Why Rennsport Does Not Interest Many Sim Racers Right Now

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One of the big talking points in sim racing at the moment is Rennsport, but for some reason it does not interest many sim racers. Why could that be?

Image credit: Rennsport

A new title on the block, Rennsport is one of the big games to look forward to throughout the rest of 2023 and into 2024. It is currently in its beta stage of development. But with more and more sim racers getting access keys to the public version, it is certainly coming along strong.

As an upcoming game, Rennsport should be garnering great interest and excitement among players. However, it seems that with little developer communication to the outside world, no concrete plans for the future and an overwhelming focus on esports, the everyday sim racer is not looking forward to this sim.


Titles like the upcoming EA Sports WRC and Le Mans Ultimate generate far more conversation online than this in-development creation. Here’s why Rennsport is not getting the interest it needs, and what it can do to improve its image.

The Esports Approach​

Perhaps the main issue with Rennsport‘s lack of interest within the community is the image it presents to the outside world. From the get-go, this in-development simulator was first truly seen in the hands of professional esports racers. In fact, the ESL R1 series is the jewel in Rennsport‘s crown of acheivements putting on what is an impressively large competition.

However, the majority of the community dismisses sim racing esports as something they would rather do than watch. This creates Rennsport‘s esports problem. To many, there is no need to watch esports when you can jump in your own rig and race the same cars on the same track. As a result, why would the casual sim racer watch ESL R1 when they can boot up the likes of iRacing, Assetto Corsa or Automobilista 2 and do the same thing?

This is the only true showcase of what Rennsport can do. So taking in the title’s Unreal Engine visuals or collection of cars and tracks does not appeal. In fact, many are likely to be put off by this aggressive competitive focus.


With esports pros constantly in the loop of how development is going and gaining early access to the most recent version of the game, it gives off a negative image to most players. With these pros providing their feedback on each version of the game and its handling model, one may be put off.

In fact, professional racers often prefer a consistent title that will enable off-by-heart, repetitive inputs. This goes against the varying model requiring adaptability that most racers look for. With that in mind, those looking in from the outside may well feel like the handling alone will not tick the immersion or realism boxes.

Limited Content and Gameplay​

Whilst the majority of sim racers have a distant view of Rennsport looking through the front window, a lucky few have access to the title in its Beta form. Here, players have access to seven cars and four tracks. Bar the Praga R1 and Porsche Mission R, no content in this title is ground breaking. GT3 well and truly dominates the car list. Spa, Monza, Hockenheim and the Nurburgring GP loop form what is a very vanilla track list.


To add to the low content numbers, it seems there is little to do in Rennsport. A recent update added online multiplayer functionality with matchmaking. But with few players gaining access to the title, reports suggest these online events are often empty. Furthermore, a lack of AI, setup work and offline game modes means five laps is where most players stop.

It seems then that the player looking into the title from afar will quickly turn away due to the lack of content. But the racer already playing Rennsport will also lose interest with little to do in-game in its current state.

No Real Plan​

Here in lies the problem. No one really knows what is going on with the game. Aside from the vague announcement of modding, the developers have not said much about Rennsport’s final state. So there is very little to look forward to.


Even when it seems things are looking up, the team manages to put positive moves on hold. It then reverts back to its old ways in disappointing twists of fate. The Porsche 963 and Goodwood hill climb were both announced a while ago. Yet, the most recent update added the Porsche 992 Cup car with more esports competitions seemingly on the horizon.

How Rennsport Can Reclaim Interest​

Clearly then, this up and coming title is facing a PR problem. The community has little to go by when it comes to learning about the project. Furthermore, the image it gives off is one that caters to esport die-hards.

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Rennsport needs to change its PR strategy if it is to be successful. Image credit: Rennsport

There are not many ways for the developers to dismiss these rumours and beliefs. The best thing to do is communicate with the wide-reaching community. They must explain what the team hopes to do with its handling model and how the sim is improving. Other titles currently in development like AMS2 and ACC provide its community with teasers as development comes along. In fact, both games received big updates this year, announced months in advance.

But it is the title’s esports image that really needs attention. Currently, the only footage one has of the game is of pro racers nailing every apex following weeks of practice. What the community needs is more relaxed racing akin to the streamer events held by Kunos prior to major ACC updates.

If Rennsport can follow in the footsteps of other titles, it should begin return to the public eye. But there are so many big names out there that it is going to need much more than some PR work to garner hype across the sim racing community.

What is your take on Rennsport and what can it do to interest you? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

cause they seem to steal the codes from rF2 cause they seem to be bad for a new game and milk everybody
I don't know what to think about it, but if that's really the case, who owns the rights of rF2 can sue them, if they really stole the code. Unless Rennsport guys paid for rF2 code just like AMS2 uses Ian Bell's game engine, the Madness Engine.

If that's the case, it's not made from scratch for sure...

But the sad thing is reading all those comments of betatesters who are not really happy about the development of the sim.
 
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MSG owns rFactor 2 since 2021 including the code right. ?
How are they going to pay for lawyers ? :p

If it was stolen you would be crapping to be a employee.
You remember early this year or late 2022 MSG staff threatened to leak code of some titles.
That's motive.
:coffee:
 
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Don't know why I would bother with a hill climb, that is and always will be AC's domain.

Mind telling that to the half TB of rF1 hillclimb courses I have on a drive laying around here somewhere? :p
I'm all for games with hill climbs. If done right.
 
The entire premise of the article is backwards. Instead of asking why the community doesn't find it interesting, you need to ask why it should be interesting. The community doesn't even factor into this at all, yet.

I haven't followed it closely, admittedly, but I have not heard one single thing about the title that makes it the least bit interesting. There's, quite literally, absolutely nothing new or unique about it as far as I can tell. So why should I care? What does it do that no other sim is doing?

At the end of the day, Rennsport is a product. In order for a product to expect success, it has to do something no one else is doing. Or, at the very least, do all the same things everyone else is doing, but better. From what I'm reading, Rennsport fails on both accounts.

The problem is not that the sim racing community doesn't find it interesting, the problem is that Rennsport does nothing to be interesting.

Sounds like a small difference in terminology, but it's a massive difference in thinking. The onus for success is on the one trying to achieve success.

This is not a PR problem, it's a bad product problem.
 
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Premium
Dare I say we don't need GT3 sim 400? Let alone an NFT game. It has few cars. Sounds bad. Doesn't look much better. I can't say how it drives, but it just looks bad.

Also modern games get less hype as most modern games are bad nowadays.
 
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I just think considering they are already up against it that trying to be the sim for everyone is not the right call.

We have AC and AC2 to do hill climbs and we know they have the money to throw at it. AC2 will have way more modders.

No matter what it looks like, steers like it will still outsell rF2 and that's a tragedy imo.
For mine it's always been a bling over substance market since after GTR2/rFactor
Sprinkle the fairy dust around they will come running no matter.

Although would not surprise me if it does drive as good as rF2 the majority will turn their noses up and call it old gmotor. lol
 
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Whatd is your take on Rennsport and what can it do to interest you?

They shot themself's in the foot at the start really and in there live stream "videos" all they talk about is Esports,no one watches that **** TBH put me off right away.
and there whole approach to this was just so wrong i feel when i see gameplay etc of it doesn't look like a sim more like a experiment
 
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I don't see anything special or discouraging about Rennsport, when I run it occasionally. But for now it's just not interesting to me. (GT3 :( )
On the other hand, it's nice that the game has a large amount of customization of the game itself - cameras, HUD, etc. (not cars).
The sound in the last update has been improved. Graphics satisfy me for my gtx1060. Let's see what will come out of it.
 
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Premium
I'm not at all convinced by this video that RennSport would use rFactor 2's code.

What's likely happened is Rennsport has licensed ISI's various internal components directly or indirectly just like Reiza has pMotor (physics components of ISI's isiMotor) by way of legacy in the Madness Engine.

Did you see the interview portion where the developer super awkwardly stopped the questions about the tyre model? lol

Don't worry, it's a good thing. I've felt no better tyre model than rF2's yet.
 
Premium
As to why there might be a lack of interest from average joe simmers like myself I think it has to do with (1) it doesn't look all that great, (2) it feels elitist with its esports bent.

I mean, really, if you want easy multiplayer racing you're on iRacing. If you want a great driving experience, you're on ACC/rF2/AMS2.

You've got to have some hook. There's an opportunity to disrupt iRacing by providing hourly racing for less cost but I'm not hearing of anyone doing that.
 
Premium
Please don't post Random Callsign videos, the guy is just a clickbaiter. I mean, even here the title is misleading.
That isn't a random callsign link, It goes to Racesimcentral, or whats left of it anyway. Which is also the source Random Callsign referenced in his video.
 
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