It's the 97' E-NA2, not the late 01' model facelift ^
Btw, on the NSX-R models I believe there is a small mistake on the alpha of the nsx_body.DDS inside the 92 and 94 R kn5s, the inner logo area wasn't left in white to avoid blending with carpaint, so atm it behaves like non-R cars do (also, ty for now making this possible). For this reason, the original red can vanish on some skins like black or green pearl, or look a bit darker than intended.
(last image w/ modified nsx_body.DDS alpha)
Not important, as the car uses csp refracting lights so ingame it's not noticeable. It interferes a tiny bit when creating previews via custom showroom (bumper lights will look darker on some cars), but it can become important for later lod B work:
- On the S-Type Zero, NSX-R 92+94, all Acura NSX's, the bumper light reflectors become see-through, so you can see stuff behind them at some angles. Exceptions are base Honda NSX NA1 and its NA2 S1. Can also be seen ingame without refracting lights enabled, but of course that's not an expected usage scenario.
base honda nsx ok, zero with transparent reflectors
(refractions temporarily disabled, it was easier to show this way than inside custom showroom)
It seems to be caused the alpha differences on nsx_lights_nm.DDS, with the affected cars missing the white masking rectangle on the nm.
1)base honda nsx 2) zero+similarly affected
OTH, strangely the file on the base honda nsx (+s1) is missing the nm rgb details on this section which all the others have, so its reflector looks flat (grey car). As a good thing, it avoids the nm stretching on the lower surface:
(the brighness difference it's only because of the transparent reflector on the zero)
PS: As always, stuff as the above is intended more as reporting for final touches than pointing any real issues of concern for user experience. Thanks for this fantastic mod and overhaul.
@Some1 Sorry for the tag, it's just in case you missed the update to this post. By the time you posted bellow me, it only contained the first comment for Leonardo.