IL-2: Battle of _____ , flight sims

Haven't really done much flight simming over the past several years, so have been out of the loop, so to speak. I had a cheap control stick with a little throttle lever, played some old IL-2, Strike Fighters, etc. years ago.

A while back, someone gave me their X-52 HOTAS. I finally decided to try it out, and since IL-2 was my favorite back in the day, I picked up IL-2 Battle of Stalingrad in January. Got 2 small laptop stands and bolted the throttle and stick on to make a quick desktop cockpit...
Damn this thing is immersive! I love it. The feel, looks, and sounds are just great. I can spend hours just flying the planes. I snapped up as much modules and extra planes as I could during a February sale.
This is the first game to really make me think about getting a VR setup.

:cool: Here's my kid learning to fly:
HOTAS.jpg
 
@arthur666, welcome to BoX mate! As you're finding out, it's an amazing sim if you're into WWII dogfighting rather than modern jets with their wimpy technology. I love it. As a VR player myself I can definitely say that it provides a massive boost to both immersion and situational awareness, which combine to make you a better pilot. In fact, the only reason I bothered replacing my defective Rift CV1 recently was for BoX and RaceRoom. If it wasn't for BoX I probably wouldn't have bothered... I just can't fly in 2D anymore!

If you want to get the most out of the game in terms of a simulated career, you might want to check out Patrick Wilson's Campaign Generator (PWCG). While BoX does have a career mode, it's not dynamic and can feel pretty limited after a while. PWCG does a better job of providing more varied missions and keeping track of not on your own stats, but the stats of all the other pilots and squadrons in the campaign. v8.0 is coming soon.

Also, you might want to check out Flying Circus, especially if you end up getting VR. Flying open cockpit is even more immersive, and the elegant ballet-style dogfighting is great fun. However, be aware that FC does not include any singleplayer content other than Quick Missions... there's no scenarios or built-in career mode. For that reason you might want to wait for a hefty discount, like I did. You can then use PWCG to fly a WWI career.

Happy flying bud, and maybe I'll see you in the air if I ever get around to trying multiplayer! :cool:
 
@FeltHat , I messed around with DCS a while back, but it seems like such a time commitment, I'll probably stick with this one for a while. Though, I'm interested in the DCS sim-lite jet sim that is in the works. Something like Thirdwire Strikefighters, but with modern graphics and better FM would be cool.

@Ross Garland , thanks for the tips. I'll check out the generators when I get bored of the career mode. But still into it so far.

I wish it had high-altitude bomber escort missions. My grandfather flew a P-51D late in the war. I'd like to get a feel for that in high fidelity.
He never actually got into a dogfight, mostly encountering green Luftwaffe pilots who ran when they saw Mustangs. He did however, have to ditch in Holland after a lucky AA gunner took out his radiator. Spent 10 months hiding out on Dutch farms. He had some great stories to tell, but didn't like to talk about it much.
 
I wish it had high-altitude bomber escort missions.
This might be a feature of PWCG, if I'm not mistaken. I tend to go for squadrons that don't do so much escorting though. I know there's supposed to be new mission variety once v8.0 is finished so it'll definitely be worth checking out then.
 
Yeah, lots of good sales right now. Just got the final 3 DLC planes I was missing, 75% off with the discount code from the official IL-2 site. Lot's of us stuck at home. :( Be safe yall.
 
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4.005 damage models/visuals are lit. :thumbsup:
Never been so happy to have my Yak-1b shredded out from under me.

Aircraft Damage Model Improvements

11. All aircraft got the new, significantly more advanced version of the airframe damage calculations: each aircraft has its own geometrical sizes of the airframe parts and the material types while the damage calculations take into account the peculiarities of the AP, blast and fragmentation damage;

12. A complete rework of aircraft skin damage calculations has been done and it now takes into account the projectile caliber or its HE capability: now AP ammo and bullets damage the aircraft skin to much lesser extent than HE ammo while ramming an aircraft with a propeller of another instantly causes severe aircraft skin damage;

13. Visual hit effects (sparks, splinters, etc.) and sound effects now depend on the material of a hit part of the aircraft;

14. A one projectile impact won’t erroneously cause multiple (doubling) damage effects on the airframe parts which have several hitboxes;

15. Projectile impacts (and ramming an aircraft with a propeller of another) at the parts which don’t have their own cracks modeled in 3D visual model (for instance, when shooting at a wing root that should cause a crack in the wing on the aircraft where a crack at the wing base is not modeled) are calculated in more detail;

16. Projectile impacts (and ramming an aircraft with a propeller of another) at the parts not connected to the airframe won’t damage the airframe (for example, hitting an engine nacelle of a twin-engine aircraft won’t destroy a wing);

17. The calculations of the energy impulse transfer to an aircraft from a munition it was hit by now take into account the shots that went through it;

18. Exploding shells no longer damage the airframe by their initial kinetic energy of an intact shell, only by the blast and the kinetic energy of its fragments;

19. The following visual effects of the aircraft fragments were corrected (turned on when needed and off when not needed): landing gear dust (in the flight), the lighting from landing and navigation lights, guns firing and engine exhausts, smoke from smoke generators and vortex trails from the wingtips);

20. The found discrepancies between a new and repaired aircraft aerodynamics have been fixed;

21. A rare issue that could cause the airframe cracks to preserve after repairing has been found and fixed;

22. The modeling of the combat damage of the piston engine crank gear became more detailed and takes into account the engine type (for instance, the damage of the crank gear of the air-cooled engines happens more rarely than crank gear of the liquid-cooled engines) and the peculiarities of the armor penetration, blast and fragmentation effects of the munitions. The damage of the crank gear can cause the wedging up and seizing up of the crankshaft while the heavy momentary incurred damage can cause the immediate stop of the crankshaft;

23. It is now possible to damage one or several engine cylinders at once by weapons fire, reducing its power output. Damaged pistons can affect the crank gear and can be accompanied by oil and coolant leaks. The calculations of the incurred damage and leakage values take into account the type of the engine and the peculiarities of the armor penetration, blast and fragmentation effects of the munitions;

24. The calculations of an engine fire probability from torn fuel lines and oil leaks take into account the peculiarities of the armor penetration, blast and fragmentation effects of the munitions;

25. The physical model of the engine now differentiates the two types of oil leaks: from the engine and from the oil system;

26. Only the actual oil leak from the engine now soils up the canopy instead of a general engine damage;

27. An excessive amount of piston engine shaking caused by the crank gear damage has been reduced;

28. The calculations of an oil tank or oil radiator leak probability, its size and leakage value take into account the peculiarities of the armor penetration and fragmentation effects of the munitions in detail;

29. The calculations of a coolant tank or water radiator leak probability, its size and leakage value take into account the peculiarities of the armor penetration and fragmentation effects of the munitions in detail;

30. The calculations of a fuel tank leak probability, its size and leakage value take into account the peculiarities of the armor penetration and fragmentation effects of the munitions in detail. The fuel tanks leak protection will be taken into account later, when the next level fuel system modeling is finished;

31. The visual intensity of a fuel, oil, and coolant leaks now corresponds to the actual severity of a leak closer;

32. When calculating the probabilities of a fuel tank fire and explosion, the different AP, blast and fragments effects are taken into account as well as the amount of the fuel leaking from the tank at the moment. Inert-gas pressurization and other fire countermeasures will be taken into account later when the next level fuel system modeling is finished;
 
-85%

Hi All,

I flew the IL-Series since it was released for many years.

Mainly regarding air-warfare on the full-real servers in UK, Japan and Russia.

- Hello to the Flying Finn, Hotte, Cobra and many more and thanks for
endless hours of incredible fun and entertainment.

My other side in the air was defined by my addiction to sim-air-racing which
I enjoyed more than I can explain.

Here my thanks go to Billy885, who ran the server and in particular to the unforgettable
Lapinot, R.I.P, one of the finest characters I ever met in my long life and who went away
far too early.

He became my mentor when I started air-racing and taught me all he knew until I was
1 of the fastest 3.

I never forget when he said: " The solution is to fly as smooth as silk ".

My favorite rivals were Rahal from Austrailia and Frank28 from France. We had incredible
races at speeds up to 750 km/h + on certain props on rather complicated race-tracks flying
super-close and simply loving it.....That´s it about racing...lol

Now I am old and I change from 3D to 2D racing...;-D

All the best and see you on the tracks.

Manfred
 
  • Deleted member 963434

i spend like 250 or more euros to dcs an have it not installed right now cause it take too much disc space an i got so small disc xD, but i spend some hours in it, but never played online as yo need to know how to start. i have dcs flaming cliffs 3, p51d mustang armed version, mig-21 bis, nevada map, dubai map and all not installed now. i playd mostly single player p51d mustang vs dora dogfight one on one at hardest difficulty, mig-21 bis at nevada, f-15 degfights agains mig -31 at dubai dogfights, sometimes i bombed tanks wit a10. ut now i moved to il2 sturmovik battle of stalingrad as its simplest game, yo can jump in to online server, then yo have engine start procedure by one button mapped, just take off an yo flyin an killin, or yo have dogfight servers where yo just spawn in air an dogfight wit others. only thing yo need to know how to distinguish enemy from yo own xD it looks kinda like war thunder but wit more advanced aero physics and damages etc and yo must find enemy not shoot at own as there no markers on em.. sometimes i fly under enemy an he not see me me then i attack him fast from below xD
i played il2 since kid since first version il2 sturmovik at early 2000s, then il2 sturmovik 1946 , all played on mouse, then gamepad, then i bought myself first cheap joystics wit my own earned money, it was rubbish i must remove spring, then i bought my current cheap but good joystick ravcore javelin its messersschmidt bf-109 stick replica.
an i tell yo i played il2s from kid on mouse, learned all tecniques then i just bought il2 BoS jump into online an i killed like 12 planes in one session, like killed 3 before i died
i still play it sometimes, one day sunny day i was smoke at outside then i saw plane flyin under trees i though why not run il2 now, i spent like 3 hours playin
but also dcs fc3 i remember mostly i played wit f-15 i learned all missiles functions, radar etc, i used radar, found planes an killed them, when close range i even killed migs wit minigun, so fast flying, sometimes i was just chillin wit jet fighters tryin to get onto space xD i fly so high i saw rounded earth from above an dark space and start mid sunny day, then catapult out plane.
or breaking speed of sound hearing sonic boom, landing on aircraft carrier etc, flying fast throug city in dcs or mountains, slowing time when crashing so good damage model, i have lot of fun wit flying sims.
flying sims was my frist before racin sims, as wheels was too expensive an flying sims i could play on mouse or gamepad.
 
  • Deleted member 963434

Hi All,

I flew the IL-Series since it was released for many years.

Mainly regarding air-warfare on the full-real servers in UK, Japan and Russia.

- Hello to the Flying Finn, Hotte, Cobra and many more and thanks for
endless hours of incredible fun and entertainment.

My other side in the air was defined by my addiction to sim-air-racing which
I enjoyed more than I can explain.

Here my thanks go to Billy885, who ran the server and in particular to the unforgettable
Lapinot, R.I.P, one of the finest characters I ever met in my long life and who went away
far too early.

He became my mentor when I started air-racing and taught me all he knew until I was
1 of the fastest 3.

I never forget when he said: " The solution is to fly as smooth as silk ".

My favorite rivals were Rahal from Austrailia and Frank28 from France. We had incredible
races at speeds up to 750 km/h + on certain props on rather complicated race-tracks flying
super-close and simply loving it.....That´s it about racing...lol

Now I am old and I change from 3D to 2D racing...;-D

All the best and see you on the tracks.

Manfred
how was yo racing in flying sims? someting like map mods or someting?
i remember sms studio (pCARS makers) was makin red bull air race game but abandoned it i dont know why.
as there are no plane racing sims out there an i was so hyped at tis game, when physics would be good an yo have good stick why not fly as tey do in red bull air race world championship
 
  • Deleted member 963434

tis game tey was making, an abandoned it. yo cant even download it anywhere, and we need such game
 
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