Offline racer here (Need a pause button). Really enjoying AC and find the AI to be a joy when doing close racing.However, when I make a grid of cars, it seems no matter what AI settings I use in
Content Manager, there is always one car which is a good two or more seconds faster than the field in practice and qualifying, and runs away from the field in the race. This means if I set AI where I'm in line with the field, the field and I finish 25 seconds back in an hour-long race. If I set AI to run with the sole leader, he and I have a great race and finish 25 seconds ahead of the other dozen cars.
This is happening on Sebring, Daytona (both nice mod tracks). I've used it with endurance grids like 911 RSR 2017, Corvette C7R, and other comparable cars, as well as GT3 field based on 911 GT3 R 2016.
It also seems that it's related to order of grid in Content Manager list. The cars at the top of the list outqualify cars below, even when they are inferior cars. This does not seem to be affected by using a spread of min and max AI strength and aggression, or fixed strength and aggression.
Am I missing some settings in Content Manager or ini files to improve this?
Thanks for any help you all can offer.
Content Manager, there is always one car which is a good two or more seconds faster than the field in practice and qualifying, and runs away from the field in the race. This means if I set AI where I'm in line with the field, the field and I finish 25 seconds back in an hour-long race. If I set AI to run with the sole leader, he and I have a great race and finish 25 seconds ahead of the other dozen cars.
This is happening on Sebring, Daytona (both nice mod tracks). I've used it with endurance grids like 911 RSR 2017, Corvette C7R, and other comparable cars, as well as GT3 field based on 911 GT3 R 2016.
It also seems that it's related to order of grid in Content Manager list. The cars at the top of the list outqualify cars below, even when they are inferior cars. This does not seem to be affected by using a spread of min and max AI strength and aggression, or fixed strength and aggression.
Am I missing some settings in Content Manager or ini files to improve this?
Thanks for any help you all can offer.