You are not just wrong about ams2/madness code as stated earlier but also about ue4. If kunos doesn't have ue4 source code they have made a pretty big mistake:They are not given engine code to modify to their own pleasure, just rights to use it for this title, so it is the same situation as UE4 with Kunos. Only Kunos plugged in some parts of their own, including physics and AI. Reiza is only injecting modified FFB.
Post from @alexSchmurtz clarified some things, thanks.Well, point A shows that they have low level access to the code and point D clearly states that "You cannot gauge the results of our physics and FFB on the Madness engine by other sims running the Madness engine, just as you couldn´t gauge the physics and FFB of AMS1 by other games running the pMotor physics." so it seems to be more than "just injecting their own FFB". Because it isn't. If you drove it, you would know this.
Thanks David for repost. Yes, you need to read the answer carefully. I actually thought that "retain total design and development control of it" was in reference to the engine, when in fact it was the title itself, and seems like engine code changes are still at discretion of SMS. Which makes total sense.I suspect there is just trolling going on here but if anyone is actually interested in the truth
RD: While we are on the engine topic and relationship with Slightly Mad Studios, how does that work in this deal? Do SMS have any involvement in this project?
RS: SMS supply us the engine with source code, a good level of tech support and some of their assets in exchange for participation on AMS2 sales, but we retain total design and development control of it. It is again to their credit there hasn´t been so far one thing they´ve asked us not to do, nor one thing we asked from them they´ve said no to.
source
Automobilista 2: The Big Interview - Part 1
Welcome to the first of our two-part interview with Reiza Studios discussing the newly announced Automobilista 2. We've recently had the opportunity to speak with the man behind the magic, @Renato Simioni, and discuss in-depth the very recently announced Automobilista 2 - set to release this...www.racedepartment.com
Access to the source code does not make you at right to modify it unless it is open-source license, which UE4 is not.You are not just wrong about ams2/madness code as stated earlier but also about ue4. If kunos doesn't have ue4 source code they have made a pretty big mistake:
Downloading Unreal Engine Source Code | Unreal Engine 5.4 Documentation | Epic Developer Community
Steps for connecting to the source code repository and downloading the latest build of Unreal Engine.docs.unrealengine.com
They are not given engine code to modify to their own pleasure, just rights to use it for this title, so it is the same situation as UE4 with Kunos. Only Kunos plugged in some parts of their own, including physics and AI. Reiza is only injecting modified FFB.
Post from @alexSchmurtz clarified some things, thanks.
Still trying to understand on which terms the engine, the intellectual property of SMS and now Codemaster was handed over to Reiza.
Is it the same kind of deal as with Automobilista and old ISI engine? My impressions based on earlier Renato's interview it was not, but again they never mentioned modified FFB code before either.
Yes, you need to read the answer carefully.
Thanks David for repost. Yes, you need to read the answer carefully. I actually thought that "retain total design and development control of it" was in reference to the engine, when in fact it was the title itself, and seems like engine code changes are still at discretion of SMS. Which makes total sense.
That clears things up for me. Not sure about others.
Thanks again.
I have asked if it's the same model as ISI engine and Automobilista here.I'm sorry but you seem to be deliberately obtuse. How can you have total design and development control if you have to ask permission to make changes to the source code?
The Reiza version of the Madness engine is a separate branch. It is very similar to the licensing of the ISI source code. Reiza will not automatically get improvements SMS make going forwards nor will SMS automatically get improvements Reiza make. There is no reason for SMS to try to control changes Reiza make to the source code - they do not affect SMS.
You created an account to just come and say that?With a game release just around the corner and all of the placeholders and reported issues, plus footage floating over all aspects, this looks like a big hopeful PR-push by the big boss to surge pass any criticism.
With a game release just around the corner and all of the placeholders and reported issues, plus footage floating over all aspects, this looks like a big hopeful PR-push by the big boss to surge pass any criticism.
With a game release just around the corner and all of the placeholders and reported issues, plus footage floating over all aspects, this looks like a big hopeful PR-push by the big boss to surge pass any criticism.
graphicaluserinterface said:
With a game release just around the corner and all of the placeholders and reported issues, plus footage floating over all aspects, this looks like a big hopeful PR-push by the big boss to surge pass any criticism.
Did you play AMS 1? Did you see the massive evolution from initial release all the way to the final patch?
But does that make the upcoming release really and early-access sim?
Unfortunately, no matter how many times you point this out, it will always fall on deaf ears. Just look at Steam's Early Access programme. Half the reviews are people screaming about X being broken, Y being unfinished, Z being bugged. Yes, that would be because the game is alpha/beta, genius. You even get people screaming about mods getting broken by patches... the game is in development for crying out loud! Are they not supposed to release patches?When it comes to AMS2, anyone that makes a purchase decision on a "Beta" rant deserves what they get or don't get. It is in Beta. It will get better.