Sorry for posting a bible length post of suggestions. I always get carried away when people ask my feedback...
Road surface and terrain:
- show what track is currently selected somewhere on the screen all the time
- allow different parts of the driving surface in different parts of the track have different amounts of track vertices without having to add additional line of surfaces for the entire track. And this would be nice for walls as well
- allow terrain nodes to be connected to the ends of open ended track. Now the terrain can only be attached to the side of the road.
- some kind of tool for adding access roads would be a real time saver!
- option to make some tracks to be "copy slaves" of the main track. This would mean that if you move the main track nodes or adjust the control points the slave tracks would be moved and edited automatically to match the main track. This would be good for kerbs creation. Basically the copy track has the same camber, road nodes but different road surface mesh and texture.
Relatively simple sounding additional options for already existing features:
- option to make the car/helicopter view to travel the track backwards as well so you can see how the track looks when going in "wrong way" (for reversed track configurations)
- option to disable the 3d view from moving and zooming into object you are editing when using the < and > keys for moving to the next or previous track surface/object.
- add the forementioned < and > buttons into the camber window as well.
- option to numerically adjust all the pink control point properties instead of just z, y and z. For example one node would have these values: x, y, z, direction1, direction2, strengthIn and strengthOut. X, y and z are just the location of the node. Direction1 and 2 are the direction to which the pink handles are pointing at. Direction1 could be angle from x and direction2 could be angle from y. StrengthIn is the radius of the corner that is before the node and stregthOut is the radius of the corner after the node. The longer the pink line the bigger the strength value.
- in addition to get/copying road node xyz positions also make it you can get/copy control point vectors in/out lengths and directions ("the properties of the pink lines of the nodes" - control points/handles?). This would be amazing when you have created a copy of your main track for making kerbs but you want to move the main track. Getting the "kerb track" to align with the main track is really really difficult/impossible. You can now match the locations of the nodes (xyz) but not the other properties.
New export options:
- export to rfactor2
- instead (or in addition to) of fbx export for assetto corsa I'd rather have btb output ac tracks directly like with rfactor. Call it btb_acrf2 and I'll pay for it!
Long live btb!