#0974Got the 4 digit tag for the discord username? Not able to find you without it!
#0974Got the 4 digit tag for the discord username? Not able to find you without it!
Really, the best way is to calculate fuel flow from estimated thermal efficiency, power, and the LHV of the fuel. That can then be converted into the AC formula (works best when the rev limit is close to the maximum power since AC can't do non-linear fuel flow).I've always done fuel economy by doing 100km/h runs, finding where the rpm+throttle sits and then using published highway MPG. I think after that, fuel consumption at track-day speeds is down to how much more the engine's got in it... if it's taking 80% throttle and max revs to stay at 100km/h then it can only burn so much more fuel by running full throttle, if it's got highway economy gears that it can idle at 100km/h (like C7 corvette) then it'll drop to 2mpg on a racetrack.
change layer mode from Normal to MultiplicationI'm trying to learn how to make skinning templates with CM. So I render AO and save it, then save wireframe and make it a layer, no problem. Question is, how do I make the AO into an AO layer? So I can paint on layers below the AO layer, while keeping AO. Now it just blocks everything from layers below it and the result is an all white texture
Where would I find this option? Tried looking through options, googling, nothing. Using Photoshop CS2Usually that means your editor has something like "save values of transparent pixels" disabled
@Hoksu , not sure what option it is
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Question regarding ksEditor and immense time of importing a FBX !
We are talking solid 10 minutes of import, and i have a rather fast computer (i7 6700)
the fbx is about 50 objects, total of 1.4 millions polygons.
Weirdly enough, it takes few seconds for something different with similar polycount.
Any of you experienced similar issue ?
look towards fuel_cons.iniHey all. I have some mod cars that are doing the old "pitting three laps into the race" thing. I've checked the car.ini and made sure they have enough fuel. If I turn off fuel usage and tire wear they don't pit, I turn it back on and they do. I've tested it on multiple tracks, mod and stock, same behavior - so I know it's the cars. Any other hints?
what mode are you in? If its CMs "Trackday" it may be the typical qualifying behaviour of making one timed lap.Hey all. I have some mod cars that are doing the old "pitting three laps into the race" thing. I've checked the car.ini and made sure they have enough fuel. If I turn off fuel usage and tire wear they don't pit, I turn it back on and they do. I've tested it on multiple tracks, mod and stock, same behavior - so I know it's the cars. Any other hints?
what mode are you in? If its CMs "Trackday" it may be the typical qualifying behaviour of making one timed lap.
how much fuel do they each start with?