Paul Jeffrey
Premium
iRacing.com are looking to launch a new patch for the service, however dirt fanciers will have to wait a little bit longer to get their hands on the loose stuff...
Although no new content has been released in today's update, the patch does a commendable job of addressing several previous issues within the software. Specific attention should be paid to tyre usage parameters for a number of GT machine that now alters the behaviour and wear of the rubber over longer stints on track.
The new update also adds several visual updates in reference to the way particles are displayed, as well as providing fixes to a range of default car setups within the simulation.
Unfortunately the new patch does not yet bring dirt racing to the game, however the originally expected release date of late March 2017 remains in place at the moment. You can read the full patch notes for March 16th below:
SIM
- Fixed the iRacing installer program to correctly refer to the 64-bit iRacingService64.exe, instead of the 32-bit version that no longer exists.
- Fixed an issue where if the iRacing installation directory name contained spaces, the iRacingService might not start properly.
- Fixed a bug where the updated fast releasing parking assist brake aid was not releasing as it should.
- Reduced the ability of tires to pick up and retain debris to make accumulation of dust and marbles reasonable with soft and sticky tires.
- Heat haze distortion effect has been updated.
- Opponent cars’ particles should now roll better.
- Opponent cars will now emit less smoke when on wet surfaces.
- Adjusted dust cloud generation and scale.
- Smoke particles should now appear more prevalent on tires.
- Fixed an issue where multiple fireworks playing in the same frame were not emitting multiple sounds.
- Fixed a bug that was preventing the Results page on the Replay screen from populating with the results from all the weekend’s sessions when watching a replay that was loaded off disk.
- Fixed an issue where the new VR headset sound rotation option could not be turned back on using the in-sim UI.
- Fixed panning sound issues with replay cameras and virtual reality headsets.
Aston Martin DBR9 GT1
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Baseline setups have been corrected.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Season setups have been updated.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Slightly increased cure-based tire degradation.
- Season setups have been updated.
- Slightly updated tire construction and compound.
- Slightly increased cure-based tire degradation.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Tire compound has been hardened for greater responsiveness and lower yaw at which we see peak grip.
- Fixed an issue where the tires would appear to protrude through the fenders.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Slightly increased cure-based tire degradation.
- Slightly increased cure-based tire degradation.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Fixed a bad license texture that was causing corruption on the front splitter and rear spoiler.
- Slightly increased cure-based tire degradation.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- This vehicle has been converted to use PBR shaders.
- Default wheel color has been changed.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Season setups have been updated.
- Greater tire degradation over long runs via cure-based degradation.
- Minimum cold tire pressures have been increased to ensure realistic operating pressures.
- Slightly increased cure-based tire degradation.
iRacing.com is an online only racing services from the same people who brought you NASCAR Racing 2003. The business model allows only online competition against real drivers in a series of scheduled racing events. iRacing is exclusive to PC.
Check out the iRacing sub forum here at RaceDepartment for all the latest news and discussions regarding this title. We also have available to download a selection of community created setups across a range of vehicles in game.
Looking forward to the new patch? Does the constant changes to the simulation have a positive or negative affect on your desire to race in iRacing? Let us know in the comments section below!
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