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Premium
Can anybody tell me if those FFB updates in the Content Manager really do some magic ?
Is it somewhat comparable to rFactor2 in terms of catching slides and feeling the tires?
For me the gyro fix really made it feel much better. I used to feel rf2 felt better than AC. But I could never get over the way the AI in RF2 would gas/brake in corners, broke the emersion to much for me. So I'd go back to AC. After the gyro fix, for me, it gave me the feeling of something missing in RF2. I do like to drive more vintage cars, so weight transfer is more of a balance act compared to modern down force cars. There is also a fix for the way tires ray cast the contact point, that is more minimal in my opinion. YMMV
 
Interesting article @Angus Martin, after reading a few post, I think we need to consider a few points.
  1. In 2014, what were the other options to the vanilla AC? no PCars, no RF2. So in comparison, AC was just a step above anything else.
  2. Yes, Kunos could (should?) have developed AC further, as have been proven by the modding community, but AC has been offered as a modding friendly platform, since day one, and once the mod community started a tsunami of content, Kunos needed to tread carefully has not to modify AC too much in order for all the mods to stay compatible. I believe that they have shown what they can do with ACC, which in my book is way above anything else offered today, still after 5 years (2018), also above full patch AC in any way, except for content.
  3. So how competitive would AC be today, if still in his original state? I think it would do OK, on par as player base with the like of AMS2, PCars2, RRE, RF2.
As stated by few, my main gripe with AC this days, is not what it offers, it is by far my favorite. I just wish it would be less labor intensive to get it to where I want it to be, keeping in mind, that what I am enjoying in AC is just not available anywhere else. Some bits and part of it, but not the full monty, either they are missing some of the grid, some of the tracks, or some of the features, or it is just not there at all, period.
So, when not fully committed, some alternatives are nice to have.
AC "unleashed" as I like to refer it to, is not for the fainted heart.:D
 
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Premium
People saying AC´s AI is bad must just be not able to set it up correctly. Or they are not respecting the AI´s racing lines (like they would do i reallife or esports) or are just to slow, so the AI just have to ram them.
Beeing that said, it´s clear - the AI is not perfect, but can be pretty good.
I can agree here! I have had many great races with the AI in AC. You do have to learn how to race with the AI and set it up the best for you. But I find that to be true in most titles. Also the new AI features from CSP make them much more racey ( if that is a word). The RARE app is really good addition but it is bugged in race weekend as the creator is waiting for a more bug free CSP release.
 
Premium
People saying AC´s AI is bad must just be not able to set it up correctly. Or they are not respecting the AI´s racing lines (like they would do i reallife or esports) or are just to slow, so the AI just have to ram them.
Beeing that said, it´s clear - the AI is not perfect, but can be pretty good.
I used to race often against the AI and also made a lot of new AI lines (which can be downloaded here) but tbh they are not very good to race against. My main criticism is their reluctance to overtake when you slow down a bit and that they don't drive a defensive line when being overtaken. You can have fun but almost all other sims offer better AI in my opinion. If Assetto Corsa had similarly good AI then I would still be playing it a lot more.
 
Premium
I used to race often against the AI and also made a lot of new AI lines (which can be downloaded here) but tbh they are not very good to race against. My main criticism is their reluctance to overtake when you slow down a bit and that they don't drive a defensive line when being overtaken. You can have fun but almost all other sims offer better AI in my opinion. If Assetto Corsa had similarly good AI then I would still be playing it a lot more.
You should check out the new AI implementations of csp and the Rare app. The AI will go door to door with you in turn and not just concede the position! Thanks for the AI lines too. A big thing with the AI I found is to have AI lines consistent form track to track. I have used yours for series in the past.
 
AC is still my go-to for just ripping around fun tracks or cool drives in pretty much any road car you could lust for. BoP doesn't come into play, how realistic it is rarely matters much, as long as it feels somewhat believable I still find it to be a great relax-and-drive experience.

Racing has always been a frustrating experience though. Even with the latest and greatest in CSP enhancements, it's rare to find that combination of track (with corresponding AI line(s)) and cars that provides a consistent and believable experience. The AI braking is at times ludicrous, whether that's coming to a near standstill on corner entry or deciding to check that the brakes still work mid-corner. Will still always have a soft spot for AC and a space on the SSD for it and the ginormous library of modded cars and tracks. For as "simple" as the FFB, tires, etc. may be, the fact it still feels pretty good in 2024 is a testament to the foundation it is built on and the ingenuity of the modding community that has built upon it.

Excited to see what direction Kunos heads with AC2, how they apply everything they've learned along the way and how detailed they decided to get with tire modeling and vehicle dynamics in the custom engine it sounds like they've built for it.
 
I'm just curious, what is the largest free roam map for Assetto, and how big is it?
It's probably between LA canyons and the Shutoko Revival. I'm sure there are others but those are the best quality ones I've found.
 
Premium
I used to race often against the AI and also made a lot of new AI lines (which can be downloaded here) but tbh they are not very good to race against. My main criticism is their reluctance to overtake when you slow down a bit and that they don't drive a defensive line when being overtaken. You can have fun but almost all other sims offer better AI in my opinion. If Assetto Corsa had similarly good AI then I would still be playing it a lot more.
While i agree with your 2 main points of critisism and i do not claim AC for having a great AI, i ask myself which almost all sims you mean has better AI?

For all the old simbin games i really can`t compare because don`t remember. The ISI games like rF1 or AMS where also not really known for a good AI. I have heard also nothing good from rF2.
iRacing - never played but it´s MP only isnt it? Live for Speed or old Microprose games i can´t also remember but they were surely not better.

Whats left ? AMS2 and Raceroom

Only in my Opinion - AMS2 AI gives you good immersion and i really like it, but one thing destroys all my enthusiasm - you have plenty of talents the AI is fitted with.
But non of them seems really has an impact on the race results. If you drive a championship season, almost every race the same guys (AI guys) will get the same results. The same one will win almost every race, some other will fight for the places and the weaker drivers will always fail to score points. Depending on your skill you`ll end probably nearly almost somewhere between the same places.
This missing randomnes of the AI is what annoys me, and here the point goes clearly to AC, which AI is sometimes very random in their results and sometimes behaviour on the track.

So i see only one game which has for sure a better AI than AC and that´s of course Raceroom. Very immersive, competetive, sometimes faulty, very agressive. The last point could also be a weak point. Sometimes there are to wild or agressive and kicks you unnecessary out.

EDIT Sorry completly forgotten ACC. But last time i played it (it´s a while ago) the AI always behaved like a train. Don´t n´know if it´s nowdays so.
 
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While i agree with your 2 main points of critisism and i do not claim AC for having a great AI, i ask myself which almost all sims you mean has better AI?

For all the old simbin games i really can`t compare because don`t remember. The ISI games like rF1 or AMS where also not really known for a good AI. I have heard also nothing good from rF2.
iRacing - never played but it´s MP only isnt it? Live for Speed or old Microprose games i can´t also remember but they were surely not better.

Whats left ? AMS2 and Raceroom

Only in my Opinion - AMS2 AI gives you good immersion and i really like it, but one thing destroys all my enthusiasm - you have plenty of talents the AI is fitted with.
But non of them seems really has an impact on the race results. If you drive a championship season, almost every race the same guys (AI guys) will get the same results. The same one will win almost every race, some other will fight for the places and the weaker drivers will always fail to score points. Depending on your skill you`ll end probably nearly almost somewhere between the same places.
This missing randomnes of the AI is what annoys me, and here the point goes clearly to AC, which AI is sometimes very random in their results and sometimes behaviour on the track.

So i see only one game which has for sure a better AI than AC and that´s of course Raceroom. Very immersive, competetive, sometimes faulty, very agressive. The last point could also be a weak point. Sometimes there are to wild or agressive and kicks you unnecessary out.

EDIT Sorry completly forgotten ACC. But last time i played it (it´s a while ago) the AI always behaved like a train. Don´t n´know if it´s nowdays so.
Personal opinion, rF2 AI has given me some of the most convincing AI racing I've encountered. Not even comparable to AC from my own experience. Typically best with official cars and official tracks, modded content on any sim is usually hit or miss in that regard. AMS2 AI has come a long way in the last year and only seems to be heading for more positive revisions. Not looking to dump on AC, I love the sim, but the AI is awful most of the time, especially when it comes to strategy, passing, etc.
 
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I bought Assetto very early on, at the time the great Race07 online community here at RD had started to fragment and it wasn't clear whether AC, RF2 or Game Stock Car, as it was at the time, would be the successor.
In the end it was irrelevant to me as a job change made it very difficult to race in the online clubs however I found early AC so under whelming that it really put me off and I eventually uninstalled it.
Despite all mods that have broadened and improved the game vastly I never could get into it and it was never reinstalled. There is undoubtedly some great content and some decent original stuff but so much of it is just cars ripped from others games, some not that well converted included various cars and skins I've made, modded or contributed to for GTR2 and have been uploaded, sold or put behind a Patreon pay wall without any credits or recognition.
 
D
Both AC and ACC AI benefit from having aggression at 100%, this way they are more eager to get out of the racing line to avoid buttramming slower car in front. Steafano posted that hint a while back here. Works like a charm.
 
I'll never fully understand how a game that became so mammoth (in its niche anyway) can still get away with having Turn 10 models, GT models, iRacing models, ACC models , rf2 models, and PCars models not to mention the ACC tracks etc, and never been anywhere close to getting the whole thing finished in a legal flurry.

I'm glad it hasn't as i'm 4000 hrs in this game and modded the life out of it myself adding cars and tracks.

I'm guessing developers weigh up the 'community' outrage and neg publicity of flexing their legal weight.

CSP and Pure make vast money without ever obtaining a license to use the base game.

AC over 10 years has seen off so many titles and perversely robbed game assets from all of them...
Nuts, we'll never ever see the like again that's for sure, these days are done.
I'll enjoy AC as long as i can, as AC2 will be nowhere near as open as AC for modding game developers assets.
 
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As a hotlaper more than a racer, I see no problem in Assetto Corsa.

All I want from AC2 is that Kunos dont (cant say the word here) as many others did with their sequels.
 
Personal opinion, rF2 AI has given me some of the most convincing AI racing I've encountered. Not even comparable to AC from my own experience. Typically best with official cars and official tracks, modded content on any sim is usually hit or miss in that regard. AMS2 AI has come a long way in the last year and only seems to be heading for more positive revisions. Not looking to dump on AC, I love the sim, but the AI is awful most of the time, especially when it comes to strategy, passing, etc.
I agree with this completly! The best ai races I had are on rFactor 2. Raceroom comes second not becouse is not good but becouse variety in weather is not present. rFactor 2 with ai from Raceroom will be even better but those are just wet dreams :p
 
One thing people have missed in the comments. Vanilla AC helped Kunos make hella money. It is still a top seller today. It made then enough money for them to develop ACC and the in progress AC2. That title will surely sell like bonkers. modding may extended its life cycle, but Kunos still made bank. I suspect they will still be dominant in 2034.
 

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