Why Rennsport Does Not Interest Many Sim Racers Right Now

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One of the big talking points in sim racing at the moment is Rennsport, but for some reason it does not interest many sim racers. Why could that be?

Image credit: Rennsport

A new title on the block, Rennsport is one of the big games to look forward to throughout the rest of 2023 and into 2024. It is currently in its beta stage of development. But with more and more sim racers getting access keys to the public version, it is certainly coming along strong.

As an upcoming game, Rennsport should be garnering great interest and excitement among players. However, it seems that with little developer communication to the outside world, no concrete plans for the future and an overwhelming focus on esports, the everyday sim racer is not looking forward to this sim.


Titles like the upcoming EA Sports WRC and Le Mans Ultimate generate far more conversation online than this in-development creation. Here’s why Rennsport is not getting the interest it needs, and what it can do to improve its image.

The Esports Approach​

Perhaps the main issue with Rennsport‘s lack of interest within the community is the image it presents to the outside world. From the get-go, this in-development simulator was first truly seen in the hands of professional esports racers. In fact, the ESL R1 series is the jewel in Rennsport‘s crown of acheivements putting on what is an impressively large competition.

However, the majority of the community dismisses sim racing esports as something they would rather do than watch. This creates Rennsport‘s esports problem. To many, there is no need to watch esports when you can jump in your own rig and race the same cars on the same track. As a result, why would the casual sim racer watch ESL R1 when they can boot up the likes of iRacing, Assetto Corsa or Automobilista 2 and do the same thing?

This is the only true showcase of what Rennsport can do. So taking in the title’s Unreal Engine visuals or collection of cars and tracks does not appeal. In fact, many are likely to be put off by this aggressive competitive focus.


With esports pros constantly in the loop of how development is going and gaining early access to the most recent version of the game, it gives off a negative image to most players. With these pros providing their feedback on each version of the game and its handling model, one may be put off.

In fact, professional racers often prefer a consistent title that will enable off-by-heart, repetitive inputs. This goes against the varying model requiring adaptability that most racers look for. With that in mind, those looking in from the outside may well feel like the handling alone will not tick the immersion or realism boxes.

Limited Content and Gameplay​

Whilst the majority of sim racers have a distant view of Rennsport looking through the front window, a lucky few have access to the title in its Beta form. Here, players have access to seven cars and four tracks. Bar the Praga R1 and Porsche Mission R, no content in this title is ground breaking. GT3 well and truly dominates the car list. Spa, Monza, Hockenheim and the Nurburgring GP loop form what is a very vanilla track list.


To add to the low content numbers, it seems there is little to do in Rennsport. A recent update added online multiplayer functionality with matchmaking. But with few players gaining access to the title, reports suggest these online events are often empty. Furthermore, a lack of AI, setup work and offline game modes means five laps is where most players stop.

It seems then that the player looking into the title from afar will quickly turn away due to the lack of content. But the racer already playing Rennsport will also lose interest with little to do in-game in its current state.

No Real Plan​

Here in lies the problem. No one really knows what is going on with the game. Aside from the vague announcement of modding, the developers have not said much about Rennsport’s final state. So there is very little to look forward to.


Even when it seems things are looking up, the team manages to put positive moves on hold. It then reverts back to its old ways in disappointing twists of fate. The Porsche 963 and Goodwood hill climb were both announced a while ago. Yet, the most recent update added the Porsche 992 Cup car with more esports competitions seemingly on the horizon.

How Rennsport Can Reclaim Interest​

Clearly then, this up and coming title is facing a PR problem. The community has little to go by when it comes to learning about the project. Furthermore, the image it gives off is one that caters to esport die-hards.

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Rennsport needs to change its PR strategy if it is to be successful. Image credit: Rennsport

There are not many ways for the developers to dismiss these rumours and beliefs. The best thing to do is communicate with the wide-reaching community. They must explain what the team hopes to do with its handling model and how the sim is improving. Other titles currently in development like AMS2 and ACC provide its community with teasers as development comes along. In fact, both games received big updates this year, announced months in advance.

But it is the title’s esports image that really needs attention. Currently, the only footage one has of the game is of pro racers nailing every apex following weeks of practice. What the community needs is more relaxed racing akin to the streamer events held by Kunos prior to major ACC updates.

If Rennsport can follow in the footsteps of other titles, it should begin return to the public eye. But there are so many big names out there that it is going to need much more than some PR work to garner hype across the sim racing community.

What is your take on Rennsport and what can it do to interest you? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I have access to the Beta or whatever its called and i have to say it drives like ass, its so far from feeling like the content that is there is somewhat polished. Its just not, latest example is the Porsche Cup car they added. Its visually not finished and it drives, again, like ass, as if a big part of the physics and ffb are missing. So of course i am not really interested, and why should i with so many great sims on the market right now? I am not necessarily bothered by them not having "a direction", because first things first: the driving experience. And that's bad. So further i dont care. They have a fkking loooooong way to go. Heck, ACC with its first EA release felt better back in Sept 2018.
 
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I have access to the Beta or whatever its called and i have to say it drives like ass, its so far from feeling like the content that is there is somewhat polished. Its just not, latest example is the Porsche Cup car they added. Its visually not finished and it drives, again, like ass, as if a big part of the physics and ffb are missing. So of course i am not really interested, and why should i with so many great sims on the market right now? I am not necessarily bothered by them now having "a direction", because first things first: the driving experience. And that's bad. So further i dont care. They have a fkking loooooong way to go. Heck, ACC with its first EA release felt better back in Sept 2018.
For me your driving comparison is completely opposite. ACC first felt like a total crap, driving a tank on ice. And ACC could not get rid of the slow artificial sliding for years, maybe it's still there to some extent. Rennsport felt like total ass at first, then I cranked the FFB from default 50% to 100% and started pushing. From there I realized it handles exactly like rF2 before "new" GT3 tyre update - hard turn in, drift out from corner. More natural than early ACC, but still bad. And of course FFB is dead.

If they manage to fix the tyres like rF2 somewhat did, it will drive better than ACC. Given they add the missing 90% of physics elements ACC added gradually.
 
I was lucky enough to have access very early on, but I still don't like it. It doesn't feel great (FBB/Physics), sounds like hell, focused on GT3, never receive any feedback or status on all the bugs or feedback I have submitted, cannot even adjust time of day, etc... I don't open this sim anymore, I'm more than happy with AMS2 beta program, it's currently FFB/Physics/Tyre heaven...
 
Premium
And let's not forget the latest news, that this game has ISI engine stuff underneath:


I'm not at all convinced by this video that RennSport would use rFactor 2's code. When creating a mod for a simulator, you determine the values of a number of parameters. If these names are the same in RennSport as in rFactor2, this does not necessarily mean that they both use the same engine. A mod is basically a collection of 3D models and a set of parameter values. The graphics engine makes the 3D models visible in the game and the physics engine makes it all work. It is possible that two different physics engines use the same names for the parameters. That wouldn't be illogical, because the names of the parameters in rFactor2 (and also the old rFactor) sound quite logical and many modders already have experience with them.
And if it were the case that RennSport used the same physics engine, or parts of it, as rFactor 2, how bad is that? rFactor 2's physics engine isn't that bad.
After trying out many cars on different racing sims, my conclusion is that racing sims are different from each other, but that the differences between well-made mods and poorly made mods are many times greater. The fact that RennSport supports mudders as much as possible with the right tools seems to me much more important than whether or not there is an rFactor 2 physics engine.
 
Premium
It strikes me that the experiences I read from RennSport beta testers are not very positive. I have not yet read any enthusiastic positive experiences. Maybe I'm overlooking something. But if this is true, it seems that RennSport still has a long way to go. I will wait patiently until there is a release version and if the stories are a bit more positive then I would like to try it out. Now I think it's too early to judge.
 
Premium
Does anyone with access have an objective view of the game? The comments here by people who claim they have access are either 'ass', 'sounds like hell' or 'bad'. Are there any valid arguments as to why?
 
Premium
My personal opinion, I believe it was going to be an NFT project, and the Rennsport Summits would instead be treated as exclusive VIP events for NFT holders, but they had to pivot away at the last second as they launched right when hype for NFT's soured.
This was a concept back with West Racing and I think that was this game's main gimmick. how many GT3 sims with the same tracks do we need?
 
Premium
I keep forgetting this game exists. Anyway, more GT3 racing and in this case locked behind some sort of esporfs/beta system. Why should anyone care if they are just doing the exact same thing you can get in rF2, ACC, iRacing, AMS2. Heck, the first AC is still a competent GT3 sim if you get the RSS/URD cars, plus you get to customize everything to your hearts delight.

Also, the GTR Revival thing is way way way more exciting when talking about sims to look forward to!
 
"WHY RENNSPORT DOES NOT INTEREST MANY SIM RACERS RIGHT NOW"

Because it doesn't have VR. I have a key but I cannot play it because of that. But Rennsport doesn't really interest me too for other reasons: no original/new content that other sims don't have. And all video's show massive level of detail and shadow pop in and blurred fences, seems to render even worse than ACC so probably no properly working mirrors too once they got VR done.
 
Don't know why I would bother with a hill climb, that is and always will be AC's domain.
Better spend time elsewhere.

No love ? lets see ..... iRacing, RRE, rF2, AC, ACC AMS2, AC2, Beam, ATS, ETS, Mudrunner
Too many sims Too little time
 
It's looking more and more like Simraceway to me. The only thing that might interest me is modding.
 
Does anyone with access have an objective view of the game? The comments here by people who claim they have access are either 'ass', 'sounds like hell' or 'bad'. Are there any valid arguments as to why?
I have access. The game still needs lots of work. It's probably too early to make proper judgements, especially without having the feedback I'm accustomed to. There are still plenty of basic issues that need to be addressed, though; audio / dull ffb / UI / no motion effects / etc. There are enough bugs & missing parts present at this point that I think many (if not most) people's responses are likely to be "meh". Hopefully, that improves with time.
 
What is your take on Rennsport and what can it do to interest you?

Bizarre question, really!

What should we, as millions of people not part of the beta tester group, be interested in?

In another article discussing a future game release, people talk about "hope." The game does not exist, but 67 pages have been written about... hopes.
A new titles released is horrible, full of bugs, inconsistent in terms of physics, and experiences delays in updates. People are upset about that.

In the market, there are already titles with a strong player base.

Back to the topic: Apart from a few videos, rare updates, and communication about delays, this game does not exist for the public. When a real demo with three types of cars becomes available to the millions of potential customers, they will provide all the answers and feedback you want to talk about.

 

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