In the .eng file is-
RevLimitRange=(6200, 100, 0.0)
RevLimitSetting=0
RevLimitLogic=50 // RPM range around current setting where rev limiter operates
The only thing I've played with is range; the first number is the redline, I believe the second is the gap from redline to shift light, no idea of the third (it's usually 0.0).
From rFactor and GTR2 modding sources I read, it goes like this (example):
RevLimit Range=(6200, 100, 5)
6200 = rev-limiter
100 = by how many RPMs the rev-limiter changes every time you adjust it in garage / car setup
5 = how many rev-limit choices you have available
So the above would have: the rev-limiter at 6200, each adjustment increase by 100 RPM, 5 total rev-limit choices to choose from, like this:
6200
6300
6400
6500
6600
Most modding sources I read say that if you don't want the rev-limiter to be adjustable in the garage setup, then the last # should be set to "1", eg. RevLimit Range=(6200, 100, 1). GTL cars have this set to 0 so, I'm guessing, 0 and 1 both work and do the same thing.
RevLimitSetting=3
This defines which of your steps is the vehicle's default. In this example, "3" would be 6500. Apparently "0" is the starting point. So, if you want RevLimitSetting to be the first value (6200 in this case), you'd set RevLimitSetting to 0. If you want it to be the second value (6300), you'd set it "1", and so on.
RevLimitLogic=300
This means the rev-limiter will actually start slowly cutting in and decreasing your vehicle's engine power more and more starting from 300 RPM BEFORE your actual set rev-limit. Say we have the above example's rev-limit set to 6200, your engine will start decreasing power more and more starting from 5900 RPM! If you raised the rev-limit to, say, 6500, then your engine will actually start decreasing engine power more & more starting from 6200 RPM!
Have you ever noticed, in tons of ISI-engine based games (including GTR1 and GTR2) and vehicle mods, that you always seem to loose power when trying to use as much revs as you can? If you noticed that, have you also noticed that, regardless if you raise or lower the car's rev-limiter, that this phenomenon does not go away and therefore it's always better to shift earlier than your rev-limit
regardless of how low or high you set your rev-limiter to and
regardless of your engine's power curve? That's because of this setting having too high of a value (or having any value other than 0 or something tiny like 10).
I have noticed this phenomenon for around 15-20 years with ISI engine based games and never understood why so many cars made you loose power. It was so UN-satisfying having to shift early in many cars (eg. GTR1, GTR2, F1 cars, etc.) in order to get maximum acceleration regardless of engine power curve, regardless of what RPM the rev-limit was set to. I had no idea what "soft-cut" limiters were until a few months ago. When I finally learned about them, a light-bulb went off and made me think, "maybe this is the problem all these years with all these cars I've driven". Low and behold, that is EXACTLY the problem. After setting RevLimitLogic to become a "hard-cut" limiter (setting it to 0), all the cars behave perfectly, ie. I don't get an "artificial" constant loss of engine power before my rev-limit. If you do want a soft-cut limiter, I would advise 150 as the max but preferably under 75.
RevLimitLogic basically changed all these games for me. Setting it to 0 now makes it so much more satisfying playing so many cars, including just about all GTR1 and GTR2 cars (at least the vanilla cars). If I'm looking to get absolutely every tiny ounce of performance from, say, my GT1 Ferrari 550 GTS, I can now absolutely rev it to whatever I have it's rev-limit set to rather than always mysteriously loosing power beforehand and therefore always having to shift-up one or so shift-lights early. Not to mention the sound accompanying all this. It just makes all cars so much more satisfying to drive & experience.