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So what do they say about the sense of speed?Damn, I love the monthly fov/sense of speed debate.....
Got all excited there for a minute.
Why did you remove your post? Seems to be a very valid question.REMOVED
I agree with you entirely. I've noticed that driving on the motorway/highway at 130km/h can seem (in certain conditions - few other cars, wide road) to be very slow. I have no track experience to draw on.I think it is just a matter of getting used to it. When I first discovered the proper FOV I thought I was going half the speed of smell. But as time went on I got used to it. Now If I set the default FOV it feels like warp speed.
I've said this before but the biggest eye opener was my first ever real track day. Doing 120MPH on track feels like no big deal when compared to 120MPH on the street. There are no power poles, picket fences, cars going opposite direction, pedestrian, etc. when on track. Everything is pretty far away from you so nothing is whizzing by your head super fast.
It is because they have more slight variations in there road and grass textures so it seems like things are whizzing by you.I agree with you entirely. I've noticed that driving on the motorway/highway at 130km/h can seem (in certain conditions - few other cars, wide road) to be very slow. I have no track experience to draw on.
But I'm wondering why the sense of speed seems faster in AMS. And do others agree that the sense of speed is better in AMS? And recalling my time with Gran Turismo, I'm thinking maybe that seemed faster too.
I've noticed that you are careful to make sure your road textures (Bridgehampton, Riverside) have variations, marks, patches etc. And I'd say that one of the benefits of your varying road textures is that the sense of speed is maximised.It is because they have more slight variations in there road and grass textures so it seems like things are whizzing by you.
I think it's important for, as you suggest, immersion.What I don't understand is why a sense of speed matters. I'm not even sure what the idea of its benefit is. How exactly does it reason out that its easier to drive a race car when everything appears to be coming at you faster? That makes it harder because it objectively distorts and diminishes your window of opportunity to react.
To me the sense of speed argument is simply a misdirected attempt to rationalize why someone misses their old wider FOV. At best its an argument in favour of immersion but even then immersion being argued as coming from a flat representation of a 3 dimensional panorama distorted through a wide FOV fisheye effect is arbitrary and fallacious. Its immersive because that's what you've decided is immersive, though I'm sure this is helped along by the distorted fish eye lenses found in many onboard videos.
So what is this elusive sense of speed everyone goes on about? To me it seems like one of those things that sounds like its a sensible common sense position that falls apart when you actually scrutinize it, like a lot of folk wisdom.
Indeed and it is a fine line between being a nice variation and being repetitive. Nothing breaks immersion more than picking out a repeating pattern.I've noticed that you are careful to make sure your road textures (Bridgehampton, Riverside) have variations, marks, patches etc. And I'd say that one of the benefits of your varying road textures is that the sense of speed is maximised.
Indeed and it is a fine line between being a nice variation and being repetitive. Nothing breaks immersion more than picking out a repeating pattern.
I think it's important for, as you suggest, immersion.