Where are all the Hypercars?

Vanwall Vandervell 680 in rFactor 2.png
Sports car racing is a discipline of golden ages: The Group 4 era of the Porsche 917 and Ferrari 512, Group C madness in the 1980s, and, more recently, the LMP1 rocketships of big manufacturers battling out on track. The Hypercar era in IMSA and WEC has reignited interest in these big-scale endurance races, as numerous manufacturers have already entered or announced their plans - but the class is still suspiciously underrepresented in sim racing.

Image Credit: Studio 397

Since its debut in 2021, the Hypercar class is running as LMH in WEC and GTP in IMSA, alongside the LMDh class. The difference: Hypercar manufacturers have to build their prototypes and their hybrid systems from scratch, wheres in LMDh, they have to choose from one of four chassis and use a spec hybrid system.

Legendary Manufacturers Return​

This allows for a wide variety of vehicles, and manufacturer interest has proven high, leading to another golden age of sports car racing that has even brought Ferrari back to top-class sports car racing - the iconic Italian marque had been absent since the 1970s. Alongside them, Toyota, Vanwall Vandervell, Peugeot and Glickenhaus have already taken to the track in the LMH class, while Cadillac, Porsche, BMW, Acura have chosen the LMDh route. Lamborghini, Alpine and Isotta Faschini are due to enter with their own LMDh and LMH cars in the future.

That makes for a dozen examples of the fastest prototypes in sports car racing, all with their own, unique take on their designs. Of course, sim racers cannot wait to get their hands on the virtual wheels of one of these missiles on wheels - but there are not many choices in the virtual garages outside of mods yet.

iRacing took the first step when they announced the addition of the BMW M Hybrid V8 LMDh car in late 2022 - even before the actual car had made its debut in competition, which happened at the 24 Hours of Daytona in January 2023. It is rumored that Porsche's 963 entry could be the next current prototype to find its way into the service.

BMW-M-Hybrid-V8-7.jpg

Image Credit: iRacing

Shortly after iRacing had announced their plans for the BMW LMDh, rFactor 2 followed suit with their rendition of the Vanwall Vandervell 680. At the time, it was not yet clear if the car would be allowed to race in WEC due to a dispute over homologation, which was resolved in time for the 2023 season, allowing the car onto the grid.

Just Two Out of 12​

Unfortunately, this rather short list exhausts all the LMH/LMDh choices in sim racing when it comes to official content as of May 2023. Of course, developing virtual versions of these cars takes time, and it is possible that Motorsport Games' license for an official WEC game might hold back other developers in this regard, much like their IndyCar license did with iRacing and Automobilista 2.

However, to fully capitalize on the growing popularity of both WEC and IMSA due to renewed manufacturer interest, as many of these cars as possible should find their way into more sims, making them more accessible and creating even more excitement for the real series. The LMP1 vehicles in iRacing are a great example for this - even though the the class was slimmed down considerably after 2016 due to Porsche and Audi dropping out of WEC, the cars were still immensely popular on the service in the following years.

Despite all the different philosophies in car design, a Balance of Performance keeps them all somewhat competitive. This might make the LMH/LMDh vehicles great for esports purposes as well - after all, the amount of choice racers get in GT3 is one of the strengths of that class, and it is seemingly everywhere in sim racing. Should the majority of prototypes eventually find their ways into more titles, this might for an exciting alternative.

Your Thoughts​

What is your favorite current prototype? Which sim would you love to race it in? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

What a nuts article - the Toyota is in Gran Turismo 7 and the Glickenhaus is an officially licenced mod for Assetto Corsa.

But sure, blame MSG for your lack of knowledge. It's hip and trendy to do that.
 
Premium
How would you develop a sim racing car of which not even their manufacturers have much data?

Maybe by not caring about realism
 
It's kinda difficult to race the Toyota in GT7 with the Glickenhaus in AC with the other car in iRacing with the ...
Still a pretty misleading article. And reading the comments it's once again very obvious that most people don't have any idea what they are talking about. Because we all know it's Motorsport Games ... where is my tinfoil hat when I need it? :roflmao:

Funnily enough it doesn't come into anyones mind that we are talking about the top league of sportscar racing with cars that have only raced for a couple of months now while still being very early in their development cycle with manufacturers being propably a bit more secretive and not willed to share that much data right now. I am pretty sure that we will see alot more of those cars in the coming months in iRacing, rF2 or even AMS2 but I wouldn't be surpised if cars like official GR010 or 499P take quite a bit longer.

Anyway, I would simply relax and wait to see how things pan out instead of going on a "it's all MG fault"-rampage right now. We all know that they haven taken down all IR18s from all different kinds of sources by know and that everyone offering those went into jail. :rolleyes:
 
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Who cares.

A) Hypercars is a B.S name. These cars are just "prototypes". I thought "hypercars" meant actual "hyoercars" so like, for eg., racing versions of the Ferrari SP3, La Ferrari, FXX K, Aston Martin Valkyrie, McLaren P1, Senna, Porsche 918, Pagani, Lambo, Koenigsegg, Mercedes AMG One, etc. Instead it's just typical "prototypes" with technical rule changes.

B) There's not much variability, interest, or excitement in the engines, engine configs, nor engine sounds. Imagine all the different types of engines and incredible, exciting, hair-raising sounds of racing versions of the cars I listed above? Incredible! Instead we just have more typical, muffled, relatively stale & boring engines and sounds.

C) Perhaps worst of all, the series is full of pathetic driver aids like TC and ABS (and probably all sorts of other aids in their systems). The real reaeon for this abomination of racing is due to the series - along with other series - trying to be so accommodating to "gentlemen", "amateur", and "pro-am" drivers.

From a "hardcore" racing enthusiast POV, the entire series, like so many other GT / sportscar series nowadays, is an absolute travesty and designed to cater to ameteur skilled drivers (the sharp end of the grid still has fantastic drivers and the good drivers will still be faster than the not-as-good drivers but that's way besides the point).
 
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I might be splitting hairs here, but the term prototype, does that not infer uniqueness and an evolving spec? I personally wouldn’t call the LMDh class a prototype when it has so many spec parts and a fixed spec controlled by BOP.
 
Premium
I might be splitting hairs here, but the term prototype, does that not infer uniqueness and an evolving spec? I personally wouldn’t call the LMDh class a prototype when it has so many spec parts and a fixed spec controlled by BOP.
Direct from the FIA WEC website:

"The new-for-2021 Hypercar class is the top-tier category in the FIA World Endurance Championship which is open to both specialised prototypes [my emphasis] and cars based around road-going vehicles.

This news class will feature two types of car:
- LMD (Le Mans Hypercar, from 2021)
- LMDh (Le Mans Daytona h, from 2022)

The ultimate aim is for these two types of car to compete against east other in the FIA WEC and in the IMSA WeatherTech SportsCar Championship and, therefore, to race in both the 24 Hours of Le Mans and the Rolex 24 at Daytona."


I agree with @Spinelli ... the "Hypercar" label is really dumb and meaningless in a racing context. It's like calling oneself, "Wile E. Coyote, SUPER-Genius!"

Also, using the term "hypercar" to describe ultra-high performance sports cars predates the WEC's rather unoriginal appropriation of the word by at least several years:


... although some would argue that either the McLaren F1 (1993) or Bugatti Veyron (2005) heralded the Dawn of the Hypercar.
 
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Premium
Mods and 1 off car adds to games like AMS2, iRacing, and AC are nice however an officially licensed set of cars for IMSA or WEC would the bee's knees.
 
Who cares.

A) Hypercars is a B.S name. These cars are just "prototypes". I thought "hypercars" meant actual "hyoercars" so like, for eg., racing versions of the Ferrari SP3, La Ferrari, FXX K, Aston Martin Valkyrie, McLaren P1, Senna, Porsche 918, Pagani, Lambo, Koenigsegg, Mercedes AMG One, etc. Instead it's just typical "prototypes" with technical rule changes.

B) There's not much variability, interest, or excitement in the engines, engine configs, nor engine sounds. Imagine all the different types of engines and incredible, exciting, hair-raising sounds of racing versions of the cars I listed above? Incredible! Instead we just have more typical, muffled, relatively stale & boring engines and sounds.

C) Perhaps worst of all, the series is full of pathetic driver aids like TC and ABS (and probably all sorts of other aids in their systems). The real reaeon for this abomination of racing is due to the series - along with other series - trying to be so accommodating to "gentlemen", "amateur", and "pro-am" drivers.

From a "hardcore" racing enthusiast POV, the entire series, like so many other GT / sportscar series nowadays, is an absolute travesty and designed to cater to ameteur skilled drivers (the sharp end of the grid still has fantastic drivers and the good drivers will still be faster than the not-as-good drivers but that's way besides the point).
What are you talking about? Have you seen the engines? They are different for each car, including a big aspirated V8 for the caddy, like the gods intended!

ABS and TC have been in top flight endurance cars since the 90s even. Did you only started watching this yesterday? Go back doing your rants about tires...
 
Direct from the FIA WEC website:

"The new-for-2021 Hypercar class is the top-tier category in the FIA World Endurance Championship which is open to both specialised prototypes [my emphasis] and cars based around road-going vehicles.

This news class will feature two types of car:
- LMD (Le Mans Hypercar, from 2021)
- LMDh (Le Mans Daytona h, from 2022)

The ultimate aim is for these two types of car to compete against east other in the FIA WEC and in the IMSA WeatherTech SportsCar Championship and, therefore, to race in both the 24 Hours of Le Mans and the Rolex 24 at Daytona."


I agree with @Spinelli ... the "Hypercar" label is really dumb and meaningless in a racing context. It's like calling oneself, "Wile E. Coyote, SUPER-Genius!"

Also, using the term "hypercar" to describe ultra-high performance sports cars predates the WEC's rather unoriginal appropriation of the word by at least several years:


... although some would argue that either the McLaren F1 (1993) or Bugatti Veyron (2005) heralded the Dawn of the Hypercar.
Well as far as i can tell, those V8 sedans in australia also have nothing to do with "supercars" as in the road variant, yet nobody is complaining...

That said, the original ACO idea was for these cars to indeed have road going homologation versions, but the manufacturers didn't want to play ball, so that concept was dropped (and the toyota road going one burned to the ground in a test).
 
Another gloom thread, another chance to bash rF2, it's all MSG's fault. :roflmao:

Not like anyone else could not have licensed them sooner ? Well ? Come on lets here your pathetic excuses ? Yeah as I thought silence.

I honestly can't think of another pastime / hobby so down on itself.
 
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Another gloom thread, another chance to bash rF2, it's all MSG's fault. :roflmao:

Not like anyone else could not have licensed them sooner ? Well ? Come on lets here your pathetic excuses ? Yeah as I thought silence.

I honestly can't think of another pastime / hobby so down on itself.
Don’t think your are following what’s going in the past couple of years…. No one is blaming S397 and rF2. The issue is Motorsports Games acquiring major licenses for long periods of time and not actually using them.
 
I like the LMD/h class, much more than F1. They have to navigate through LMP2/3 and GTE/D, depending on the series and course. So many F1/open wheeled sims out there that F1 is boring (to me, even watching F1 on the tube), though admittedly, edge of your seat trying to push the car hard in a sim.
 
Kudos for a interesting topic article RD, @Yorkie065 seemed to have some good answers.

Isnt Toyota a company that is hard to deal with for licensing for sims? I would like that Peugeot, that will be interesting to model with spoiler=0.

Rf2 is working on the energy management stuff AFAIK. So hopefully we can see something soon, but if iracing has the Porsche 963, only the Cadillac is left and the Peugeot. Sadly in LFM rf2 noone races the LMH Vanwall.

For now, ill settle for the lego Peugeot 9x8 that has just been released. I think for that collaboration Peugeot was probably not worried about sharing data.
 
Premium
What a surprise another MSG/rF2 bashing article...
 
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I love the idea behind LMH and LMDh but I just wish the performance delta between them and the LMP2 cars were a bit bigger and that these cars were a bit lighter a bit more aero and a bit more power.
 
Funnily enough it doesn't come into anyones mind that we are talking about the top league of sportscar racing with cars that have only raced for a couple of months now while still being very early in their development cycle with manufacturers being propably a bit more secretive and not willed to share that much data right now.
Are we still believing to the marketing stunt that manufacturers are sharing significant data with videogames developer? If you wait for that you will wait forever.
The truth is all they share is only what is already publicly known. They may help a bit with some clarifications on the generally known data and give very very ballpark figures, often normalized to the unit so that you cannot see the absolute values, but forget about a manufacturer telling Kunos or S397 exactly where the COG of their cars is, the engineering values of their tires or their suspensions settings or the exact values of aero downforce (bearing in mind that the difference between the first and the last car in F1 is probably less than 5%, so yes small differences make for a big perceivable handling difference and giving a +/-10% value is like giving nothing).


C) Perhaps worst of all, the series is full of pathetic driver aids like TC and ABS (and probably all sorts of other aids in their systems). The real reaeon for this abomination of racing is due to the series - along with other series - trying to be so accommodating to "gentlemen", "amateur", and "pro-am" drivers.
FYI, HCs only have TC which is pretty much ubiquitous in tin top modern racing apart from GTE class which is going to be killed at the end of this year
 
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