Where are all the Hypercars?

Vanwall Vandervell 680 in rFactor 2.png
Sports car racing is a discipline of golden ages: The Group 4 era of the Porsche 917 and Ferrari 512, Group C madness in the 1980s, and, more recently, the LMP1 rocketships of big manufacturers battling out on track. The Hypercar era in IMSA and WEC has reignited interest in these big-scale endurance races, as numerous manufacturers have already entered or announced their plans - but the class is still suspiciously underrepresented in sim racing.

Image Credit: Studio 397

Since its debut in 2021, the Hypercar class is running as LMH in WEC and GTP in IMSA, alongside the LMDh class. The difference: Hypercar manufacturers have to build their prototypes and their hybrid systems from scratch, wheres in LMDh, they have to choose from one of four chassis and use a spec hybrid system.

Legendary Manufacturers Return​

This allows for a wide variety of vehicles, and manufacturer interest has proven high, leading to another golden age of sports car racing that has even brought Ferrari back to top-class sports car racing - the iconic Italian marque had been absent since the 1970s. Alongside them, Toyota, Vanwall Vandervell, Peugeot and Glickenhaus have already taken to the track in the LMH class, while Cadillac, Porsche, BMW, Acura have chosen the LMDh route. Lamborghini, Alpine and Isotta Faschini are due to enter with their own LMDh and LMH cars in the future.

That makes for a dozen examples of the fastest prototypes in sports car racing, all with their own, unique take on their designs. Of course, sim racers cannot wait to get their hands on the virtual wheels of one of these missiles on wheels - but there are not many choices in the virtual garages outside of mods yet.

iRacing took the first step when they announced the addition of the BMW M Hybrid V8 LMDh car in late 2022 - even before the actual car had made its debut in competition, which happened at the 24 Hours of Daytona in January 2023. It is rumored that Porsche's 963 entry could be the next current prototype to find its way into the service.

BMW-M-Hybrid-V8-7.jpg

Image Credit: iRacing

Shortly after iRacing had announced their plans for the BMW LMDh, rFactor 2 followed suit with their rendition of the Vanwall Vandervell 680. At the time, it was not yet clear if the car would be allowed to race in WEC due to a dispute over homologation, which was resolved in time for the 2023 season, allowing the car onto the grid.

Just Two Out of 12​

Unfortunately, this rather short list exhausts all the LMH/LMDh choices in sim racing when it comes to official content as of May 2023. Of course, developing virtual versions of these cars takes time, and it is possible that Motorsport Games' license for an official WEC game might hold back other developers in this regard, much like their IndyCar license did with iRacing and Automobilista 2.

However, to fully capitalize on the growing popularity of both WEC and IMSA due to renewed manufacturer interest, as many of these cars as possible should find their way into more sims, making them more accessible and creating even more excitement for the real series. The LMP1 vehicles in iRacing are a great example for this - even though the the class was slimmed down considerably after 2016 due to Porsche and Audi dropping out of WEC, the cars were still immensely popular on the service in the following years.

Despite all the different philosophies in car design, a Balance of Performance keeps them all somewhat competitive. This might make the LMH/LMDh vehicles great for esports purposes as well - after all, the amount of choice racers get in GT3 is one of the strengths of that class, and it is seemingly everywhere in sim racing. Should the majority of prototypes eventually find their ways into more titles, this might for an exciting alternative.

Your Thoughts​

What is your favorite current prototype? Which sim would you love to race it in? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

What are you talking about? Have you seen the engines? They are different for each car, including a big aspirated V8 for the caddy, like the gods intended!
What am I talking about? Let's see:
Ferrari = V6 TT (lame)
Toyota = V6 TT (lame)
Peugeot = V6 TT (lame)
Glickenhause = V8 TT (slightly less lame)
Porsche = V8 TT (slightly less lame)
Cadillac = V8 N/A (great!)

6 cars there, all with vacuum cleaner, muffled, quiet (relatively speaking) TT engines except the Cadillac. Wow, what incredible variety. Even the Cadillac doesn't sound nearly as good as you'd think a big, racing V8 N/A would sound. I have a feeling the WEC forces teams to run some sort of silencers or mufflers or something because even the N/A Cadillac sounds pretty muffled for a N/A racing car - something is definitely up - although it's definitely way better than the others listed.

ABS and TC have been in top flight endurance cars since the 90s even.
Many sports car series of the 90s didn't have TC and ABS. Pretty sure most versions / racing series Ferrari 333SPs, McLaren F1 GTRs, 550 Maranello GTSs, BMW V12 prototypes, Panoz GT1s, etc. etc. didn't have TC nor ABS nor other aids systems. Some series / seasons allowed aids but aids weren't constantly so prominently dominating sports car / GT series rules like the past 5 or 10 years.

Did you only started watching this yesterday?
Been watching racing since the 90s, not new to any of this.

TC and ABS is to make the series more friendly for "gentleman", "amateur", and "pro-am" drivers as those drivers/customers/owners/teams is where most of the perceived success of modern-day GT / sportscar racing comes from.

Horsepower numbers haven't increased in sports car / GT racing in, what? 20, 30, 40, years? Yet, both, total grip (aero & mechanical) and vehicle behavior / ease-of-handling (regardless of amount of grip) have both increased/improved. That's the worst formula: keep power the same (or lowered) + improve handling behavior (due to improved & more sophisticated designs & technology) + increase total grip (aero & mechanical). Isn't that already butchering the difficulty and "hardcoreness" of the cars enough? No! On top of that, they still have to add TC & ABS. It's absolutely ridiculous.
 
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So what’s the winning formula? Keep cars frozen in time? Bring back unreliable - inefficient massive engines? Hold back on technology, maybe even ensure all cars run a basic shell without any downforce so it’s unstable and “unpredictable” just for the spectator enjoyment?

Not sure why you think a car being “hardcore” adds to a successful racing formula. Just sounds like a rant to be honest… evolution has been a thing since we were caveman. Technology advancements is also part of the competition.
 
Everyone blaming MSG when it takes two to tango. The car manufacturers and more specifically the suits that decide what is and isn't licensed are just as much to blame. We got out of touch suits that have no understanding of this medium and how profitable it could be if they actually licensed out their cars.
 
Don’t think your are following what’s going in the past couple of years…. No one is blaming S397 and rF2. The issue is Motorsports Games acquiring major licenses for long periods of time and not actually using them.
That's nonesense and you know it. There are propably between 15 or 20 pieces of content for rF2 that have been released that wouldn't have been possible with MSG holding the lisence. At that point it's a far stretch to claim that they did nothing with it when the whole last year was deidacted to that content. Maybe not in your favorite sim, but that's something that happens to all of us.

Yesterday I watched another video by Empty Box where he talked about the matter of exclusive lisencing and how competition would be best for the quality of new games. The problem is that there hasn't been any form of interest to be competetive on the sim or racing games sector for those series that MSG holds the rights for for the last 20 years. What makes you think that the situation has changed so drasticaly? BTCC is in rF2 now, so who cars. Tourcing car sims have been less popular as can be seen with the real world series like DTM or WTCR failing and that content being very underrepresented in modern sims.
 
What am I talking about? Let's see:
Ferrari = V6 TT (lame)
Toyota = V6 TT (lame)
Peugeot = V6 TT (lame)
Glickenhause = V8 TT (slightly less lame)
Porsche = V8 TT (slightly less lame)
Cadillac = V8 N/A (great!)

6 cars there, all with vacuum cleaner, muffled, quiet (relatively speaking) TT engines except the Cadillac. Wow, what incredible variety. Even the Cadillac doesn't sound nearly as good as you'd think a big, racing V8 N/A would sound. I have a feeling the WEC forces teams to run some sort of silencers or mufflers or something because even the N/A Cadillac sounds pretty muffled for a N/A racing car - something is definitely up - although it's definitely way better than the others listed.


Many sports car series of the 90s didn't have TC and ABS. Pretty sure most versions / racing series Ferrari 333SPs, McLaren F1 GTRs, 550 Maranello GTSs, BMW V12 prototypes, Panoz GT1s, etc. etc. didn't have TC nor ABS nor other aids systems. Some series / seasons allowed aids but aids weren't constantly so prominently dominating sports car / GT series rules like the past 5 or 10 years.


Been watching racing since the 90s, not new to any of this.

TC and ABS is to make the series more friendly for "gentleman", "amateur", and "pro-am" drivers as those drivers/customers/owners/teams is where most of the perceived success of modern-day GT / sportscar racing comes from.

Horsepower numbers haven't increased in sports car / GT racing in, what? 20, 30, 40, years? Yet, both, total grip (aero & mechanical) and vehicle behavior / ease-of-handling (regardless of amount of grip) have both increased/improved. That's the worst formula: keep power the same (or lowered) + improve handling behavior (due to improved & more sophisticated designs & technology) + increase total grip (aero & mechanical). Isn't that already butchering the difficulty and "hardcoreness" of the cars enough? No! On top of that, they still have to add TC & ABS. It's absolutely ridiculous.
You are just ranting for no reason. I couldnt care what your preferences are in terms of engine layout. I like a wayling V12 myself, but if nobody is using them, complain to the Manufacturers, they can run pretty much whatever they want with BOP these days. The regulations don«t force any particular layout.

I Love how you cherry picked some cars of the 90s without ABS or TC, completely ignoring the ones that did have, like the porsche or the mercedes GT1s. Also all the examples you provided were of cars that were already very much power restricted by regulations even in the 90s. You also show your lack of knowledge about the new cars, their downforce is much more limited than lmp1s, and its controlled by regulations even, they can't increase downforce or they go out of the window that the ACO mandates.
 
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That's nonesense and you know it. There are propably between 15 or 20 pieces of content for rF2 that have been released that wouldn't have been possible with MSG holding the lisence. At that point it's a far stretch to claim that they did nothing with it when the whole last year was deidacted to that content. Maybe not in your favorite sim, but that's something that happens to all of us.

Yesterday I watched another video by Empty Box where he talked about the matter of exclusive lisencing and how competition would be best for the quality of new games. The problem is that there hasn't been any form of interest to be competetive on the sim or racing games sector for those series that MSG holds the rights for for the last 20 years. What makes you think that the situation has changed so drasticaly? BTCC is in rF2 now, so who cars. Tourcing car sims have been less popular as can be seen with the real world series like DTM or WTCR failing and that content being very underrepresented in modern sims.
I get that you thrive on disagreements with other forum members, but at least debate with something a little better…

Bring up the Indycar debacle with iRacing and Reiza? The virtual Lemans? The “amazing” Nascar game?

But I guess the BTCC dlc explains everything….

:)
 
I think the WEC license is different compared to indycar and NASCAR. Let me explain. With all 3 licenses, MG acquired the name rights of the series. This means that all esport events which are officially endorsed by these series or are professional in nature like the iRacing Indy 500 will go through games made by MG, whether this is rFactor2 or an officially licensed game using the name of the series I.g. IndyCar game. However, having this license doesn't include tracks (which still have their own license) and cars which are individual property. To give some examples; the F1 license is owned by EA Codemasters but because the cars are individual property (own design), the licenses are also individual thus iRacing can have the officially licensed Mercedes AMG F1 car. To also give an WEC example, the Glickenhaus is individual property as well thus URD could make an officially licensed Glickenhaus LMH mod. The problem arises when cars are spec. IndyCars are completely spec with the only difference being the engine supplier. Same goes for NASCAR. This means that the cars are also included with the series license. The only thing I don't know is if LMP2 also could count towards this criterion. I think not because multiple series use this class. So even if MG wants to block competition, they can't because the cars of the WEC are not owned by the WEC but rather by their respective brands.
Exactly
 
Yes but LMH "trademark" belongs to ACO which signed the exclusive deal with MSG. Only going to the single car manufacturers you can get the licenses to reproduce their cars "unbundled" out of that exclusive
I doubt anyone was going after ACO in order to get the LMP1 cars in the past

you know, there is a reason why so many sim titles that had LMP1 was always missing a car or two, Raceroom only have the audi, i racing only porsche and audi, no toyota, and of course the small lmp1 were never oficially featured so there was never a Rebllion, Bykolles or that BR Engineering thing.

The only example I can think of of ACO somewhat giving the car licenses was in the original Race Driver GRID, and that game is not a sim title
 
What am I talking about? Let's see:
Ferrari = V6 TT (lame)
Toyota = V6 TT (lame)
Peugeot = V6 TT (lame)
Glickenhause = V8 TT (slightly less lame)
Porsche = V8 TT (slightly less lame)
Cadillac = V8 N/A (great!)

6 cars there, all with vacuum cleaner, muffled, quiet (relatively speaking) TT engines except the Cadillac. Wow, what incredible variety. Even the Cadillac doesn't sound nearly as good as you'd think a big, racing V8 N/A would sound. I have a feeling the WEC forces teams to run some sort of silencers or mufflers or something because even the N/A Cadillac sounds pretty muffled for a N/A racing car - something is definitely up - although it's definitely way better than the others listed.


Many sports car series of the 90s didn't have TC and ABS. Pretty sure most versions / racing series Ferrari 333SPs, McLaren F1 GTRs, 550 Maranello GTSs, BMW V12 prototypes, Panoz GT1s, etc. etc. didn't have TC nor ABS nor other aids systems. Some series / seasons allowed aids but aids weren't constantly so prominently dominating sports car / GT series rules like the past 5 or 10 years.


Been watching racing since the 90s, not new to any of this.

TC and ABS is to make the series more friendly for "gentleman", "amateur", and "pro-am" drivers as those drivers/customers/owners/teams is where most of the perceived success of modern-day GT / sportscar racing comes from.

Horsepower numbers haven't increased in sports car / GT racing in, what? 20, 30, 40, years? Yet, both, total grip (aero & mechanical) and vehicle behavior / ease-of-handling (regardless of amount of grip) have both increased/improved. That's the worst formula: keep power the same (or lowered) + improve handling behavior (due to improved & more sophisticated designs & technology) + increase total grip (aero & mechanical). Isn't that already butchering the difficulty and "hardcoreness" of the cars enough? No! On top of that, they still have to add TC & ABS. It's absolutely ridiculous.
So you telling that any engine with less than 8 cylinders and a turbo are lame?

well i guess you hate Group 5 then
 
meanwhile, a boring little game named Assetto Corsa has all the hybrid cars made by a hodgepodge of modders from URD to scamdream, from ACFSK to thegost and many more...
 
meanwhile, a boring little game named Assetto Corsa has all the hybrid cars made by a hodgepodge of modders from URD to scamdream, from ACFSK to thegost and many more...
Its a crime to mention scamdream here

Pay with 55 push ups or 3 laps in spa with 200% FFB
 
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meanwhile, a boring little game named Assetto Corsa has all the hybrid cars made by a hodgepodge of modders from URD to scamdream, from ACFSK to thegost and many more...
That game is so boring that someone is writing an entire manual for it entirely out of passion :O_o::roflmao::roflmao::roflmao:
 
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Premium
I get that you thrive on disagreements with other forum members, but at least debate with something a little better…

Bring up the Indycar debacle with iRacing and Reiza? The virtual Lemans? The “amazing” Nascar game?

But I guess the BTCC dlc explains everything….

:)
Think about it. iracing has indycars and I'm guessing has the most IndyCar tracks of any sim on the market(What excatly has MSG done that affects iRacing?). Reiza!!! If Reiza wanted and IndyCARs the should have bought a license instead of trying to get way with a copy cat version (this is not a hobby for Reiza so yes they should pay for it). They have zero defense on this. At the end of the day MSG bought a license that neither iRacing nor Reiza had any interest in.
 
Think about it. iracing has indycars and I'm guessing has the most IndyCar tracks of any sim on the market(What excatly has MSG done that affects iRacing?). Reiza!!! If Reiza wanted and IndyCARs the should have bought a license instead of trying to get way with a copy cat version (this is not a hobby for Reiza so yes they should pay for it). They have zero defense on this. At the end of the day MSG bought a license that neither iRacing nor Reiza had any interest in.
Not sure on what planet you live, but iRacing had the license for IC before the exclusive from MSG.
MSG went in with lawyers after not only iracing but any league or streamer broadcasting anything with IC in it even though they had bought those components many years before.
iRacing had also Le Mans and the 24H well before MSG (LMP1): anyone remembers the 24 Hours of the French Countryside a few years ago in iRacing to evade the MSG threats?
In return for unleashing the lawyers, several years later, what has MSG added to the community with respect to those contents? Nothing whatsoever.
So this year no Indy 500, no 24H of Le Mans again (at least officially streamed) and also this year MSG will publish the dedicated games next year.
Sounds like a great deal for the fans of those cars in simracing. Really wonderful.
 
Premium
You guys are debating over a name... iRacing members can still race at Indy with Indycar... or LP/GT3/GTe at LeMans ... MSG has not stopped anyone from doing that... only in your delusional mind. Suggesting otherwise just just a plain lying.
 
Club Staff
Premium
Might be a bit double here, buut.

If it is because of Motorsport Games anti-competitively hoovering up licences they had no intention of executing on that is a travesty. They will never deliver a WEC game in a thousand years.

They hoover up championship licenses yes. And while I would love series specific games, they do not really hinder non-series stuff.

It's a mix of reasons:
- Licensing: Thankfully from what I know, MSG hasn't got exclusive licensing for LMH / LMDH, and manufacturers are willing to get their cars into sims that want them. It's just a matter of cost.
- Creating the cars: This is probably one of the bigger reasons that's holding devs back, if they do get the license. Not only is it going to take time for a dev team to recreate the cars, but as this is a brand new formula which is actively racing, teams and manufacturers are quite secretive as to what resources and information is shared with developers incase competitors get hold of info that could give them an edge in real world competition. This makes accurately recreating the cars more difficult, with less reference images, footage, data, clean sounds, etc, to pull from which again in turn makes things more expensive for the dev team. As teams and manufacturers are focusing on their real world race program, it can also slow down the talks between them and developers and giving them the information they want and need.
- Lack of new titles: Over the last couple of years, that hasn't really been any big sim racing titles that has hit the market that feature prototypes and represent them with a good roster of cars. Sure, you have service titles like iRacing, RF2 and RRRE that release content every few months and have included prototypes, but money made from selling individual pieces of content or DLC isn't anywhere near as good as paying for a whole new title.

The cars will come (hopefully sooner rather than later), it's just a matter of when exactly. Assetto Corsa 2 seems like a good candidate for including a good sized roster. Obviously iRacing has more coming but it's quite slow progress and they're hindered by limitations in their engine for representing the classes well. Hopefully MSG actually get their asses in gear and do ship a good WEC title, but there's so little info about it and with everything else going on with MSG, it's very difficult to get any sort of real hope up there.

- Correct, not exclusive LMH/LMDH cars licenses. Might be exclusive in terms of LMH naming, but that's not cars (except Glick who uses it in their car-name).
- Would also need a correctly simulated hybrid system (except for Glick and Vanwall).
- There's been a lack of proper championship-specific games, except the big ones for many many years. When is the last time we've had proper made specific games about something other than the big series? It's the Tony Stewart DiRT games, but other than that, IndyCar 2005? ( I am sure I am forgetting something though)

Yes but LMH "trademark" belongs to ACO which signed the exclusive deal with MSG. Only going to the single car manufacturers you can get the licenses to reproduce their cars "unbundled" out of that exclusive

They can be called Hypers, or Prototype-H etc. This has been done so many times before, and are not really an issue.

There are definitely potential creative ways around it, but when a (small?) developer is about to invest money in, say, 3-4 car licenses and the track and then MSG starts attacking you and your community forbidding anyone from streaming a race called "24 Hours of Le Mans" including maybe third party sites like LFM, Racecraft etc, it can be seen as this can be a hurdle in the way of deciding if putting so much money in those licenses.
Add to this that there will be scarce info and additional technical effort (read costs) for the developer to simulate the hybrid properly and you can see where the reluctance comes from.
There will be LMH/LMDH cars in other sims, but probably limited amount and not very soon.

That's the thing when simracing and esport grows. The rights holders wants to earn money on it. And thus they sell the naming rights.
There's nothing hindering iRacing to run 200 laps and Indianapolis with Dallara. Or RaceDepartment to host Around the Clock at Sarthe and using the S397 Endurance Bundle.
The upside of simracing growing and esport growing is more eyes, more users, more money. The downside is... more money, more exclusivity, more outside control.

I think the WEC license is different compared to indycar and NASCAR. Let me explain. With all 3 licenses, MG acquired the name rights of the series. This means that all esport events which are officially endorsed by these series or are professional in nature like the iRacing Indy 500 will go through games made by MG, whether this is rFactor2 or an officially licensed game using the name of the series I.g. IndyCar game. However, having this license doesn't include tracks (which still have their own license) and cars which are individual property. To give some examples; the F1 license is owned by EA Codemasters but because the cars are individual property (own design), the licenses are also individual thus iRacing can have the officially licensed Mercedes AMG F1 car. To also give an WEC example, the Glickenhaus is individual property as well thus URD could make an officially licensed Glickenhaus LMH mod. The problem arises when cars are spec. IndyCars are completely spec with the only difference being the engine supplier. Same goes for NASCAR. This means that the cars are also included with the series license. The only thing I don't know is if LMP2 also could count towards this criterion. I think not because multiple series use this class. So even if MG wants to block competition, they can't because the cars of the WEC are not owned by the WEC but rather by their respective brands.

Remember that iRacing runs the eNASCAR Coca Cola series with the new-gen NASCARS. What MSG has is the license for a branded NASCAR-game.
It's somewhat the same for iRacing and IndyCar. They can use the Dallara IR18 on whatever circuits. However, they cannot run events with IndyCar names. It's more restrictive than the NASCAR situation, but iRacing has also made it worse than it actually is. There's even been statements from MSG-employees that there is nothing stopping iRacing using the IR18 on IndyCar tracks.

Don’t think your are following what’s going in the past couple of years…. No one is blaming S397 and rF2. The issue is Motorsports Games acquiring major licenses for long periods of time and not actually using them.

There's not much demand for championship licenses anyway though.

Kudos for a interesting topic article RD, @Yorkie065 seemed to have some good answers.

Isnt Toyota a company that is hard to deal with for licensing for sims? I would like that Peugeot, that will be interesting to model with spoiler=0.

Rf2 is working on the energy management stuff AFAIK. So hopefully we can see something soon, but if iracing has the Porsche 963, only the Cadillac is left and the Peugeot. Sadly in LFM rf2 noone races the LMH Vanwall.

For now, ill settle for the lego Peugeot 9x8 that has just been released. I think for that collaboration Peugeot was probably not worried about sharing data.

Toyota have been really hard to deal with lately for numerous reasons. They do have some cars in Forza Horizon though (even under the Toyota name), and of course in the WRC-series.

rF2 does have somewhat of an energy management system working. The BTCC hybrids are using it, and it does work quite well. I've not done much FE racing, but the one Formula E race I've actually done (on RD!) was really fun, and it did feature a bit of tactical energy use.
 
Think about it. iracing has indycars and I'm guessing has the most IndyCar tracks of any sim on the market(What excatly has MSG done that affects iRacing?). Reiza!!! If Reiza wanted and IndyCARs the should have bought a license instead of trying to get way with a copy cat version (this is not a hobby for Reiza so yes they should pay for it). They have zero defense on this. At the end of the day MSG bought a license that neither iRacing nor Reiza had any interest in.
Nah I ain’t falling for that bait
 
I'd be thrilled to have any of this new generation of northern-hemisphere prototype models make their way into AMS2. Reiza's platform already appears to be the official platform of their native P1-P4 series which loosely covers the chassis & body "style" of vehicle in question. So in would seem to me that AMS2's recent push of modding inertia is the most realistic path to seeing the LMH or LMP2 cars in a sim.

More importantly though, I just can't imagine Reiza committing the resources to developing WEC HC class in light of the substantial amount of pressing critical work already on their plate (overhaul multiplayer, UX fixes, QoL additions, fostering the emerging modding support, etc, etc). With a goal of making AMS2 a long-term success in mind, striking while the iron is hot and shipping a fully-fledged good online multiplayer experience while the game has some momentum/active playerbase is orders of magnitude more important (no matter how much I'd love to take the wing-less Peugeot HC for a spin in AMS2).

On the modding front though, it seems there's a real chance that the Indy 2023 mod is just the beginning of high-quality 3rd-party content. The team behind that are already working on--allegedly nearing completion--of this prototype in cooperation with the manufacture. So if nothing else, we'll be able to test drive a hybrid/alternative power-plant (dare I say, "hypercar"). Yeah, it has nothing to do with the WEC HC, or LMP2 for that matter, racers, but I'm taking it as a PoC for now that will add fuel to the modding fire, where licensing and corporate interests aren't worth a tinker's damn....
 
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