@Rally_1337 Thanks.
@Nico Game engines are "monopolized" (not really, but let's say they are) as a direct result of the fact that making games gets more and more expensive given the expected product values, doubly so with games that require expensive licenses, and making your own engine is a huge undertaking that takes a lot of time and effort. We're likely at the point where developing and finetuning a proprietary engine might take the good part of a decade.
@Nico Game engines are "monopolized" (not really, but let's say they are) as a direct result of the fact that making games gets more and more expensive given the expected product values, doubly so with games that require expensive licenses, and making your own engine is a huge undertaking that takes a lot of time and effort. We're likely at the point where developing and finetuning a proprietary engine might take the good part of a decade.